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Bug Report for 0.53


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#21 Sir BillyBob

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Posted 02 November 2010 - 06:23 PM

I have never encountered a situation where the monster(s) don't appear. They may be off screen but they should be on the map somewhere. Even so, I have tested this bug by removing the scripts so the creatures don't appear. The bug happened either way, that is why you need the updated master area file I posted above. It stopped this problem from happening (so far).
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#22 Xeniteia

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Posted 04 November 2010 - 12:14 PM

Well, I have finished the game in its current state (and SPOILER - even found something in Castle Amber's crypt). Well, something strange happens: Chaarna repeatedly talks to the PC and asks why he dumps her. Even if she wasn't removed from the party in any way. Maybe this happens in an early part of the game, so I tought it was worth to be noticed here. Just asking her to stay twice worked once for me.

And the dwarf seller in the previous village -whose name I can't remember makes the game freeze. I guess this is an unfinished part of the game so maybe that's not important for now, but if it may help for the next releases, maybe.

#23 Jarno Mikkola

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Posted 04 November 2010 - 11:42 PM

Well, I have finished the game in its current state (and SPOILER - even found something in Castle Amber's crypt). Well, something strange happens: Chaarna repeatedly talks to the PC and asks why he dumps her. Even if she wasn't removed from the party in any way.

So you got into Westgate and all?
Or did you just got out of the Castle Amber and think you have done all ? Cause you clearly haven't, as your adventure is just about to begin... and Chaarna exis the party when you get the talk with the ghost in the castle as she then takes the stone outside.
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#24 Sam.

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Posted 05 November 2010 - 06:49 AM


Well, I have finished the game in its current state (and SPOILER - even found something in Castle Amber's crypt). Well, something strange happens: Chaarna repeatedly talks to the PC and asks why he dumps her. Even if she wasn't removed from the party in any way.

So you got into Westgate and all?
Or did you just got out of the Castle Amber and think you have done all ? Cause you clearly haven't, as your adventure is just about to begin... and Chaarna exis the party when you get the talk with the ghost in the castle as she then takes the stone outside.

Jarno, I think you are confusing Castle Amber with the Palace of the Silver Princess...

"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"

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#25 Sir BillyBob

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Posted 07 November 2010 - 05:01 AM

Amber isn't finished yet. In fact, the only way to get there is to use the CLUA to jump to the areas. There really isn't much point since most of the story isn't done yet.
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#26 Xeniteia

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Posted 09 November 2010 - 03:31 PM

I didn't use CLUA but simply, the village area appeared sometimes when I went back to Selgaunt, and after this the Castle Area appeared when I crossed the village to the other side and tried to exit the zone.

#27 Sir BillyBob

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Posted 09 November 2010 - 05:34 PM

That sounds like either Mistmoor or Piney Bluff. If there is a dungeon, than it could be the villa of Van Arthogs which is part of the UK2 mod (The Guantlet). Posting a screen shot would help us know exactly where you are.
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#28 Xeniteia

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Posted 11 November 2010 - 04:59 AM

Here's the Castle area I'm speaking of. I already went to Mistmoor (and to Piney Bluff even if I think I missed something).

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#29 leahnkain

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Posted 11 November 2010 - 10:41 PM

That's Immersea and it currently is still being made.

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#30 Sir BillyBob

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Posted 18 November 2010 - 04:30 AM

That's a long walk to Cormyr.

More than half of this area is finished. However, I haven't run through the whole quest with Aleigha here to check all options. So don't be concerned if you defeat the wraith but no one talks about it.
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#31 Xeniteia

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Posted 18 November 2010 - 02:55 PM

Thanks for the information ! I'm not a specialist of D&D world. I did some D&D role-playing years ago, but we had our own world.

By the way, nice area again.

I'll let pass a few versions maybe before playing it again, to get a surprise.

#32 -beca Hoprincy-

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Posted 09 December 2010 - 09:35 AM

Wonderful work. Thank You all! I tried the MASTAREA.2DA file and the Perigold quest restarted, but the door is still locked. My party cannot travel to south west Westgate. Before I have the 2DA file in the Overidesection it was worked for one time.

#33 Sir BillyBob

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Posted 13 December 2010 - 04:20 PM

The Perigold quest is fixed in the new 0.53a patch.
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#34 -TASABSA-

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Posted 26 December 2010 - 05:47 PM

i have a bug or a problem i cant find the man in the outlook inn of the selgaunt bridge district that is supposed to be there tp leave the district.

#35 Sir BillyBob

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Posted 31 December 2010 - 07:09 AM

You should have met a halfing named Jak who talked to you outside the inn. Once inside, go up to the top level. He will be there again with a mage named Stein. That is the person that will start your next quest.
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#36 -Raziel-

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Posted 31 December 2010 - 12:59 PM

After explore the swamp, kill wyverns and talk with lizardmen chief i go to saltmarsh. When i spoke to saltmars captain she dont react for that alliance with lizardmen but in the daily i got written that i must inform counsil. Meybe some CLUA commends...?

#37 -Nascentguy-

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Posted 31 December 2010 - 10:39 PM

You should have met a halfing named Jak who talked to you outside the inn. Once inside, go up to the top level. He will be there again with a mage named Stein. That is the person that will start your next quest.


Last night I found a few bugs with Narcissa, Jak, and that inn.

Jak wont spawn if Narcissa is in party. And if I kick Narcissa any place other then right inside the Outlook inn's first floor, she will become stuck off screen in the lower right corner of the inn.

PS: Really enjoy this mod!

#38 Sir BillyBob

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Posted 01 January 2011 - 01:48 PM

After explore the swamp, kill wyverns and talk with lizardmen chief i go to saltmarsh. When i spoke to saltmars captain she dont react for that alliance with lizardmen but in the daily i got written that i must inform counsil. Meybe some CLUA commends...?

Global("TCLizTellCouncil","GLOBAL",1)

That will allow her to run the dialog asking you how you did. You should have gotten this set by the Lizard King. Not sure how that got skipped based on what you say you have done so far.
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#39 Sir BillyBob

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Posted 01 January 2011 - 02:35 PM


You should have met a halfing named Jak who talked to you outside the inn. Once inside, go up to the top level. He will be there again with a mage named Stein. That is the person that will start your next quest.


Last night I found a few bugs with Narcissa, Jak, and that inn.

Jak wont spawn if Narcissa is in party. And if I kick Narcissa any place other then right inside the Outlook inn's first floor, she will become stuck off screen in the lower right corner of the inn.

PS: Really enjoy this mod!

Outside on area TC0200, go ahead and spawn Jak, TCJAK. That should fix the problem.

I see that I have him not spawn if she is in the party but there is no dialog for her to replace him. Stein's dialogs always assume you have talked to Jak even though she is in the party. I may just update his dialog to reflect that he knows who you are based on her being there.
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#40 Helborn

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Posted 04 January 2011 - 02:43 PM

Back to Blush not appearing in the inn - patch 0.53a. Found her only with Cntrl T <_<

Enjoying it, revisiting old haunts....

Edited by Helborn, 04 January 2011 - 02:44 PM.




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