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zhurlongs boots.


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#1 dmxdex

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Posted 08 August 2010 - 01:20 PM

I have killed everything in the south of beregost and none of the goblins have zhurlongs boots were are they?

Edited by dmxdex, 09 August 2010 - 08:58 AM.


#2 dmxdex

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Posted 09 August 2010 - 08:59 AM

Anyone? i want to get all quests done but the goblin is not in the region.

#3 Jarno Mikkola

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Posted 09 August 2010 - 09:15 AM

Anyone? i want to get all quests done but the goblin is not in the region.

It's a Hobgoblin... and he should be in the #4 in this map, just south of the Beregost( AR9700 ), in area sometimes called "South Beregost Road":
Posted Image
Unless you dropped the "Boots of Stealth" to somewhere.

Edited by Jarno Mikkola, 09 August 2010 - 09:18 AM.

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#4 Archmage Silver

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Posted 09 August 2010 - 03:03 PM

For the exact walkthrough, search Dan Simpson's Walkthrough for "Zhurlong's Boots".

#5 dmxdex

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Posted 10 August 2010 - 08:34 AM

Hes not their. I havent picked them up as i knew they was in this area because i had a look online. So annoyed with this game. Seems to always be something broken everywere you go.

Edited by dmxdex, 10 August 2010 - 08:42 AM.


#6 Ipsissimus

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Posted 10 August 2010 - 08:54 AM

You could always play it without the Big World Setup, you know. It tends to be rather more stable that way.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
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#7 Jarno Mikkola

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Posted 10 August 2010 - 09:09 AM

You could always play it without the Big World Setup, you know. It tends to be rather more stable that way.

Ough right, and the thousands of hours of work the BWS guys have done has been total waste... as you can install the mods in whatever order you wish and still have totally stable game... NOT EXACTLY.
Yes, you can install one or 5 mods as a stable game, if their requirements are all fully matched, but after that it becomes somewhat harder...

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#8 Ipsissimus

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Posted 10 August 2010 - 09:46 AM

Ough right, and the thousands of hours of work the BWS guys have done has been total waste... as you can install the mods in whatever order you wish and still have totally stable game... NOT EXACTLY.

I don't mean to dismiss the work that the BWS team has done - quite the opposite, in fact. I meant that installing fewer mods often works better, BWS or not.


@ dmxdex: you could do a change log for boot02.itm to see what might have changed/moved them, at least.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#9 dmxdex

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Posted 10 August 2010 - 11:01 AM

You could always play it without the Big World Setup, you know. It tends to be rather more stable that way.

Ough right, and the thousands of hours of work the BWS guys have done has been total waste... as you can install the mods in whatever order you wish and still have totally stable game... NOT EXACTLY.
Yes, you can install one or 5 mods as a stable game, if their requirements are all fully matched, but after that it becomes somewhat harder...



Was harse. I was in a bad mood when i wrote that. Maybe it has been moved i will do a change log and see.

Edited by dmxdex, 10 August 2010 - 11:02 AM.


#10 Jarno Mikkola

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Posted 10 August 2010 - 01:53 PM

Maybe it has been moved, i will do a change log and see.

Erhm, you might also wish to do the --change-log from the file called "HOBGZHUR.cre", as that's the creature that should have the item.

I don't mean to dismiss the work that the BWS team has done - quite the opposite, in fact. I meant that installing fewer mods often works better, BWS or not.

Yeah, but the you should recommend the use of BWS with the "Further customization of your mod-settings" and then selecting only the mods one wishes to use... :D

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#11 -JR-

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Posted 10 August 2010 - 05:34 PM

Haven't you had a lot of previous trouble with missing items? Whatever incompatability you were diagnosed with before is probably the same thing that's going on here.

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#12 dmxdex

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Posted 11 August 2010 - 09:56 AM

I havent had missing items no. I had a dodgy quest but that was solved.

#13 dmxdex

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Posted 11 August 2010 - 10:10 AM

[WeiDU.exe] WeiDU version 21800
[WeiDU.exe] Using scripting style "BG2"
override/HOBGZHUR.CRE
override/HOBGZHUR.cre BGTTweak/Backup/2400/HOBGZHUR.cre
override/HOBGZHUR.CRE scs/backup/5000/HOBGZHUR.CRE
override/HOBGZHUR.CRE scs/backup/5023/HOBGZHUR.CRE
override/HOBGZHUR.CRE RevisedBattles/backup/27/HOBGZHUR.CRE
override/HOBGZHUR.CRE xpmod/backup/1/HOBGZHUR.CRE
override/hobgzhur.cre aurora/backup/0/hobgzhur.cre



Mods affecting HOBGZHUR.CRE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core: 1.09 (8 May 10) BWP Trimpack
00001: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter: 9 (31 Dec 09)
00002: ~SETUP-SCS.TP2~ 0 5000 // Smarter general AI: v14 BWP Fix
00003: ~SETUP-SCS.TP2~ 0 5023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v14 BWP Fix
00004: ~SETUP-REVISEDBATTLES.TP2~ 0 27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.: v6.3 BWP Trimpack
00005: ~SETUP-XPMOD.TP2~ 0 1 // Creature XP Reduction -> Reduce to 50%: v6 BWP Fix
00006: ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Boots: v5



I am not sure which one of these mods would effect though.

Edited by dmxdex, 11 August 2010 - 10:11 AM.


#14 Jarno Mikkola

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Posted 11 August 2010 - 01:22 PM

I am not sure which one of these mods would effect though.

Well, after the --change-log'ging, you should have files something close alike "hobgzhur.0000***.cre" in your game directory, where the "*" are numbers, so you can open them with an editor, or pack them into an archive and upload the to this forum for us to take a look.

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#15 dmxdex

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Posted 11 August 2010 - 01:57 PM

Why do i need to do that when i have just done you a change log?

Edited by dmxdex, 11 August 2010 - 01:58 PM.


#16 dmxdex

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Posted 11 August 2010 - 02:59 PM

Here they are.

Attached Files



#17 Jarno Mikkola

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Posted 11 August 2010 - 03:52 PM

Why do i need to do that when i have just done you a change log?

So I can have copy of the files without needing to recreate your game, for me to be able then to check them all...
Now, as the creature still has the boot02.itm in all the versions, you might want to Console the creature and kill it with:
CLUAConsole:CreateCreature("hobgzhur")
Or just create the item and then try to remember if you have never had the boots...

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#18 dmxdex

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Posted 11 August 2010 - 04:02 PM

I will create the monster. I know i have not picked them up. How do i get the console up? And i dont see why i have to use the console when the monster should be their.

Edited by dmxdex, 11 August 2010 - 04:10 PM.


#19 Archmage Silver

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Posted 11 August 2010 - 04:10 PM

Try googling it, "Baldur's Gate Cheats". You'll find multiple sources on the first page.

#20 Jarno Mikkola

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Posted 11 August 2010 - 05:00 PM

Try googling it, "Baldur's Gate Cheats". You'll find multiple sources on the first page.

It might be more helpful if you would provide a link to one of the answers. Instead of just telling what to do...

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