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Missing Torgal in de'Arnise Hold


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#1 LonerAoshi

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Posted 12 May 2010 - 07:37 PM

First of all, massive thanks to all the people that created and are maintaining the BWP, this is an epic undertaking and to have so many mods work together in any fashion at all is incredible.Posted Image
Also, apologies if my issues have already been addressed elsewhere; I couldn't find anything to help me using a site-specific Google search (since the internal search system is till down).

Anyway, first problem is with the world map. It was fine for BG1, but when transitioning to BG2, it seems to have been corrupted, as you can see:

Posted Image

This only seems to happen when going from BG1 to BG2 when playing with the BGT; starting a new BG2 game doesn't seem to cause any problems.

Next, the merchant that is supposed to appear 5 days after you first go to the Athkatla City Gates isn't spawning when he should. I checked my game with ShadowKeeper (and IESE), and the Globals associated with the merchant and the thug that harrasses him ("aemerch" and "aeextort" respectively) are missing. On a sidenote, the first place I went from Waukeen's Promenade was the City Gates, and a Vampire was there killing 2 Shadow Thieves. Could this have prevented the Globals from being set? In any case, it's not that big a deal to me, just something to look into I suppose.

The Torgal thing is a showstopper, though. From what I can piece together using Near Infinity, Torgal is part of the de'Arnise Hold's Cellars (ar1301.are). For some reason, something is removing him as soon as you enter ar1301. I tried CLUA'ing "Torgal" in, but he is still destroyed immediately. CLUA'ing in "Torgal2" or Torgal3" (the near death and regenerated troll versions of him respectively) works fine, but obviously screws up the quest because you miss the dialogue you get when you first encounter "Torgal". Checking the game with ShadowKeeper, the Globals "PlayerToldOfTorgal" and "TorgMove" are missing. Also, looking at Torgal.cre, shouldn't he have at least a Race Script?

Regarding my installation, I had two minor problems. One was that the BWP FixPack failed to patch "tactics2\nforest\scripts\drake01.BAF", and the other was that "Level-50 Ruleset (Code By King Diamond)" from BP failed to install. There weren't any problems when I tried to play, so I figured the install problems weren't major. They aren't, right?Posted Image I've attached both my BWP Debug and WeiDU logs, as well as the "setup-bpv179.debug" log, and my Torgal.cre, ar1301.are ar1301.baf files if they help.

Thanks in advance for any help anyone manages to give.

Attached File  Weidu.rar   9.98K   213 downloads
Attached File  AR1301.ARE   13.21K   258 downloads
Attached File  AR1301.BAF   3.24K   252 downloads
Attached File  BiG World Debug.rar   170.97K   264 downloads
Attached File  SETUP-BPV179.rar   227.88K   220 downloads
Attached File  TORGAL.CRE   4.06K   255 downloads

#2 mr fantastic

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Posted 13 May 2010 - 07:54 AM

Ok I don't know about the other stuff but I had the same problem with Torgal-probably some script is responsible-here is the link(thanks again Miloch :cheers:)

http://www.shsforums...gal-is-missing/
I wanted infravison like the elves...But 'tis more than just taking their eyes

 

-Xzar


#3 LonerAoshi

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Posted 13 May 2010 - 03:11 PM

Ok I don't know about the other stuff but I had the same problem with Torgal-probably some script is responsible-here is the link(thanks again Miloch Posted Image)

http://www.shsforums...gal-is-missing/



I saw that, but what did you do to fix the problem? All you said is that it worked.

#4 Fouinto

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Posted 14 May 2010 - 12:48 AM

I saw that, but what did you do to fix the problem? All you said is that it worked.

Hi,

I had this problem too but I didn't reported it since it was already done.

Here is how to solve it : like Miloch said, do a change-log of torgal.cre (see the FAQ to learn how to do it).
change-log will :
  • tell you which mod did change this creature,
  • generate a torgalXXXXX.cre each time a mod had changed this creature.
Example for me :
Mods affecting TORGAL.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 3 // BETA Core Fixes (please check the readme!)
00002: /* from game biffs */ ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
00003: ~SETUP-TACTICS.TP2~ 0 37 // Streamlined Trolls
00004: ~SETUP-GRIMUARS.TP2~ 0 1 // Grimuars for BG2 WITH TACTICS
00005: ~SCSII/SETUP-SCSII.TP2~ 0 7051 // Enhanced spirit trolls (as in Tactics)
00006: ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ 0 10 // Drop Items on Frozen Death
00007: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%
00008: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots
00009: ~AURORA/SETUP-AURORA.TP2~ 0 420 // Both 1 and 2 (no treasures lost)
00010: ~SETUP-NSCPORTRAITS.TP2~ 0 1 // Portraits for BG2 and ToB
00011: ~SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer

It has also generate 9 creatures between TORGAL.00001.CRE and TORGAL.00011.CRE in my case.

