Jump to content


i cant find Selence ?


  • Please log in to reply
14 replies to this topic

#1 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 08:08 AM

Where is she? I have searched every corner of Waukeen's Promenade but cant find her.

#2 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 13 September 2010 - 08:25 AM

The vertices are x1480 y2670 and is near the south entrance.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#3 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 11:49 AM

The vertices are x1480 y2670 and is near the south entrance.



#4 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 11:50 AM

The vertices are x1480 y2670 and is near the south entrance.

I checked that place but still cant find her. Do I need to do something first?

#5 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 13 September 2010 - 12:48 PM

She is there after you escape from Irenicus' dungeon.

Can you tell me what version you play? Better yet, can you post (copy/paste) your WEIDU.log. It is a text document located in your BGII - SoA folder and you can open it with Notepad.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#6 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 12:59 PM

She is there after you escape from Irenicus' dungeon.

Can you tell me what version you play? Better yet, can you post (copy/paste) your WEIDU.log. It is a text document located in your BGII - SoA folder and you can open it with Notepad.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - 核心补丁包(这一定要安装,之后就随意安不安装了): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // 超级愉快有趣幸运的模组补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // 测试的核心补丁(请参阅readme说明): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // 可选项目 - 让凯东与玛莉亚和解,队伍会获得XP: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // 可选项目 - 改善法术动画: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // 可选项目 - 克伦威尔的锻造实际上需要一天: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // 可选项目 - 混合(投掷&肉搏)使用匕首补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // 可选项目 - Ghreyfain的圣徽补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // 可选项目 - 当攻击半身人,矮人和地精时,将给巨人P&P的不利修正: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // 可选项目 - 取消弓箭手和潜行者的转职限制: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // 可选项目 - 取消在愤怒的地狱试练里邪恶路线的两次属性奖励: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // 可选项目 - 修改被招换恶魔的AI: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // 可选项目 - 额外的脚本补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // 可选项目 - 吟游诗人吟唱补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // 可选项目 - 法师杀手在远程攻击的时候可以使用封魔术: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // 可选项目 - 额外的阵营补丁: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // 可选项目 - 更改自由行动术防护预防震慑: v8
~SETUP-BGT.TP2~ #9 #0 // 博德之门三部曲 - 核心: 1.08 (01 Feb 10)
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #0 // 安装装备与法术调整
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #1 // 安装职业与NPC调整(不兼容其它职业补丁与50级补丁)
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #3 // 安装战斗强化补丁
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #4 // 安装战术补丁
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #5 // 安装巅峰之战
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #6 // 安装安逸与规则调整
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #8 // 安装反圣骑士与类弓箭手职业宗派
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #10 // 安装四种武器流派与真五星
// Recently Uninstalled: ~SETUP-T2NIN1.TP2~ #0 #11 // 安装改良的玩家脚本
~SETUP-T2NIN1.TP2~ #0 #0 // 安装装备与法术调整
~SETUP-T2NIN1.TP2~ #0 #1 // 安装职业与NPC调整(不兼容其它职业补丁与50级补丁)
~SETUP-T2NIN1.TP2~ #0 #3 // 安装战斗强化补丁
~SETUP-T2NIN1.TP2~ #0 #4 // 安装战术补丁
~SETUP-T2NIN1.TP2~ #0 #5 // 安装巅峰之战
~SETUP-T2NIN1.TP2~ #0 #6 // 安装安逸与规则调整
~SETUP-T2NIN1.TP2~ #0 #8 // 安装反圣骑士与类弓箭手职业宗派
~SETUP-T2NIN1.TP2~ #0 #10 // 安装四种武器流派与真五星
~SETUP-T2NIN1.TP2~ #0 #11 // 安装改良的玩家脚本
~SETUP-D2ITEM.TP2~ #1 #0 // Jamella的暗黑装备库
~SETUP-SAERILETH.TP2~ #1 #0 // 塞丽勒芙罗曼史10.0版Created by nethrin and Sillara
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // 安姆的阴影物品升级 -> Original list version: v38
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // 巴尔王座物品升级 -> Original list version: v38
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun的L1 NPCs,Beta 6,2007年10月19日:列出可加入队友NPC(安装其它组件的必要条件): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // 可加入NPC更加接近玩家人物的经验值?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // 阿詹提斯: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // 瑟恩: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // 海尔达利: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // 贾希拉: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // 明斯克: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // 娜里亚: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // 瓦里格寇萨拉: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // 维康妮亚迪佛: v1.2
~BLADEMASTER.TP2~ #0 #0 // 剑客 Kit version 1
~SETUP-D2CHAR_BETA1B.TP2~ #0 #0 // Barbarian (Diablo2 Edition) Kit v1.1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // 寇根血斧: v1.2
~SETUP-SOS.TP2~ #5 #0 // 笼罩梭巴的阴影 1.12版: 1.13
I'm a chinese =)

#7 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 13 September 2010 - 02:11 PM

Well the install order doesn't look that bad but you will need the worldmap mod to travel to Soubar's areas. The Darkest Day is the only mod I am updating right now that makes it painfully obvious that you need Worldmap :)

I would install it pretty quick so you can have your save games updated.

http://www.shsforums...oads&showcat=63


Now on to the problem. I will need to see a file called AR0700.BCS. You can extract it using Near Infinity being the easiest way. Run NI and open your game installation and it will look for the CHITIN.KEY file. Select that and NI will begin to process. In the BCS tree, look for the AR0700.BCS and you can right click and select export to a destination. You will have to become a member to attach the file.

Or you can copy the contents in the BCS and paste into a post wrapping the contents in code tags in the top part of your posting options.

SELENC07 is her creature code or one of them.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#8 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 03:46 PM

Well the install order doesn't look that bad but you will need the worldmap mod to travel to Soubar's areas. The Darkest Day is the only mod I am updating right now that makes it painfully obvious that you need Worldmap :)

I would install it pretty quick so you can have your save games updated.

http://www.shsforums...oads&showcat=63


Now on to the problem. I will need to see a file called AR0700.BCS. You can extract it using Near Infinity being the easiest way. Run NI and open your game installation and it will look for the CHITIN.KEY file. Select that and NI will begin to process. In the BCS tree, look for the AR0700.BCS and you can right click and select export to a destination. You will have to become a member to attach the file.

Or you can copy the contents in the BCS and paste into a post wrapping the contents in code tags in the top part of your posting options.

SELENC07 is her creature code or one of them.

IF
OnCreation()
THEN
RESPONSE #100
CloseDoor("Door0702")
Lock("Door0702")
TriggerActivation("Tran0702",FALSE)
TriggerActivation("CbRibaldShopClosed",TRUE)
TriggerActivation("CBDownToCatacombs",FALSE)
Continue()
END

IF
Global("CbGetGaelanHere","AR0700",1)
Global("CbSpawnGaelan","AR0700",0)
THEN
RESPONSE #100
SetGlobal("CbSpawnGaelan","AR0700",1)
CreateCreatureOffScreen("CBGAELAN",0)
Continue()
END

IF
Global("CbSelenceActivatesLion","AR0700",1)
THEN
RESPONSE #100
TriggerActivation("CBDownToCatacombs",TRUE)
Continue()
END

IF
TimeGT(DAWN_END)
TimeLT(DUSK_END)
THEN
RESPONSE #100
Unlock("Door0702")
TriggerActivation("Tran0702",TRUE)
TriggerActivation("CbRibaldShopClosed",FALSE)
Continue()
END

IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,10)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC07",[1485.2673],10)
Continue()
END

IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,13)
LevelGT(Player1,9)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC09",[1485.2673],10)
Continue()
END

IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,18)
LevelGT(Player1,12)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC12",[1485.2673],10)
Continue()
END

IF
Global("SELENCE","GLOBAL",0)
LevelGT(Player1,17)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC17",[1485.2673],10)
Continue()
END

IF
OnCreation()
Global("CagedCreatures","AR0700",0)
THEN
RESPONSE #100
SetGlobal("CagedCreatures","AR0700",1)
CreateCreatureImpassable("WAUKSQU",[2366.1949],0)
CreateCreatureImpassable("WAUKMOO",[2410.1937],0)
CreateCreatureImpassable("WAUKSNA",[2898.2177],12)
CreateCreatureImpassable("WAUKLEO",[2309.2325],0)
END

IF
SpellCastRES("",[PC])
!GlobalTimerNotExpired("SpellsBad","GLOBAL")
Global("BribedCowled","GLOBAL",0)
GlobalLT("CowledWarning","GLOBAL",7)
THEN
RESPONSE #100
CreateCreatureObjectDoor("COWENF2",Lasttrigger,0,0,0)
SetGlobalTimer("SpellsBad","GLOBAL",ONE_HOUR)
END

IF
SpellCastRES("",[PC])
Global("BribedCowled","GLOBAL",0)
GlobalTimerNotExpired("SpellsBad","GLOBAL")
THEN
RESPONSE #100
Wait(1)
END

IF
Global("AmaWaukeen","GLOBAL",1)
THEN
RESPONSE #100
DayNight(MIDNIGHT)
SetGlobal("AmaWaukeen","GLOBAL",2)
FadeToColor([20.0],0)
CreateCreature("SHTHASS1",[877.898],7)
StartCutSceneMode()
StartCutScene("CUT24A")
END

IF
Global("TentActive","AR0700",0)
Global("CutScene01","AR0700",5)
THEN
RESPONSE #100
TriggerActivation("Tran0600",FALSE)
TriggerActivation("Tran0607",FALSE)
SetGlobal("TentActive","AR0700",1)
END

IF
Dead("CircusGuard")
Global("TentActive","AR0700",1)
Global("CutScene01","AR0700",5)
THEN
RESPONSE #100
TriggerActivation("Tran0600",TRUE)
SetGlobal("TentActive","AR0700",2)
END

IF
Global("NoEntry","AR0700",2)
Global("TentActive","AR0700",1)
Global("CutScene01","AR0700",5)
THEN
RESPONSE #100
TriggerActivation("Tran0600",TRUE)
SetGlobal("TentActive","AR0700",2)
END

IF
Dead("KalahIllusion")
Global("TentActive","AR0700",2)
THEN
RESPONSE #100
TriggerActivation("Tran0600",FALSE)
TriggerActivation("Tran0607",TRUE)
SetGlobal("TentActive","AR0700",3)
END

IF
Global("GaalSpoke","GLOBAL",1)
Global("ProphetSpawn","AR0700",0)
THEN
RESPONSE #100
SetGlobal("ProphetSpawn","AR0700",1)
CreateCreature("PROPHET1",[2016.2497],0)
END

IF
GlobalTimerExpired("JerliaLeave","GLOBAL")
Global("SpawnJerlia","AR0700",0)
THEN
RESPONSE #100
SetGlobal("SpawnJerlia","AR0700",1)
CreateCreature("SCJERLIA",[736.2201],14)
END

IF
GlobalTimerExpired("Bystander","GLOBAL")
THEN
RESPONSE #100
ActionOverride("bystand1",EscapeArea())
ActionOverride("bystand2",EscapeArea())
END

IF
Global("PostCutSpeak","AR0700",0)
Global("CutScene01","AR0700",5)
GlobalTimerExpired("CutScene01Timer","AR0700")
IsValidForPartyDialog("Minsc")
!Dead("Minsc")
!StateCheck("Minsc",STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("PostCutSpeak","AR0700",1)
ActionOverride("Minsc",StartDialogNoSet([PC]))
END

IF
Global("PostCutSpeak","AR0700",0)
Global("CutScene01","AR0700",5)
GlobalTimerExpired("CutScene01Timer","AR0700")
IsValidForPartyDialog("Jaheira")
!Dead("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("PostCutSpeak","AR0700",1)
ActionOverride("Jaheira",StartDialogNoSet([PC]))
END

IF
Global("PostCutSpeak","AR0700",0)
Global("CutScene01","AR0700",5)
GlobalTimerExpired("CutScene01Timer","AR0700")
IsValidForPartyDialog("Yoshimo")
!Dead("Yoshimo")
!StateCheck("Yoshimo",STATE_SLEEPING)
THEN
RESPONSE #100
SetGlobal("PostCutSpeak","AR0700",1)
ActionOverride("Yoshimo",StartDialogNoSet([PC]))
END

IF
TimeGT(DAWN_START)
TimeLT(DUSK_START)
GlobalTimerExpired("CutScene01Timer","AR0700")
GlobalLT("EXTRACOUNT","MYAREA",5)
ActionListEmpty()
InActiveArea(Myself)
THEN
RESPONSE #100
CreateCreatureOffScreen("BRAT1",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("BRAT2",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("BRAT3",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("FTOWN1",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("FTOWN2",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("FTOWN3",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("FTOWN4",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("MTOWN1",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("MTOWN2",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("MTOWN3",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("MTOWN4",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("NOBLEM1",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("NOBLEM2",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("NOBLEW1",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
RESPONSE #100
CreateCreatureOffScreen("NOBLEW2",6)
IncrementGlobal("EXTRACOUNT","MYAREA",1)
END

IF
Time(DUSK_END)
GlobalTimerExpired("A6Sunset","GLOBAL")
THEN
RESPONSE #100
StartMovie("DAYNITE")
SetGlobalTimer("A6Sunset","GLOBAL",ONE_HOUR)
END

IF
Time(DAWN_END)
GlobalTimerExpired("A6Sunrise","GLOBAL")
THEN
RESPONSE #100
StartMovie("NITEDAY")
SetGlobalTimer("A6Sunrise","GLOBAL",ONE_HOUR)
END

is this what u want? please check

#9 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 13 September 2010 - 04:08 PM

IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,10)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC07",[1485.2673],10)
Continue()
END

Nothing points to anything horribly wrong in your game.

Can you CLUAConsole:GetGlobal("SELENCE","GLOBAL") just like that and tell me the value?

Also try getting your party close to that point and press SPACE to pause so you can maybe see her feet circle. :)

Edited by Hoppy, 13 September 2010 - 04:09 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#10 -catdogfeng-

-catdogfeng-
  • Guest

Posted 13 September 2010 - 04:27 PM

IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,10)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC07",[1485.2673],10)
Continue()
END

Nothing points to anything horribly wrong in your game.

Can you CLUAConsole:GetGlobal("SELENCE","GLOBAL") just like that and tell me the value?

Also try getting your party close to that point and press SPACE to pause so you can maybe see her feet circle. :)

how can I upload pictures? I have pictures to prove that I really cant find her. But now I need to go to sleep. it's 2 o'clock now :rolleyes:

#11 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 13 September 2010 - 04:33 PM


IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,10)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC07",[1485.2673],10)
Continue()
END

Nothing points to anything horribly wrong in your game.

Can you CLUAConsole:GetGlobal("SELENCE","GLOBAL") just like that and tell me the value?

Also try getting your party close to that point and press SPACE to pause so you can maybe see her feet circle. :)

how can I upload pictures? I have pictures to prove that I really cant find her. But now I need to go to sleep. it's 2 o'clock now :rolleyes:



Sleep? :unsure: There's no sleep when playing Baldur's Gate with mods. :lol:

Use prtscrn key takes screenshots and it will show up in your game folder. Not sure what that key looks like on a Chinese keyboard. :woot:


Duh...sorry I misread your sentence. Use the insert image function in your posting options and you have to use a link like this:

image shack

Edited by Hoppy, 13 September 2010 - 05:13 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#12 catdogfeng

catdogfeng
  • Member
  • 2 posts

Posted 14 September 2010 - 02:24 AM



IF
Global("SELENCE","GLOBAL",0)
LevelLT(Player1,10)
THEN
RESPONSE #100
SetGlobal("SELENCE","GLOBAL",1)
CreateCreature("SELENC07",[1485.2673],10)
Continue()
END

Nothing points to anything horribly wrong in your game.

Can you CLUAConsole:GetGlobal("SELENCE","GLOBAL") just like that and tell me the value?

Also try getting your party close to that point and press SPACE to pause so you can maybe see her feet circle. :)

how can I upload pictures? I have pictures to prove that I really cant find her. But now I need to go to sleep. it's 2 o'clock now :rolleyes:



Sleep? :unsure: There's no sleep when playing Baldur's Gate with mods. :lol:

Use prtscrn key takes screenshots and it will show up in your game folder. Not sure what that key looks like on a Chinese keyboard. :woot:


Duh...sorry I misread your sentence. Use the insert image function in your posting options and you have to use a link like this:

image shack

haha. :lol: :lol: I think we both use the same keyboard~please check the picture.

Attached Images

  • UWOT_BU3PTMNZAH(63V.jpg


#13 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 14 September 2010 - 08:05 AM

Now we have a problem as that is where she should be. The problem is not with the SoS mod alone, but a compatibility issue.

If you want to you can CLUAConsole:CreateCreature("SELENC07") SELENC09, SELENC12 or SELENC17 as one of those is her creature file, just different levels.

Now if you want to edit your BCS, that will help me crucially in addressing the problem with future installs. Before continuing with this, export your existing AR0700.BCS to somewhere safe for a backup.

