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Rielev CTD


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#1 Aliya

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Posted 09 May 2010 - 10:13 AM

Firstly, I want to thank Dorotea for this lovely mod! :rolleyes:

But I've ran into small problem...

When I try to rest and trigger the encounter with long-time-no-see friend Rielev, there isn't any animation on him. Just some scripted scene like: Approach, Wait(5) and InteractWith(Player1) [hope I spelled them correctly :cheers:], my game crashes to windows. I suspect that the problem is corrupted .CRE files. But I tried downlading the mod again installing-reinstalling-uninstalling this thing. Tried to copy files from my other PC, where this mod worked perfectly (btw, this mod's my brother's fav :lol:). Shadowkeeper (in creature tab) doesn't display any of LR .CREs expect for Corellon (lravatar). Help? :crying: I really want "Reni" into my party!

I didn't post WeiDU, because it didn't seem like any other mod problem.

#2 Miloch

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Posted 09 May 2010 - 04:31 PM

If you can't see any of the mod's CRE files, it sounds like it didn't install correctly. So you probably want to post your WeiDU.log and maybe LR's DEBUG log too (open them in text editors and paste the contents in SPOILER tags.

If you're getting a crash, you also want to post the contents of your baldur.err log from after the crash (make sure Logging On=1 is set under Program Options in your baldur.ini file).

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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Aliya

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Posted 10 May 2010 - 07:06 AM

Well, I re-downloaded mod from this site, right? But there haven't been any errors during the install, tho. :whistling:

I copied some of my DEBUG with Rielev in it.
Spoiler


What has been is ERR file...

Spoiler


WeiDU:
Spoiler


Yeah, that's it.

#4 Miloch

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Posted 10 May 2010 - 12:34 PM

Apart from having a non-standard mod install order, it should be fine I guess. If you still have problems, export lrrielev.cre from your game and attach it (though if you don't have that CRE in your game, that's obviously part of the problem).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 Aliya

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Posted 11 May 2010 - 04:39 AM

Well, there *is* a .CRE file, but he still doesn't appear. The error message is the same, that is fixed with AurFix.

Attached File  lrrielev.cre   2.15K   335 downloads

#6 Miloch

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Posted 11 May 2010 - 02:07 PM

What error message? The .err file you posted above is blank.

But yeah, that would explain it, because by default he has a mage_male_elf_low animation. You have to install mods like Aurora and IA after mods like LR that add creatures. Or as you said, use the AurFix if you tack on creature-adding mods later. If that still doesn't work, use the savegame fixer from here. It's not a bug in the mods but in your install order.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#7 Aliya

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Posted 12 May 2010 - 04:56 AM

The error is the same, I posted it here. BGMain Error

Eh, since when Aurora edits avatars? :huh: But, yes it's installed *before* LR. Well, back to installing.

#8 Miloch

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Posted 12 May 2010 - 06:40 PM

Eh, since when Aurora edits avatars?

Since like one of the pre-alphas, whenever we added Tomthal and Karaea, who use the IWD svirfneblin avatars. Though previously we used "stacked" animations which was a suboptimal way of adding new animations prior to Infinity Animations (which allows all animations to have their own slots).

But, yes it's installed *before* LR. Well, back to installing.

Yes, it is the wrong order, but like I said, you should still be able to fix it with IAAurFix and/or the saved game fixer I linked (which is now also included in the latest IA release).

Edited by Miloch, 12 May 2010 - 06:41 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle