
But I also want to ask you guys something that I've been wondering for a while (since I've been lurking on the forums waiting for 4.1 so I can start playing

I mean, a few bugs remain, sure, and there's that whole business with Mantuok, and Qwinn, you've said that 5.0 will be focusing on fixing up the semi-broken implementation of magic in the game, and as I understand it scient plans to add a few more BG2-type features to the engine, so it's not like you guys are done. But what after that? I can't offhand think of any (other) major aspect of the game that remains unimproved. Am I missing something? Do you have plans for some other major improvements? This is also a compliment, by the way - you've done so much already that I'm having trouble figuring out what else you could do. And I'm not trying to talk you into more work

And on that note, another thing - if you're really intent on getting your hands dirty with the magic system, and trying to balance it properly, wouldn't that fall under Tweaks? Some minor adjustments might logically be considered bugfixes, but as I see it the problem is not (just) in the implementation, but more of a conceptual nature. The AD&D spell rules as they stand just don't mesh very well with the gameplay. Just making high level spells useful would mean tampering with the way resistances are calculated, and any further work would change things even more. Make no mistake, I wholeheartedly approve of the idea and will definitely be using it, but it just seems to me more of a (great) Tweak than a Bugfix.
And, finally, do you have any thoughts on the general difficulty of the game? I think we can all agree it's a bit easy, which is not bad in and of itself, but what that means is most of the great toys we get to play with are rarely fully utilized. I think it would make sense to aim for a level of difficulty where I feel that every epic spell and weapon I get in the game might genuinely be needed if I want to finish - but not harder than that. PS:T was never as tactical as, say, BG2, and the combat isn't the focus anyway. It's not so much about grinding or powergaming; I'm thinking more along the lines of being able to spread your wings (of DEATH!

In any case, thanks for your time, and once again, great work all around guys!