When you have created a backup leave that BCS open and we will edit :ph34r: . Just like with any other text editor you can copy/paste contents. We will copy paste the four blocks that have her spawning and a Block is from IF to END. Lets copy the entire four blocks and paste them after this block:

IF
Time(DAWN_END)
GlobalTimerExpired("A6Sunrise","GLOBAL")
THEN
RESPONSE #100
StartMovie("NITEDAY")
SetGlobalTimer("A6Sunrise","GLOBAL",ONE_HOUR)
END

So in actuality you are moving the blocks to the bottom of the script instead of at the top. Now delete the original four blocks as you have them at the bottom now. Be careful that you don't delete any more parts by accident.


Compile the script with the compile button in NI and save the BCS. It may overwrite so click yes if that is the case.

Load your game and see if she is there. :)


EDIT: This is a classic case where install order was not bad, but not optimal. Megamods like TDD SOS ROT should go very near to BGT and before all tweaks and revisions.

Edited by Hoppy, 14 September 2010 - 08:22 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#14 catdogfeng

catdogfeng
  • Member
  • 2 posts

Posted 14 September 2010 - 01:19 PM

Now we have a problem as that is where she should be. The problem is not with the SoS mod alone, but a compatibility issue.

If you want to you can CLUAConsole:CreateCreature("SELENC07") SELENC09, SELENC12 or SELENC17 as one of those is her creature file, just different levels.

Now if you want to edit your BCS, that will help me crucially in addressing the problem with future installs. Before continuing with this, export your existing AR0700.BCS to somewhere safe for a backup.

When you have created a backup leave that BCS open and we will edit :ph34r: . Just like with any other text editor you can copy/paste contents. We will copy paste the four blocks that have her spawning and a Block is from IF to END. Lets copy the entire four blocks and paste them after this block:

IF
Time(DAWN_END)
GlobalTimerExpired("A6Sunrise","GLOBAL")
THEN
RESPONSE #100
StartMovie("NITEDAY")
SetGlobalTimer("A6Sunrise","GLOBAL",ONE_HOUR)
END

So in actuality you are moving the blocks to the bottom of the script instead of at the top. Now delete the original four blocks as you have them at the bottom now. Be careful that you don't delete any more parts by accident.


Compile the script with the compile button in NI and save the BCS. It may overwrite so click yes if that is the case.

Load your game and see if she is there. :)


EDIT: This is a classic case where install order was not bad, but not optimal. Megamods like TDD SOS ROT should go very near to BGT and before all tweaks and revisions.

;) ;) I think I just delete all other mods and reinstall SOS. Thank u for helping me~ :lol:

#15 Hoppy

Hoppy

    Mage Hunter

  • Member
  • 2107 posts

Posted 14 September 2010 - 02:00 PM


Now we have a problem as that is where she should be. The problem is not with the SoS mod alone, but a compatibility issue.

If you want to you can CLUAConsole:CreateCreature("SELENC07") SELENC09, SELENC12 or SELENC17 as one of those is her creature file, just different levels.

Now if you want to edit your BCS, that will help me crucially in addressing the problem with future installs. Before continuing with this, export your existing AR0700.BCS to somewhere safe for a backup.

When you have created a backup leave that BCS open and we will edit :ph34r: . Just like with any other text editor you can copy/paste contents. We will copy paste the four blocks that have her spawning and a Block is from IF to END. Lets copy the entire four blocks and paste them after this block:

IF
Time(DAWN_END)
GlobalTimerExpired("A6Sunrise","GLOBAL")
THEN
RESPONSE #100
StartMovie("NITEDAY")
SetGlobalTimer("A6Sunrise","GLOBAL",ONE_HOUR)
END

So in actuality you are moving the blocks to the bottom of the script instead of at the top. Now delete the original four blocks as you have them at the bottom now. Be careful that you don't delete any more parts by accident.


Compile the script with the compile button in NI and save the BCS. It may overwrite so click yes if that is the case.

Load your game and see if she is there. :)


EDIT: This is a classic case where install order was not bad, but not optimal. Megamods like TDD SOS ROT should go very near to BGT and before all tweaks and revisions.

;) ;) I think I just delete all other mods and reinstall SOS. Thank u for helping me~ :lol:



You will get less errors but I highly advise uninstalling the whole game and reinstalling fresh with the patch so that no leftover mod data is present when you reinstall everything. :)
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant