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I have all these mods in the BGII - SoA folder


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#21 waargrin

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Posted 24 June 2010 - 02:36 PM

oh...dang, gonna have problems with the BG proficiencies eh? ok...

#22 Jarno Mikkola

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Posted 24 June 2010 - 02:39 PM

well, whatever, its done now.....at the end of the pdf it says to use TOBexLoader to start the game, but that file is where? not in my BGII - SoA folder...

how do i start the game?

It's there, when the installing is done.

oh...dang, gonna have problems with the BG proficiencies eh? ok...

Not just the player proffs, but with the enemy AI... <_<

Edited by Jarno Mikkola, 24 June 2010 - 02:40 PM.

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#23 Mike1072

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Posted 24 June 2010 - 02:46 PM

also:
%IFES%BG2_Tweaks%S%BG2_Tweaks%L%0%SK% 1180 2040 2050 2090 2161 2192 --logapp | %M%
added 2161 because i want the old style weapon proficiencies

Erhm, I wouldn't recommend that, because it's as buggy as hell...

oh...dang, gonna have problems with the BG proficiencies eh? ok...

Not just the player proffs, but with the enemy AI... <_<

???

#24 waargrin

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Posted 24 June 2010 - 02:49 PM

ok, running it again to fix 2162 problem

here's a screen shot of the thing where it wants me to hit enter...this is the first of, at a guess, several thousand times (I just held enter down before...)

http://img19.imagesh...nbwpinstall.jpg

does that work?

#25 Mike1072

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Posted 24 June 2010 - 02:58 PM

here's a screen shot of the thing where it wants me to hit enter...this is the first of, at a guess, several thousand times (I just held enter down before...)

http://img19.imagesh...nbwpinstall.jpg

The WeiDU.exe in your main directory is an old version, so it's not recognizing the commands it's being given. Try replacing it with the WeiDU.exe from this archive.

#26 waargrin

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Posted 24 June 2010 - 02:59 PM

hmmm,

thats exactly the same file i downloaded before, its already in my downloads folder...

#27 waargrin

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Posted 24 June 2010 - 03:03 PM

ah...maybe this is it:

i unzipped that file and copied the contents into my BGII - SoA folder, but thats just a folder called WEIDU...the stuff that BWP needs to access is inside of it...so i copied all that into BGII_SoA and now trying it again

#28 waargrin

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Posted 24 June 2010 - 03:06 PM

yay!

that was it

thanks!

#29 Jarno Mikkola

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Posted 24 June 2010 - 03:16 PM

Goes off topic...

Not just the player proffs, but with the enemy AI... <_<

???

What's your question? The "detectable spells" uses the old proficiencies to flag the spells effecting the target...

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#30 Mike1072

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Posted 24 June 2010 - 03:50 PM

Goes off topic...

Not just the player proffs, but with the enemy AI... <_<

???

What's your question? The "detectable spells" uses the old proficiencies to flag the spells effecting the target...

That wouldn't interfere with these components. They take the existing BG2 proficiency groups (Long Sword, Crossbow, etc.) and convert them into BG1-style proficiency groups (Large Sword, Missile Weapons). You could as easily convert them into whatever proficiency groups you liked (Bladed Weapons, Two-Handed Weapons) and it would be the same system underneath.

Bottom line, the BG1-style proficiencies in the Tweak Pack work fine.

#31 Jarno Mikkola

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Posted 24 June 2010 - 04:14 PM

Bottom line, the BG1-style proficiencies in the Tweak Pack work fine.

Yes, the code has been corrected in the BG2 Tweak Pack... but you could state so in the question, not just put three marks on it...

Back to the original topic...
Now that that's correct, :ph34r:

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#32 waargrin

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Posted 24 June 2010 - 05:35 PM

trying it

Edited by waargrin, 24 June 2010 - 05:41 PM.