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Bug Report for 0.53


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#101 -Lu-

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Posted 25 February 2011 - 07:37 PM

In BFALA.dlg, block 55 among the conditions is Global("FAALT4","LOCALS",0), but the action is SetGlobal("FAALT","LOCALS",1) Obviously should be SetGlobal("FAALT4","LOCALS",1)

#102 -Lu-

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Posted 25 February 2011 - 08:36 PM

Or you could use Global("FAALT","LOCALS",1) trigger and SetGlobal("FAALT","LOCALS",2) action instead, since in the previous banter between Fala and Althon the value of local variable FAALT is set to 1

#103 -Lu-

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Posted 25 February 2011 - 09:46 PM

If you don't want her in your party and suggest that she go to the inn in Westgate, Rivian is supposed to move to TC1003
(action MoveBetweenAreas("TC1003",[790.350],0)), a small house in Westgate docks whose size is only 512x448
(in my game, I just changed it to MoveBetweenAreas("TC1101",[790.350],0) Is it what it must be?)

TCBERIL.dlg (Captain Beril), in block 11 you have SetGlobal("TCCaptGoes","TC1004",1). The conversation takes place in area TC1006, however

Area TC1300 (in Westgate): the southern edge that can be seen if you switch to area map, isn't available (nor is it seen in Infinity Explorer or DLTCEP either) Hell knows what causes this. At first I thought that .MOS didn't match the .TIS file, but according to DLTCEP everything is OK here. Still, there's definitely a bug somewhere

#104 -Lu-

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Posted 25 February 2011 - 09:50 PM

Typo, sorry. Changed the action in Rivian's dialog to MoveBetweenAreas("TC1201",[790.350],0)

#105 -Lu-

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Posted 26 February 2011 - 03:12 PM

Dialog TCMMELF2 (Silmura in MM0102) has this piece:

IF ~!NumberOfTimesTalkedTo(0)
Dead("TCMMEREB")
GlobalGT("TCArrowQuest","GLOBAL",5)~ THEN BEGIN 22

The last trigger should be GlobalGT("TCArrowQuest","GLOBAL",4)
(unless you don't want the party to buy goods from Silmura after completing her quest)

BTW, what about spelling and punctuation errors? Should they be reported here, too?

#106 -Lu-

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Posted 26 February 2011 - 06:38 PM

There are quite a few issues regarding Markessa if you resurrect her in area TC2030
(temple in Suderham, 2nd floor)

1) If you don't talk to her she won't initiate her dialog, so that she'll remain in the temple forever

2) If you tell her that you don't want her in the party, she'll do MoveBetweenAreas("TC2200",[4160.2424],1),
i.e go to burning Suderham (it seems to me that [4160.2424] is in the water, btw)
In TC2200, according to her script, she'll starts a dialog as soon as CombatCounter(0), whether she's in the party or not. Since there are no checks like Range() or See([PC]) in the blocks of her script where she starts her dialogs, she will likely talk to you when you are about a mile apart if you don't have her in the party. Furthermore, in this case she'll have nothing to say, by what I see in her dialog file (TCKESSA) Actually, she can be pretty far from the rest of the party if she starts her dialog in TC2200 while being in the party, too, but that's less likely to happen

And again, it's not good that she has StartDialogNoSet([PC]) instead of StartDialogNoSet(Player1) in her script

#107 -my very bad english-

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Posted 01 March 2011 - 02:11 PM

Again about Duchess crash. Same message in blue after joining and journal entry, when party try to exit palace game autosaves and when loading circle gets full the game crashes on desktop. From what I can see in Baldur.err file it shows nothing I even try to post it but I deleted it after I saw in preview that it shows nothing. I'm perplexed why this is happening, must be one of the mods, but even when I uninstall all of them the game still can't load area with entrance. Unbelivable...

#108 Sir BillyBob

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Posted 04 March 2011 - 02:13 PM

Or you could use Global("FAALT","LOCALS",1) trigger and SetGlobal("FAALT","LOCALS",2) action instead, since in the previous banter between Fala and Althon the value of local variable FAALT is set to 1


Okay, I'm going to use the LOCALS of 2 for the second dialog. Otherwise, there is a risk of the dialogs running out of order.

Rivian moves to 1201 in the next version.

Capt Beril issue isn't major. This is to remove him from the area if he is standing out on the docks. Fixed for next version.

Sharp Eye's dialog was corrected a few weeks ago due to her and Saltmarsh Captain conflicts. Global now only goes to 5, so dialog will allow you to purchase items even if you decline the quest.

Kessa actually has 2 dialogs here. So both needed to be updated. They will now only trigger if she is in the party and can detect the PC.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#109 -my very bad english-

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Posted 07 March 2011 - 04:53 AM

This time it is about Calcryx. I accepted Meepo's quest to retrive his pet dragon, first time in this version. I choose option 2 in dialog with dragon, ˝you have no choice in the matter...˝. In ensuing battle he recived about 1000 or so damage with at least 20 critical hits but no cutscene appeared in which the dragon surrenders. I didn't have this sort of problem in previous versions, after a couple of blows he yields and after a cutscene party has merry chat with Yusdrayl. This time I have dead Meepo and unkillable frost wyrmling.

#110 Sir BillyBob

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Posted 09 March 2011 - 06:28 AM

Dialog option 2 and 3 (I have been tasked...) both go to the same dialog block where he says "we shall see" so there is no difference in how the dialog runs the fight. You have probably just encountered the same problem for why Aleigha doesn't always parlay with you but Cath seems to every time. Oh, Sanbalt and Icar do it some times as well. For now, all I can say is save your game before those fights.

I have tested the idea that their scripts don't always get a chance to check their HP amount to then jump to the next dialog. I haven't found a solution yet that is consistantly working.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#111 -my very bad english-

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Posted 09 March 2011 - 12:34 PM

I tried firaga on Calcryx, to no avail. No matter, but Sir paladin refused second time to fight in Sunless citadel finale.

#112 Sir BillyBob

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Posted 11 March 2011 - 08:23 AM

You can't kill Calcryx. He wears an item like Imoen's belt in SoA. Once he talks to you about giving up, you have an option to continue trying to kill him. Otherwise, he surrenders. This was the only way to keep the party from killing him before the cutscene. If you ever say you plan to kill him, he "should" drop the item that makes him unkillable.

Sir Braford will not attach due to a bug in Belak's dialog (I thought we covered this already?). Just frag him with a fireball/potion of explosions. It will be corrected in version 0.54.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#113 -My very bad english-

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Posted 11 March 2011 - 12:27 PM

Can't wait till the next version. About Calcryx, that is a challenge. Meepo will be avenged. I will try on him couple of horrors from Exnem kitchen, like medusa stare or putrid leech, maybe something even nastier if I can get my hands on it.

#114 -Enge-

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Posted 12 May 2011 - 10:36 AM

Hello!
The XP value for STALKE.CRE used in TC0610 is zero. Maybe this is already fixed. The new quest in Suderham (.53a) helping Lamonstens orcish cook gives no reward. On the minimap of TC3300 you are linked to the wrong temple. In TC3706 you can find 20 enchanted arrows(random) in a drawer but I could not equip, sell or drop them. A mykonid (XP 420) in TC3052 showed the wrong animation. He transmuted to a fire worm from Planescape Torment. Enge sagt:"By"

#115 Sir BillyBob

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Posted 13 May 2011 - 04:07 PM

Stalker - fixed (should have been fixed before)
Quest - have to look at
TC3300 - fixed in 0.54
TC3706 - didn't know those arrows even existed, not sure what they are for - fixed
TC3052 - fixed in 0.54 by using Infinity Animations now

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#116 -Enge-

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Posted 15 May 2011 - 12:56 PM

Thank you Sir.
The Glabrezu in MD1100 (DEMGLA01.CRE) has no XP for the player to share. Can not figure out how to help Elmo in TC0081. Need a hint or is this not possible for now? Does someone "waits" for his body?

#117 Sir BillyBob

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Posted 16 May 2011 - 04:41 AM

The Glab is actually that way in the original game, nothing we have changed. In fact, of the three versions of the Glabrezu, only the summoned version has XP. Which is reverse of logic because usually summoned creatures don't have XP and regular creatures do. So I may have to fix all of them.

In the original mod, Elmo dies. We added an option to save him if Candella is in the party. She will beg for Rurik or Blush to heal him. We may expand it later but for now, she needs to be in the party for you to continue that story line.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#118 meepichi

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Posted 17 June 2011 - 02:29 PM

I've got some bugs to report, I think. I just got through with Rihn's quest, and now I'm back in the bridge area and Rilithar, who was in my party before porting to the quest area, just follows me around the area and I can't talk to him to invite him back into my party.

While doing Rihn's quest I ran into a crash bug, well actually it just freezes up and I have to manually close it down, which doesn't produce an error log. Anyway every time the glabrezu cast some spell at me I'd freeze up. I tried multiple times and it happened every time. It only happens with that glabrezu in the area past the undead mind flayers... er or I think that's what they were. Sorry I have a horrible memory. :/ Anyway I just ended up leaving the area and moved on... not sure I could kill the demon in there anyway.

Also with the Sunless Citadel as soon as I killed the druid I was instantly ported out of the citadel and had to go back to finish up the quest and grab the loot.

The journal doesn't seem to update when many of the quests are finished.

I'll let you know if I run into anything else..

Even with the minor bugs I'm thoroughly enjoying your work!!

ps oh yeah I almost am never able to rest without being attacked.. good xp but tough on the spell casters. Oh yeah another thing, was this +6 ring of protection I found in the Silver Princess module supposed to drop or is that another one of them screwy random loot?

Edited by meepichi, 17 June 2011 - 08:10 PM.


#119 -my very bad english-

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Posted 27 June 2011 - 01:31 PM

I'm not sure is it a bug or not but after so many times playing BG and it's many mods this is a first time that I saw such gruesome end for one of my party members. In caves beneath alchemist mansion party encountered green slimes. Rurik, heavy armoured and with gauntlets of ogre power charged headlong. Couple of smacks later slimes were no more, but not before one of them hit and poison him. No big deal, I healed him with neutralize poison special ability learned from that tome we found on top floor, he was all right but a couple of steps later poor dwarf exploded and died permanently! Is green slime really so deadly?

#120 -layne-

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Posted 01 July 2011 - 02:50 AM

I'm playing CA right now for the first time. Wow, that's a really very intresting mod, thank you. I noticed sime bugs resently.
1. Rurik doubles. When i came to Saltmarsh and drop him from the party inside his smithy, he stayed in his current place and another Rurik appears as a shop keeper. Both are joinable. So now i have Ruruik as a partymember and a merchant Rurik inside his shop. That is surely comfortable but rather strange.
2. Blush didn't appear in the inn after they leave for 'eating' with Aesdale, there was just Aesdale alone. A dialog near the robes shop, wne he asks to enter and buy him a new robe didn't work in time, and appeared only after his returning to an inn, but inside th shop all went normally, he and Blush gone away together.