Gem For Adalon
#1
Posted 14 March 2010 - 12:28 PM
I'm on Chapter 5 now in the Underdark (after being teleported from The Asylum). But after completing the quest "Svirfneblin Village Concerns" given by Goldander, I was sure my reward was supposed to be a "light" that will let me enter the Dark Cave for this Adalon.
But instead I got this rubbish hand-grenade-rabbit-killer crap that after activating it had a short cutscene then dissapeared.
Any ideas?
Thanks.
#2
Posted 14 March 2010 - 01:28 PM
Edited by Ipsissimus, 14 March 2010 - 01:29 PM.
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants
#3
Posted 14 March 2010 - 05:31 PM
Ipsissimus, on 14 March 2010 - 01:28 PM, said:
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
#4 -regular guest-
Posted 14 March 2010 - 05:54 PM
Arjento, on 14 March 2010 - 05:31 PM, said:
Ipsissimus, on 14 March 2010 - 01:28 PM, said:
Darn, I actually used it and it's gone.
Anyone know the console command to spawn it, so I can try enter the cave?
No, it won't work with the grenade. Mod is just bugged and there is a downloadable fix to it somewhere, but I don't remember where. Gem should transform to grenade only after leaving underdark so just try consoling new gem (MISC9R) until it doesn't transform anymore (or find the fix to that bug).
#5
Posted 16 March 2010 - 10:03 AM
IF
PartyHasItem("MISC9R")
GlobalGT("Chapter","GLOBAL",5)
Global("hf_GemsForGrenades","Global",0)
THEN
RESPONSE #100
SetGlobal("hf_GemsForGrenades","Global",0)
TakePartyItemAll("MISC9R")
ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0))
DisplayStringHead(Player1,~<some line of dialogue>~)
END
So, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously So this easy fix, change the SetGlobal line to:
SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file Attached Files
Edited by Lollorian, 16 March 2010 - 10:30 AM.
"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
DA BWP GUIDE - DA BWP FIXES - DA impFAQ - DA NPC LIST - DA KIT LIST - DA AREA LIST
Betcha didn't know SHS had a chatroom :D Be there ...
#6
Posted 17 March 2010 - 02:51 PM
Lollorian, on 16 March 2010 - 10:03 AM, said:
IF
PartyHasItem("MISC9R")
GlobalGT("Chapter","GLOBAL",5)
Global("hf_GemsForGrenades","Global",0)
THEN
RESPONSE #100
SetGlobal("hf_GemsForGrenades","Global",0)
TakePartyItemAll("MISC9R")
ActionOverride(Player1,GiveItemCreate("hf_HHG2",Player1,1,0,0))
DisplayStringHead(Player1,~<some line of dialogue>~)
END
So, that hf_GemsForGrenades GLOBAL never gets set to anything other than 0 (so if you have the gem and if if you've finished the Underdark, the gem keeps getting converted to the grenade ... continuously So this easy fix, change the SetGlobal line to:
SetGlobal("hf_GemsForGrenades","Global",1)and we have the attached file Thanks for this.
But how would I install this?
Copy/paste somewhere?
#7
Posted 17 March 2010 - 05:51 PM
If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quoted
"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
DA BWP GUIDE - DA BWP FIXES - DA impFAQ - DA NPC LIST - DA KIT LIST - DA AREA LIST
Betcha didn't know SHS had a chatroom :D Be there ...
#8
Posted 20 March 2010 - 07:55 AM
Lollorian, on 17 March 2010 - 05:51 PM, said:
If you have good edit-fu, open your BALDUR.BCS in an editor like NI or DLTCEP or something and search for the block I quoted
Ok, does anyone have the AR code for Adalon's Cave?
I think this is my only choice in trying to progress the main quest line
#9
Posted 20 March 2010 - 08:20 AM
CLUAConsole:MoveToArea("AR2102")"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
DA BWP GUIDE - DA BWP FIXES - DA impFAQ - DA NPC LIST - DA KIT LIST - DA AREA LIST
Betcha didn't know SHS had a chatroom :D Be there ...
Reply to this topic













