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[OS X] Progress with manual install


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#81 Eric P.

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Posted 31 March 2010 - 06:52 PM

It appears I'm breaking through the wall I previously hit, as I manually added the appropriate SoS files to the override folder. Apparently, a .bat file normally does this, but I use a Mac, and Macs don't do .bat files (unless we Macify them, probably into .sh files). I've begun SoS by summoning Ceeb using the CLUAConsole, since he didn't appear in AR2010 (Vyatri's Pub in Trademeet).

I'm pursuing the SoS-specific details of my test game in the SoS forum. Just posting here to update overall install progress. When I have a streamlined install process worked out for SoS, I'll post it and continue installing and testing.

Thanks,
Eric
Working under Mac OS X on a hot-rodded PPC G4 Quicksilver (pre-Intel Mac)
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#82 Eric P.

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Posted 01 April 2010 - 08:25 PM

Just now occurred to me to mention that I'm going for an "Expert" installation with everything I'm doing. Fine time to remember to state this, I know ;)

- E
Working under Mac OS X on a hot-rodded PPC G4 Quicksilver (pre-Intel Mac)
~Buion na 'ell! I serve with joy! Your eyes and ears I'll be. Let us hunt together!~
- Meleryn Gwaithorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.

A female elf and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?

#83 Eric P.

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Posted 14 April 2010 - 07:50 PM

I may have hit another wall in my test game. The party is in Ust Natha, ready to talk with Matron Mother Ardulace in the temple. Phaere is supposed to meet us there, and introduce us, I believe. However, Phaere is in her own chamber, and Ardulace is in the temple. If I talk to Phaere, she delivers a line to introduce us, as though she was standing near Ardulace. I took the party to Ardulace, but when I clicked on her to talk to her, she asks who it is who dares to speak to her. So, there can be no conversation, and the party now can't get any farther in the storyline, I don't think.

Between TDD and SoS, something has gone wrong. I'd like to know if there's a way to fix this, please, so the test game can continue.

Thanks,
Eric
Working under Mac OS X on a hot-rodded PPC G4 Quicksilver (pre-Intel Mac)
~Buion na 'ell! I serve with joy! Your eyes and ears I'll be. Let us hunt together!~
- Meleryn Gwaithorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.

A female elf and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?

#84 Jarno Mikkola

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Posted 15 April 2010 - 01:39 AM

View PostEric P., on 14 April 2010 - 07:50 PM, said:

I may have hit another wall in my test game. The party is in Ust Natha, ready to talk with Matron Mother Ardulace in the temple. Phaere is supposed to meet us there, and introduce us, I believe. However, Phaere is in her own chamber, and Ardulace is in the temple. If I talk to Phaere,
What I would do is to use the console to 'teleport' Phaere to the temple and see if the game can proceed by talking to her, so use this:
CLUAConsole:CreateCreature("udphae01")

Edited by Jarno Mikkola, 15 April 2010 - 01:39 AM.

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Markaan Raneshark said:

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View PostDarpaek, on 26 January 2010 - 09:58 PM, said:

BWS - Standard = not imba. Tactical = stupid hard. Expert = broke.
In case the BG2 game crashes, open up the 'baldur.ini' in your game folder, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.

View PostMiloch, on 07 July 2010 - 07:06 PM, said:

Always post the contents of your baldur.err in the case of crashes. I seem to be repeating this like 5 times every time I log on here :P.

#85 Eric P.

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Posted 15 April 2010 - 06:14 AM

View PostJarno Mikkola, on 15 April 2010 - 01:39 AM, said:

View PostEric P., on 14 April 2010 - 07:50 PM, said:

I may have hit another wall in my test game. The party is in Ust Natha, ready to talk with Matron Mother Ardulace in the temple. Phaere is supposed to meet us there, and introduce us, I believe. However, Phaere is in her own chamber, and Ardulace is in the temple. If I talk to Phaere,
What I would do is to use the console to 'teleport' Phaere to the temple and see if the game can proceed by talking to her, so use this:
CLUAConsole:CreateCreature("udphae01")

That's exactly what I needed, and wanted to do. Just didn't know the correct CLUA code for Phaere's .cre.

Thanks! I'll give it a shot and see what happens.
- Eric
Working under Mac OS X on a hot-rodded PPC G4 Quicksilver (pre-Intel Mac)
~Buion na 'ell! I serve with joy! Your eyes and ears I'll be. Let us hunt together!~
- Meleryn Gwaithorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.

A female elf and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?

#86 berelinde

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Posted 15 April 2010 - 05:10 PM

Actually, I'm not sure this is in any way related to your mega. I don't run with anywhere near as big an installation as you, and I've had that bug occur as well. I've also had Saemon Havarian fail to spawn at the Vulgar Monkey. I think it's just an intermitent glitch.
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#87 Fouinto

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Posted 16 April 2010 - 11:13 AM

View PostEric P., on 14 April 2010 - 07:50 PM, said:

I may have hit another wall in my test game. The party is in Ust Natha, ready to talk with Matron Mother Ardulace in the temple. Phaere is supposed to meet us there, and introduce us, I believe. However, Phaere is in her own chamber, and Ardulace is in the temple. If I talk to Phaere, she delivers a line to introduce us, as though she was standing near Ardulace. I took the party to Ardulace, but when I clicked on her to talk to her, she asks who it is who dares to speak to her. So, there can be no conversation, and the party now can't get any farther in the storyline, I don't think.

View Postberelinde, on 15 April 2010 - 05:10 PM, said:

Actually, I'm not sure this is in any way related to your mega. I don't run with anywhere near as big an installation as you, and I've had that bug occur as well. I've also had Saemon Havarian fail to spawn at the Vulgar Monkey. I think it's just an intermitent glitch.
Hi,

These bugs also occur in the vanilla game when you leave an area BEFORE letting them (Phaere or Saemon) leaving the area (this is particularly easy if you have 6 boots of speed or such).
So, after having talked to Phaere (or Saemon) let them leave the area if they have to and you will never encounter this bug again.

Hope this helps.

#88 Eric P.

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Posted 16 April 2010 - 11:35 AM

All good now...mostly ;)

When I returned to Phaere at the Female Fighter's Society, to give her the fake eggs, there were two of her (probably because I had to CLUA her in at the temple), but talking to her worked as normal. I've since proceeded with as straight-line an approach to the Underdark as possible, returned to the surface, spoke with Elhan, and arrived back in Athkatla (after an encounter along the way with Drizzt Do'Urden and his pals).

Now I'm following Shadows over Soubar, as I'm documenting in the How to start SoS? thread. (I hope that worked)

Thanks,
Eric

Edited by Eric P., 16 April 2010 - 06:53 PM.

Working under Mac OS X on a hot-rodded PPC G4 Quicksilver (pre-Intel Mac)
~Buion na 'ell! I serve with joy! Your eyes and ears I'll be. Let us hunt together!~
- Meleryn Gwaithorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.

A female elf and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?




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