Jump to content


Photo

PLT Files


  • Please log in to reply
5 replies to this topic

#1 Amazor'dra

Amazor'dra

    The Rogue Drow

  • Member
  • 484 posts

Posted 28 May 2010 - 11:16 PM

How would you go about attaching a paperdoll (plt file) to an existing Animation ID?

For example, DROW - 32551 or ELEMENTAL_FIRE - 29456 both have functional avatars, but lack paperdolls. I've already created the necessary plts, it's just the matter of figuring out how to attach them.

From what I looked through the mod Longer Road, they've managed to create a paperdoll for Irenicus, and it looks like they had to create a custom spell out of it, but I am not 100% certain.

Help please. :)

#2 Miloch

Miloch

    Barbarian

  • Modder
  • 6573 posts

Posted 29 May 2010 - 07:40 AM

You can create paperdolls as BAMs as well, but if you've already got the PLTs then you just need to make sure they're in the correct naming format. And that is generally the first four characters of the animation BAMs followed by "inv", so for the drow it'd be mdroinv.plt. If that doesn't work, put the number 1 before inv (mdro1inv.plt) because some paperdolls support different armour levels (1 through 4). If that still doesn't work, try installing Infinity Animations first, because it has code to support paperdolls for animations which otherwise don't support them (and as this is hardcoded in the .exe, the only way to enable it is to patch it). Then add your paperdolls into the override folder and see if they work.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Sam.

Sam.
  • Administrator
  • 1294 posts

Posted 29 May 2010 - 07:42 AM

How would you go about attaching a paperdoll (plt file) to an existing Animation ID?

For example, DROW - 32551 or ELEMENTAL_FIRE - 29456 both have functional avatars, but lack paperdolls. I've already created the necessary plts, it's just the matter of figuring out how to attach them.

From what I looked through the mod Longer Road, they've managed to create a paperdoll for Irenicus, and it looks like they had to create a custom spell out of it, but I am not 100% certain.

Help please. :)

See here for a general layout. Some animations do not natively support a paperdoll, but Infinity Animations has apparently added support to some of those (such as the "U" series). [And it seems Miloch posted while I was typing...]

Edited by Sam., 29 May 2010 - 11:19 AM.

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

--<CHARNAME> to Portalbendarwinden

--------------------

post-10485-0-15080600-1348188745.jpg
___________Old pen and paper modules of the 70s and 80s.___________

CA Forums CA Homepage


#4 Amazor'dra

Amazor'dra

    The Rogue Drow

  • Member
  • 484 posts

Posted 29 May 2010 - 10:58 AM

Thank you for the advice. I was able to get the fire elemental paperdoll to work, but not the drow one. None of these file names seemed to work, even when I exported an existing plt to try to attach to: mdroinv, mdro1inv, mdro2inv, mdro3inv, mdro4inv, mdro11inv, mdroginv, mdrog1inv, mdrog2inv, mdrog3inv, mdrog3inv, mdrog4inv... well, you get the picture. With Infinity Animations installed.

Looks like I'll be having to create at least one custom animation slot with my own naming scheme. Just as well, I suppose.

#5 Miloch

Miloch

    Barbarian

  • Modder
  • 6573 posts

Posted 30 May 2010 - 07:23 AM

I know I've gotten this to work with the ghoul slot (mghl) after the .exe patch from IA. That shouldn't be a whole lot different than the mdro slot. I used a BAM but I doubt that makes a difference. Still, you could try that anyway. If that doesn't work, maybe the .exe patch just needs to be tweaked a bit.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#6 Amazor'dra

Amazor'dra

    The Rogue Drow

  • Member
  • 484 posts

Posted 30 May 2010 - 09:18 AM

From the additional info hunting that I've done about this, some slots are said to be more receptive to bams than plts. If it helps any, besides my own custom plt I specifically tried out CHMWINV.plt from Moinesse Avatars and an exported version of CEMF1INV.plt