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#1 Zyraen

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Posted 08 December 2010 - 02:22 AM

Could you love someone with no past and possibly no future?

VALASSE
valas1l.jpg valas2l.jpg valas3l.jpg
It would be nice to have a 4th portrait, to insert between the 2nd and 3rd one.

STATS : STR 15 DEX 17 CON 14 INT 16 WIS 12 CHR 16
Rough average.
Her actual statline changes very very frequently and will affect her use of party
Her Stats may not altered by use of Strength Belts, nor any belts for that matter.

Clarification - Valasse is a stand alone NPC and nothing to do with this Forum. She was slated as "The Dying NPC" as a concept, ageing throughout the game and if unaided, she eventually dies.

CLASS : KENSAI / MAGE
she starts as a pure Mage, the Kensai is added later on using a script (similar to Hidden Kits)
level 5 - Kensai 1 / Mage 5
level 6 - Kensai 3 / Mage 6
level 7 - Kensai 5 / Mage 7
level 8 - Kensai 7 / Mage 8
for most of the game, her Kensai will be 1 level less than her Mage level, until it hits level 15.

ALIGNMENT : TRUE NEUTRAL
Goes to either Neutral Good or Neutral Evil.

Personality

Valasse is a perceptive, intelligent, questioning young girl. She starts out a child's / young teen's mentality, mainly concerned with herself and how the events around affect her. As she ages, she starts to assess what is good and evil, basing on the Party's alignment to draw conclusions.

Despite her apparent innocence, Val has no affinity nor interest in it. She has next to no notion of what it means to be shy, or taboo subjects. However, she toes the line in acceptable / proper behaviour, something she achieves by generally mimicking everyone else. Val has no apparent interest in physical closeness, but does it when she is in emotional turmoil, regardless of her age. Val is a distinctly non-Lawful personality in the game.

From the moment she joins the party, Valasse has very high knowledge, being able to identify just about any organism, weapon, or anything. She recognises vampires and shows no surprise, at the color of a person's brain being spilt out. She has no interest or concern in what is the base alignment of the creature, but she takes note of their intentions towards the party. Her lore is fixed throughout the game and does not change.

Valasse observes the PC, not just as a role model but also to a point as a subject of study. Psychologists may argue that she is at least mildly obsessed with him, but that is not surprising since he rescued a (supposedly) young and impressionable her. Despite this, until her romance she is quite secretive about her emotions, usually just using a few expressions. It takes a while for her to open up into the romance, and even then its more a case of discovering her emotions. Despite this, she is prone to outbursts of emotion at times. In the initial part, most of the triggers only relate to herself, much like kids / teens mainly only mope about their own matters.

Appearance

She appears about 16 years old at the point of joining the party, but her appearance gradually changes to look about 22 then 25 then 28 (no different portrait), until at the end she looks about 35.

Scope of Work

Bioware Content
- 1-3 Banters per Bioware, max 4. Mostly done (you want the file? It requires SERIOUS review after my re-definition of Valasse)
- Most "Interjections" that affect alignment will be 1 PC choice, max 2 sets of PC choices. Most interjections will still be no choices / response from PC. 2 Sets will be Choice 1 PC states his Opinion and Choice 2 PC justifies / explains his Opinion.

Valasse Events
- 4 "Level-Up" Banters, as follows :
Level 05 : at picking up Kensai Kit. You get to pick her Prof in conversation and comment on her changes
Level 08 : "where do you learn all this" discussion
Level 11 : Portrait Change discussion
Level 16 : Portrait Change discussion. Growing Weaker. HELP.
- 3 Story-based Banters / Discussions, as follows :
Chapter 2 : thoughts on Imoen and Eagerness to find Irenicus to save herself
Chapter 4 : thoughts on your quests for Bodhi / Aran but how its worth it to find Irenicus. A trigger sensitive dialogue will also be based on her level to indicate her urgency.
Chapter 6 : after getting out of Spellhold. So... now what next for herself? Will make him do it. Another trigger for urgency

PC & Romance
- 5 (minimum) Banters over "Discussion Topics", target is about 7. These are preludes to Lovetalks, BUT can occur even after Romance starts
- 7-10 independent, Banter-Lovetalks for SoA

Mini Sidequest
- to find her Parents, tentatively somewhere in Umar Hills but possibly also in Athkatla
- estimated 2 NPCs, no adventures, no fights, no challenges. Just some chit chatting
- 1 post-Quest "Who am I?" discussion

ROMANCE STAGES

Initial
During this period of time Valasse views the PC as a big brother, protector and mentor. She questions him however, and seeks understanding of why a course of action is taken. The logic and fairness of the answers will appeal to her and decide if the romance develops past a certain point. It will also affect her Alignment. In the initial part of her Romance, apart from viewing as a mentor, she also studies the PC much as a scientist would observe a test subject.

Your answers during this portion will shape her alignment and whether she likes you. Note that your alignment may be totally different from hers (ie. from how you shape hers), it will not affect her liking you, though liking you is a separate score. She will never refer your Base Alignment to your comments.
ie. if you are Chaotic Evil but give Good guidance, she will end up Good and thinking you are Good.

The questions will be asked regards the PC's actions along the way / after a Questline, regards specific actions during that questline.
eg. After you kill Madulf ~A curious choice of action. Any particular reason why?~
eg. After you kill Torgaal and open the Safe (with jewels) ~Nalia's father is quite dead. A waste of effort, don't you think?~

During her transformations, you will also get a chance to interact with her. Whether or not her romance begins is not dependent, but it will also affect her liking of you and (occasionally) her alignment.

There will also be some spontaneous, general questions. They are randomised BUT dependent on some Quests being completed or other Conditions.
eg. ~What's the benefit of helping someone who cannot reward you?~
--> linked to Helping the Orphan Girl and the Mourning Paladin, and also to Saving the Man in the Grave.
eg. ~Is your reputation indicative of who you really are, or just how you want others to perceive you?~
--> when you reach Reputation 17 or Reputation 6

If the PC is already in a Romance with someone else, Valasse will question about the other person (Biowares Aerie, Viconia, Jaheira only). The first one will be some general Question, the other line of questioning will develop into an argument between the two girls.
When Valasse's romance start, other romances will fade out.

Installation option will include a Gender-Neutral Valasse (she'll romance girls) and there won't be any romance conflicts with guy NPCs (ie Anomen).
There will also be a Happy Valasse installation option. She will still question your feelings for the other girl(s), but she won't initiate the second dialogue which results in a Me-Or-Her Tiff. Nor will romancing her set all the other RomanceActives to nil.

Valasse will not grouse ICly if you don't want to Romance her, or if you don't live up to her likeable standards. That said, if you fall beneath her expectations, she will leave you immediately. Lying to her / being inconsistent in your romance will also contribute to this.
That said, Valasse leaves at level 18 or at the Tree of Life if she's not in love with you.

Misc Notes

- Originally slated to have dialogues and interjections and events that shape her perception of what is good and evil, and contrast against your Reputation. However, this is too troublesome, and will be reduced to contrasting your actions against your Reputation, if there is conflict. She will still ask perceptive questions accordingly, which you can ignore

- If you are not in love with her, Valasse will leave quietly one night about the time she is level 18. She will state she cannot stand that you are indifferent to her and her plight, and she will leave to find her own solution since you are too busy with your own matters. Otherwise, she will leave at the Tree of Life

- the PC should have the freedom to play any way he likes, separate from what he tells Valasse.

TOB and End of Romance
After having her essence and ashes captured in an Urn, Valasse is instantly summonable, each summon lasting 12 hrs per day, and fully usable as a character except for Inventory and Spellbook.
The forms may not initiate conversation with anyone.
The PC may initiate conversation with each form at any time, if there is a Banter it will fire. Generally, none of the forms interject but there is a Banter timer running and some notable exceptions.
In all of her 3 forms, when killed she is immediately Ashed / Permanent-Killed.
If the PC is reduced to 30 HP or less, and the urn is still charged (ie unused), the PC will automatically transform into the Slayer (incurring Rep losses) and Valasse's form will summon itself.
Both her demon forms only have immunity to +1 weapons.

http://img696.images...262/erinyes.jpg
A) Erinyes : Flaming Longsword +3 only. mainly moderate Melee with a few offensive magical abilities, and some charming abilities. She also has a Flaming Whip ability that can slows the target as well as functions as powerful Aganazzar's Scorcher.
The Erinyes is a decent tank except for relatively low Hitpoints.
The Erinyes has up to 4-5 banters, but the 4th onwards (if any) are likely to be missed unless it was formed in SoA. She will also interject in Tree of Life and Hell against Irenicus. If spotted by Bodhi and/or Avatar of Rillifane, they will comment and she may respond.
She is lucid and manipulative, enough to want to manipulate you. It is generally ingratiating but mocking, and if you get past the surface it doesn't really care about you so long as you work with it. It pretends to remember about your past together but if you see through it, most of the memories have been lost.
She becomes invisible in city areas (though more likely will be unsummoned).
Upgrade : The Erinyes will initiate upgrade banter after Yaga-Shura is killed. This can be postponed once, and will be requested once again on arrival in Amkethran.
If you reject the Upgrade, the item will shatter and the creature will be lost.

http://bestgamewallp...balor-fight.jpg
B) Balor : Flaming Claws +4, 10 Fireballs and unlimited Flaming Arrows
The 10 Fireballs appear in inventory as Melf's Minute Meteors, and fires instantly as if it were from a level 15 wizard, at rate of 1 Fireball per round. The main difference from Fireball spell being instant-cast, no spellcasting refresh timing, and has to be targeted (same as MMM).
The Flaming Arrows appear as Firetooth Crossbow. They fire identically to Firetooth +4.
This Balor has a base Fire Resistance of 150% and will in fact heal within the radius of its Fireballs and also that of any other Fire Spells (this is for players to find out).
The Balor can use some protective Magical spells, and also has a permanent Fireshield. Its offensive spells are mainly Fire-based, and inclusive very Powerful level 9 Spells. While you can use its defensive magical spells (mainly for itself) and a few Power Words and Gazes, it will randomly cast most of its Fire-based AoE offensive and demon-summoning spells, disregarding your party's safety.
The Balor will Summon itself if there are more than 5 enemies present and there is a charge on the item left.

The Balor has 3-4 banters altogether. Unless you initiate dialogue, you are likely to miss the last 2. The last Banter will give you hints as to Valasse's true nature.
Personality wise, the Balor is malevolent and hostile towards almost everyone else, and it is really the toughest form to handle. It may occasionally interject in the party, feeding discord and enmity. While it appears to have genuine feelings for you, it thinks little of your authority, and constantly persuades you to follow the Path of Murder. Most of its conversations edges towards stoking your power.
The Balor aims to bring up all your dark emotions, and itself is a malevolent, temperamental being. Unlike the earlier form, it retains most if not all the memories of its earlier life as Valasse with you.
If you upgraded at Yaga-Shura, the Balor will summon itself when you enter the Oasis, EVEN IF the item is exhausted. General Jamis will not talk civilly to you and will attack you on sight thanks to the Demon.
If you did not free Demogorgon, the Balor will cajole you into returning back to Watcher's Keep and entering. Even if you had sealed the 5th level with Helm's seal, it can open a crack for you to enter.
The Balor will occasionally use past memories and request for the Urn, and if you give it to the Balor, it becomes immensely powerful and will turn hostile, attacking the party. At this point, you will never get Valasse back.
If you banter incorrectly with the Balor, it will also turn hostile, seeking its vessel. It is a proud, evil, ruthless creature.
The Balor will cause random terror in the city, from those seeing it. This is justified as the Balor will occasionally (30% check every 10 seconds) fireball anyone that is "INNOCENT" or "GOOD" so long the target is not in the party.

Gated Pit Fiends will not attack the Balor, if at any point in combat the party has two Pit Fiends on their side, the Balor will make a small remark over its head, something like ~Oh good, even more help.~ From there you have 9 seconds (1.5 rounds) to kill at least ONE of the Pitfiends, otherwise the Balor shoots 3 fireballs simultaneously, 1 at each pitfiend and 1 on itself, healing all 3 to max, then it demands the Urn from you or turns hostile.
Note that in any combat with the Balor, it will instantly charm you at the beginning. It has no other charm ability, though it has standard Demon gazes and Power Words. It also gains permanent Immunity to +3 weapons and below. Your party members will have to deal with it for a few rounds before the Entrancing Gaze wears off.
Upgrade : The Balor will initiate upgrade banter after Abazigal is killed.
If you reject the upgrade, the Balor will ask for the Urn. Hence unless you agree to the upgrade, the Balor will attack you.

C) Fallen Deva
(TBA)

Edited by Zyraen, 26 July 2015 - 11:26 PM.