Copy the last one (TORGAL.00011.CRE in my case) to override folder and rename it to TORGAL.CRE and try to CLUA it. If it doesn't work, try with the next one (TORGAL.00009.CRE in my game) until it works...
It had finally worked for me, but I don't remember which one did work... sorry... :doh:
However, I have attached the TORGAL.CRE that did work for me sice it was still in my override folder.

Hope this helps.

Attached Files


Edited by Fouinto, 15 May 2010 - 12:38 AM.


#5 Fennek

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Posted 14 May 2010 - 02:34 PM

Without knowing the torgal.cre that actually worked (going back from the last mentioned in a change-log to the first one, throwing them into the override), one cannot (in a reasonable amounth of time) find out what mod caused the bug and therefore not fix it.

#6 LonerAoshi

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Posted 14 May 2010 - 03:41 PM

Thanks for the help, that worked. Here is the change-log output:

[WeiDU.exe] WeiDU version 21700
[WeiDU.exe] Using scripting style "BG2"
override/TORGAL.CRE
override/torgal.cre bg2fixpack/backup/3/torgal.cre
override/TORGAL.CRE BPv179/BACKUP/0/TORGAL.CRE
override/TORGAL.CRE tactics2/backup/37/TORGAL.CRE
Override/torgal.cre grimuar/Backup/1/torgal.cre
override/torgal.cre freeact/backup/10/torgal.cre
override/TORGAL.CRE p5tweaks/backup/10/TORGAL.CRE
override/torgal.cre NSC Portraits/backup/1/torgal.cre
override/torgal.cre infinityanimations/backup/500/torgal.cre
override/TORGAL.CRE crefixer/backup/0/TORGAL.CRE



Mods affecting TORGAL.CRE:
00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix
00001: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 3 // BETA Core Fixes (please check the readme!): v9.01 BWP Fix
00002: ~SETUP-BPV179.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta): v1.79f BWP Fix
00003: ~SETUP-TACTICS.TP2~ 0 37 // Streamlined Trolls: v25 BWP Fix
00004: ~SETUP-GRIMUARS.TP2~ 0 1 // Grimuars for BG2 WITH TACTICS: v3.3 BWP Fix
00005: ~FREEACT/SETUP-FREEACT.TP2~ 0 10 // PnP Free Action: v2
00006: ~P5TWEAKS/SETUP-P5TWEAKS.TP2~ 0 10 // Drop Items on Frozen Death: v5.1
00007: ~SETUP-NSCPORTRAITS.TP2~ 0 1 // Portraits for BG2 and ToB: v1.7
00008: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 500 // More Base Animations: Beta 4 BWP Fix
00009: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixer: v2


The strange thing is, using 00009 as an override worked straight away. Is 00009 the one that is used in the final biffed files, ie the torgal.cre the game uses without an override, or is it the torgal.cre one step before the final? Sorry if that question is unclear.

Anyway, I've attached the 00009 version along with the change-log as well if that is any help.

Attached File  TORGAL.00009.CRE   4.06K   213 downloads
Attached File  change-log.txt   1.42K   209 downloads

#7 Fouinto

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Posted 15 May 2010 - 12:38 AM

Without knowing the torgal.cre that actually worked (going back from the last mentioned in a change-log to the first one, throwing them into the override), one cannot (in a reasonable amounth of time) find out what mod caused the bug and therefore not fix it.

Sorry, I thought the one having reported the problem first (this thread) went further... So I didn't search more... :crying:

Thanks for the help, that worked. Here is the change-log output:
The strange thing is, using 00009 as an override worked straight away. Is 00009 the one that is used in the final biffed files, ie the torgal.cre the game uses without an override, or is it the torgal.cre one step before the final? Sorry if that question is unclear.

Well, I don't know :lol: I just start to play with this tool (change-log) :wub: someone else can surely tell us this :)