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Planescape: Torment - Retrospective


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#1 Archmage Silver

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Posted 30 June 2010 - 01:31 AM

Kyle E. Miller at RPGFan has penned a Planescape: Torment retrospective, calling for current game developers to take notes when all is said and done:

They don't make games like this anymore. Bringing video games to a wider audience has its merits, namely making video games a more acceptable form of entertainment, but increased accessibility and multiplayer support has wreaked significantly more havoc than good in recent years. And it only looks to be getting worse. In an effort to make games that every Joe Simpleton can play and enjoy, developers have streamlined gameplay, simplified story, axed challenge, and watered down the single-player experience. Developers have thus spawned a landfill of shovelware and dreck so large it could contain every one of Peter Molyneux's unfulfilled promises and save room for those from his next game. Everyone from Nintendo to Bioware has gone to the dark side, giving us pitifully easy Zeldas and overly streamlined Mass Effects.

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Planescape: Torment asks the question: What can change the nature of a man? The game may have other ideas, but my answer? Games like this. They send a clear message after a decade's aging that something has gone terribly wrong. After playing this game and seeing what could be done in 1999, I'm sick of putting up with garbage in 2010. So developers, cut the crap, go play Planescape: Torment, and remember what video games are capable of being.