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#2 Zyraen

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Posted 10 December 2010 - 12:28 AM

Common Phrases / Voiceset
~Heh.~
~I'll be on my way.~
~Excuse me!~
~Oh dear.~
~Nice.~
~How nice.~
~Nice work.~
~Not worth it.~
~Doesn't make sense.~
~Hardly worth the trouble.~
~Sweet.~
~Sweet deal.~
~Looks like trouble.~
~Crap.~
~Wow.~
~Don't count on it~
~Doesn't look good.~
~Don't like the odds.~
~Wish me luck.~
~Out of luck...~
~Is that worth it?~
~Think we'll get lucky?~
~How does that work out?~
~Is that all?~
~Really?~
~What's the point?~
~Is this for real?~

"Alignment" as her Local.
Values as
66-100 : Good / NEUTRAL GOOD
55-65 : Slightly Good / LAWFUL NEUTRAL
46-55 : Neutral / TRUE NEUTRAL
36-45 : Slightly Evil / CHAOTIC NEUTRAL
0-35 : Evil / NEUTRAL EVIL

Slight change to values so that the PC will have some outward indication of where he's steering her, before her values get more "Fixed". Besides its good marketing, some people don't like to wait a couple of Banters to see Changes.

Some of her interjections will be affected, others will be the same regardless.
Valasse's Points of Views - tend towards a monetary (mercenary) / self & party benefit / cost vs benefit / risk vs reward.
Yes, very modern I know.


Current Implementation of her Stat increase/decrease will be changed.
She will have an unremovable belt that alters her stats accordingly every few levels.
This belt will be unidentifiable until a party character reaches a lore of 60.
At this point, the belt will exude an aura of powerful magic that reflects the alignment of Valasse.

This will also prevent the party from putting STR boosting belts on her to boost her strength when she grows weak.

Decided
Her vessel to be a Blessed Urn supposedly containing her ashes.
Her Belt will be placed around the Urn, and when summoned she is wearing the Belt regardless of Form. The Belt itself alters to suit the size of her Form.

Edited by Zyraen, 19 January 2011 - 02:42 AM.

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#3 Zyraen

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Posted 13 December 2010 - 05:36 AM

Interjections, General Gist
I have not fully decided if I want them to be in the conversation as an interjection, or a triggered talk after the actual conversation ends. Based on her personality, I think a post-conversation discussion would be better.
For most of the discussions, I would probably include a choice which is for the PC to say nothing and the "conversation" ends. Valasse will draw her own conclusions from her own remarks. Those I didn't write means not yet decided what exactly to write.

-1L means liking the PC less.

Nalia / Saving De'arnise Keep
- to Nalia's dialogue ~People are not equal. Why would anyone even try to treat them so?~
- to Nalia's info on the number of Trolls / Yuan-ti
(party under level 12) ~Needlessly risky. We should give it a miss, like everyone else who is sensible.~
(party above level 11) ~Maybe look into it if the reward is worthwhile.~
- entering the Courtyard ~Opening the gate would be a handy distraction, even if it means some people will get killed.~
- after saving Glaicas ~Tsk, thought he would be lending a hand. Well, at least he left us something.~
- Auntie Delcia ~Funny how the ones who least deserve to live end up surviving. Heroism protects the worthless?~
- after killing 1 Golem ~Looks like a trap. Perhaps we can come back later after saving Nalia's father.~
- after opening the chest behind Nalia's dad ~The man is quite dead. Wasted effort, you think?~ referring to the monetary benefits against the failure to save the father, and seeking your view
- if you inherit the keep ~Definitely, not wasted effort.~ You can chide her or just let it pass.

Firkraag / Windspear
- regards his offer ~Nice to meet Ogres worth 10,000 gold dead. Think we'll get lucky?~
- after killing the knights ~Tacky way to create trouble.~
- after getting the challenge note ~Seems he expected us to kill his own men. Interesting.~
- entering the hideout ~Shabby place for a noble, don't you think?~
- goblin stating that Firkraag doesn't need protection ~Right, so why doesn't he meet us at the frontdoor?~
- Samia's group ~Right.~ Interjection. she says nothing more than that. -1L to PC if fall for their trap.
- werewolf group, she will interject and warn the player if PC agrees to follow them into the trap, -1L to PC. she will say nothing if the PC detects something wrong
- after Mage leaves Firkraag ~Let's just go and get what we came for.~
- killing Firkraag ~The power of teamwork, and complacency.~

Shadow Temple / Shadelord
- Anath's death
- Amauna's "redemption"
- -1L if you have the piece of parchment and screw up the riddle. applies for all 3 sections, and for each retry. +1L for each segment you solve without screwing up once.
- +1L if you cross the Letter Maze without triggering the trap at all
- Shadow Dragon
- Merella's death ~Pity. It might be interesting to know what its like being an undead Shade Lord.~

Umar Hills
- Jermien & Golem
- Killing Ogres ~A curious choice of action. Any particular reason why?~ Sparing them gains +1L later when Mayor talks about them trading.
- Chicken Gem : Get a base of +1L for getting the Gem. If she's evil, +1L if you get it without paying anything. if she's good, +1L if you get it by paying generously. And -1L for opposite reaction, of course. Regardless of what you do, when you get the jewel she says ~Sweet.~
- Boys' Errand ~Are you serious about doing this?~ If you say nothing and do it, you get -1L.

Copper Coronet
- Prostitutes : only applies if she is under level 11. she will feign ignorance and ask "innocent" questions to see how you react.
- Gladiator Fight ~That's boring. Why would anyone ever pay to watch one-sided fights? A waste of time.~
- Hendak : she will ask about his family when he takes over the inn. She will also comment after the conversation ends
~I'm willing to bet that in a year's time he'll either be dead or crooked. Any takers?~

Lilarcor Questline
- Old Man : ~Funny how he's here. Looks like he's barely kept alive.~
- when old man looks aggrieved about the dead "friend" ~Wonder if that's really him being grieved, or something else.~
- Lilarcor : If you have all 4 items, you get -1L for each time you screw up the unlocking of the Riddle. If you unlock it successfully the first time, you get +2L. If you made any mistake, she'll say ~Nice.~, otherwise she'll say ~Impressive.~ Both will follow up to the next part about ~I like this sword. Can I have it?~
- while anyone carries Lilarcor (even in Backpack) she may initiate 1-2 banters with him. stuff like, if he was like that only after becoming a sword, or even before that.
Edit made due to removal of her Two-Handed Sword proficiency and her assessment of your quiz solving skills.

Capt Haegan the Slaver
- after killing him ~We should have just parleyed and backstabbed him.~
- about the kids with the trolls ~I wonder how they survived. Learning that could come in handy.~
- when entering the Slaver Ship, killed a guard and not in combat. ~We're definitely trespassing on private property.~

Edited by Zyraen, 13 December 2010 - 07:24 PM.

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#4 Zyraen

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Posted 13 December 2010 - 06:14 AM

For reference, from memory
Beg : STR 5 DEX 16 CON 9 INT 14 WIS 8 CHR 14
Mid : STR 16 DEX 18 CON 14 INT 17 WIS 14 CHR 17
End : STR 12 DEX 16 CON 10 INT 18 WIS 16 CHR 16


Valasse's Stats
I can't find my old notes on her statlines, so trying to reconstruct it here...
Level 1-2 : STR 7 DEX 16 CON 8 INT 14 WIS 8 CHR 14
Level 3-4 : STR 9 DEX 16 CON 10 INT 14 WIS 8 CHR 14
Level 5-7 : STR 11 DEX 16 CON 12 INT 15 WIS 10 CHR 15
Level 8-10 : STR 13 DEX 17 CON 14 INT 16 WIS 10 CHR 15
Level 10-11 : STR 15 DEX 17 CON 14 INT 16 WIS 12 CHR 16
Level 12-13 : STR 16 DEX 18 CON 14 INT 17 WIS 12 CHR 16
Level 14-15 : STR 15 DEX 17 CON 12 INT 18 WIS 14 CHR 15
Level 16-17 : STR 13 DEX 16 CON 12 INT 18 WIS 14 CHR 15
Level 17-18 : STR 11 DEX 16 CON 10 INT 18 WIS 16 CHR 14
Level 19-20 : STR 10 DEX 16 CON 8 INT 18 WIS 16 CHR 14

For purpose of "Advertising", her Stat will be Level 10-11
STR 15 DEX 17 CON 14 INT 16 WIS 12 CHR 16

She gains +8 Max HP per level from levels 5-7 due to the Kensai offering some HP bonuses.
She gains +3 Max HP for each level of Kensai she learns thereafter. This reflects a Multi-class Hitpoint advancement.
She gains a minus 1 Hp/12 Sec Negative Regeneration starting from level 17.
Every -2 CON reduction down from 14 is accompanied by a -8 Max HP.

Other Notes
- At level 19 she gains an XP-dispensing ability.
eg. she loses 100,000 XP, everyone else gains 20,000 XP. This dispensation assumes you have a full party
- If she hits level 21 (through Level Up), she auto-dies, no questions asked.
- If she hits 4.5 million XP (equivalent to level 22), she auto-dies, no questions asked.
- Valasse dies if you enter Nyalee's Temple area with the Heart of Yaga Shura. She will request you save her first when you leave the Fire Temple area with Yaga Shura's heart.
- Valasse must not die at any point during the game. She will turn to Ash if she does.

Proficiencies
- DA refers to Dagger or Axe, based on what you chose in conversation with her
- you can select DA to be greater priority than Katana
Level 1 : 1 Two-Weapon
Level 5 : 1 Long Sword, 2 Two-Weapon
Level 6 : 1 Katana, 1 DA
Level 7 : 2 Long Sword
Level 8 : 2 Katana / DA (#1 priority)
Level 10 : 2 DA / Katana (#2 priority)
Level 12 : 3 Two Weapon
Level 14 : 3 Long Sword
Level 15 : 3 Katana / DA (#1 priority)

- Dumped the Two-Handed Sword lol. Figured BG2 Planetars all use 1 Long Sword anyway...

Dark Planetar Transformation
- Valasse may learn Summon Planetar or Summon Dark Planetar, but both will swap in her spellbook to become Dark Planetar.
- Casting this spell triggers a Planetar Transformation upon her. Her spellbook will be disabled, but she will have a few items that give her access to Planetar spells
- if she dies while in this form, she still dies Permanently.

- gains the Planetar Melee Weapon, no base Thac0 change
- Permanent Haste
- Base AC set to -5
- STR DEX CON Stats +5 (or 4, see how)
- drops all items except Belt
- gains immunity to +2 and below (ensure 1 less than Planetar)
- gains NO Divine Spells
- gains all offensive spells as Item Slots but no healing / buffing spells
- Magic Resistance and various Immunities
- permanent Aura of Flaming Death (yes its a Cleric ability)
- NO REGENERATION

Final Planetar Transformation
For ease of Reference, some differences accordingly between the Two.
This transformation is only gained in the Throne of Bhaal, after the final "Dip" into the ToB Essence, and sets her "Normal" Stats to following :
STR 20 DEX 18 CON 16 INT 18 WIS 16 CHR 17

When she uses the Planetar Transformation, it changes her BELT.
While it creates a Sword, the bonus spells and most effects are actually on her Belt.

- gains the Planetar Melee Weapon
- Permanent Kai on the Sword
- Permanent Haste
- Attacks Set to 4 (or 5)
- Base AC set to -10
- STR DEX CON Stats set to 24 22 22
- does NOT Drop any Items
- may use other Weapons and Items
- gains All Planetar Spells, including Divine Spells
- retains Use of Wizard Spellbook.
- Permanent Improved Alacrity
- RE-memorises used spells.
- gains immunity to +4 and below
- More Magic Resistance and various Immunities
- permanent Aura of Flaming Death
- Regeneration in Place
- Long Sword Proficiency +5, Base Thac0 set to -10 (no difference since she's a 30 Wizard / 27 Kensai)

Basically, unless you're playing Ascension she'll one-person PWN your enemies in this form. All her other equipment stacks with her bonuses here. It lasts for a shorter amount of time though.

Edited by Zyraen, 19 January 2011 - 02:11 AM.

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#5 Zyraen

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Posted 13 December 2010 - 08:05 PM

http://www.shsforums...-dying-npc-mod/
<== link for ease of back reference. the notes in this thread Supercede the old ideas.
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#6 Zyraen

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Posted 28 December 2010 - 07:32 PM

BANTERS
Shortforms for her Alignment
G : Good
N : Neutral
E : Evil
L : Like
50 : refers to either Alignment above or below 50. No Neutral for this.

Self-Transformation

{
Transformation to Kensai
~Wow. I'm getting a sense of deja vu. Stuff's coming back to me...~
= ~It's like getting back into my old skin.~
++ ~Well, you certainly look different too!~

~Do I? Oh... I feel different. Older. Stronger. Faster.~
= ~I think I'm starting to be myself again. It'll be much easier ~
= ~But is the spell broken? I can still feel it in my spirit. Like, something's pulling me forward, pushing me apart.~
}

5-7 Banter Topics

1. Numerical Lives
~Do you think \one stranger's life is more valuable than another's? Or even, many others?~
(Renfeld) ~We killed four people to save one poisoned man. Who might just probably die anyway.~
(Tirdir / Graverobber) ~We killed two people and another died, just to save one stuck-up useless lady.~
(Slaver Ship) ~We killed many slavers, all grown men, just to save a few kids who might not survive anyway.~
= (before Chapter 4) ~Just like, we will probably kill a lot more people to get to one Imoen and one Irenicus. How does that all add up?~
= (after Chapter 4) ~Not that I have any problem with what we're doing, but... how does that all add up?~

2. Helping the Worthless
~What do you think is the point of helping those who cannot help us?~
(slave kids no gave gold) ~Saving those kids, not sure how long they'll survive alone out there anyway.~
(slave kids and gave gold) ~Saving kids and giving gold, they'll probably be in even more danger.~
(mourning paladin and orphan girl) ~(BLANK)~
(Quayle & Circus) ~Sure, we got some nice loot but that Circus really wasn't forthcoming or just not prosperous enough.~
~Just thought we were in a hurry to get with getting to Imoen and Irenicus, that's all.~

3. Manipulated
~Don't you think that getting involved in so many things makes us vulnerable to manipulation?~
(Harpers and Xzar) ~Like those Harpers, maybe they even poisoned this Renfeld themselves.~
( if in chapter 3 ) ~Paying out so much gold to become a minion, seems a bit odd.~
(temple quests) ~(BLANK)~
(Firkraag) ~(BLANK)~
= ~We don't even know if the person talking to us is truthful. You don't enjoy being made use of, do you?~

4. Redemption after Death
(Merella's Death)
(Amaunator's End of the Age)
(Amauna's Bones)

5. What do you think of Killing People?

Edited by Zyraen, 18 January 2011 - 04:00 AM.

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#7 Zyraen

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Posted 28 December 2010 - 07:33 PM

INTERJECTIONS

Shortforms for her Alignment
G : Good
N : Neutral
E : Evil
L : Like
50 : refers to either Alignment above or below 50. No Neutral for this.

Irenicus' Dungeon
{
Dryad Concubines
~Strange. Why dryads? Why not other women?~
++ ~You know what are Dryads?~
++ ~You know about concubines?~
++ ~What's the big deal? They look pretty serviceable.~ getgoing
++ ~Regardless, we have to find a way out of here, and Maybe help them if we can.~ getgoing

~Of course, do I look like a child to you? Oh wait, I do...~
= ~I just know about these things. My real age is probably a little older than how I look now. Feels strange, its my body, yet its not mine...~
= ~Erm, we really should get going.~

~True, we should be on our way then.~
}

Plane of Air
~Wow, is this for real?~

Golems
~Looks like they're waiting for instructions or something.~

Clone
~Is she an elf? Why are there so many of her?~

Jaheira/Khalid
~I'm sorry.~

Trapzone
~This place gives me the creeps.~

Doppelganger
~You must be a mage of some sort. What use would he have for an ordinary old man?~
= ~Do you know Irenicus?~

Ulvaryl
~A vampire...? Why here?~

Cowlies taking Imoen
~Those wizards, they looked familiar. I don't like them.~
++ ~Of course you don't! They just took Imoen away!~

Umar Hills

Mayor Meeting
- N/E : ~Sounds okay, but something upfront would be nice.~
- G : ~Didn't know we were that short of funds.~ <== if you ask money upfront

Chicken Farmer
- As long you get the gem, Valasse will give a base of +1L
- N/E : +1L for extorting it, and -1L if pay max
- G : +1L for paying max for it, and -1L if extort
- Anything else in between has no additional modifier
+1 ~Sweet, <CHARNAME>. Makes us all happy.~
0 ~Nice work, sweet deal.~
-1 ~Nice gem. Too bad about that guy.~

Ogres
- G50 : ~He sounds genuine.~
- E50 : ~Maybe, but I doubt anyone would miss them anyway.~

Killed Ogres
- G : ~We needn't have done this.~ -1L
- N : ~A curious choice of action. Any particular reason why?~
- E : ~Hmm, no decent loot. Well, at least no one will miss them.~ +1L

Suicidal Man at Shadow Grove
- ~Bet whoever gave their lives for get him this far must be turning in their graves.~

Anath's Den
- ~Doesn't look like she means any harm. And she could probably do plenty of that if she wanted to.~

Prayer Riddle Statue
- (all correct with at least 2 Note) ~Nice job, we owe it to you on getting this far.~ +3L
- (mistakes with at least 2 Note) ~Well, least we got through that.~ -2L
- (all correct or 1 mistake, with 1 or less Notes) ~Amazing! What were you, a Sunpriest in another life or something?~
(conversation ensues. Reaction bases on how you explain it, ranging from +5L to +1L)

(you can ask her about her remark on Sunpriest. the Sungod. how does she know?
she doesn't know. however, if you have completed the Forgotten God, she will link them)

Amauna
~Seems kind of dumb to cling to faith after her God obviously failed her.~
(if he's gone) = ~Plus, he's really gone for good by now.~
(if PC NOT Cleric/Paladin) = ~Pretty idiotic, don't you think?~
(if PC Cleric/Paladin) = ~Just my layperson view, what does a <PRO_MANWOMAN> of faith like you think?~
(short conversation)

Maze Clearance
(correct first time, no Amauna or Amaunator before) ~Nice cross, where did you learn that?~ +3L
(correct first time, Amauna before) ~Nice cross.~ +2L
(correct first time, Amaunator before) ~Nice cross.~ +1L

Shadow Dragon
~Crap. What sort of a being could get one like this to work with it?~

Merella's Death
G : ~Rest in peace, Ranger.~
N/E : ~Pity, might have been interesting to know what its like being a Shadelord. And more importantly, how to work with a dragon.~

=====================

Edited by Zyraen, 12 January 2011 - 05:20 AM.

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#8 Zyraen

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Posted 30 December 2010 - 08:04 PM

Code for alignment talks (more for myself)

- "Z#ValAlignChange" is a GLOBAL that indicates what choices you have chosen. For 3 alignment choices, it varies from -10 to 10 (approx E -10, N 0, G 10). For 5 alignment choices, it varies from -14 to 14 (approx CE -14, LE -8, TN 0, CG 8, LG 14).
- Values for the split of 5 may be reversed depending on the response. In some cases, a CG response may increase more than an LG response. Likewise, even the N response leading to a slant towards Good or Evil.
- the advantage of the above is that divergent paths NO LONGER need to be done for implementation purposes.
- "Z#ValResponse" is a GLOBAL that measures the impact of the Change. The Change is strengthened, weakened, or even reversed by how well she responds to you, and variables of 1 indicates acceptance, 2 indicates consideration, 3 indicates rejection, which has a moderate opposite effect.
- both Variables MUST be set to 0 before an Alignment Talk can start.

- "Z#ValLike" will control her liking of the PC. This will be arranged as a GLOBAL for ease of testing and checking purposes, and probably will not change even though Players might abuse it sooner or later.
- current implementation is +2, +1, and -1. This may change to +1, 0, -1 as required in future.

// Acceptance or just Adding the thing.
// she does not fully accept easily, hence its a flat +2 if you get here!

IF
Global("Z#ValResponse","GLOBAL",1)
THEN
RESPONSE #100
AddGlobals("Z#ValAlignment","Z#ValAlignChange")
SetGlobal("Z#ValResponse","GLOBAL",0)
SetGlobal("Z#ValAlignChange","GLOBAL",0)
IncrementGlobal("Z#ValLike","GLOBAL",2)
END

// Consideration. Reduced impact
// -1 Like due to the base of +2 for the Acceptance

IF
Global("Z#ValResponse","GLOBAL",2)
GlobalGT("Z#ValAlignChange","GLOBAL",0)
THEN
RESPONSE #100
IncrementGlobal("Z#ValAlignChange","GLOBAL",-4)
SetGlobal("Z#ValResponse","GLOBAL",1)
IncrementGlobal("Z#ValLike","GLOBAL",-1)
END

IF
Global("Z#ValResponse","GLOBAL",2)
GlobalLT("Z#ValAlignChange","GLOBAL",0)
THEN
RESPONSE #100
IncrementGlobal("Z#ValAlignChange","GLOBAL",4)
SetGlobal("Z#ValResponse","GLOBAL",1)
IncrementGlobal("Z#ValLike","GLOBAL",-1)
END

// Rejection. Opposite Impact
// -3 Like due to the base of +2 for the Acceptance, total of -1

IF
Global("Z#ValResponse","GLOBAL",3)
GlobalGT("Z#ValAlignChange","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("Z#ValAlignChange","GLOBAL",-10)
SetGlobal("Z#ValResponse","GLOBAL",1)
IncrementGlobal("Z#ValLike","GLOBAL",-3)
END

IF
Global("Z#ValResponse","GLOBAL",3)
GlobalLT("Z#ValAlignChange","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("Z#ValAlignChange","GLOBAL",10)
SetGlobal("Z#ValResponse","GLOBAL",1)
IncrementGlobal("Z#ValLike","GLOBAL",-3)
END

Edited by Zyraen, 30 December 2010 - 08:14 PM.

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#9 Zyraen

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Posted 10 January 2011 - 06:29 PM

Meet the Parents Encounter


= Z#VALJ ~Mom, dad!~
= OLDWOMAN ~*GASP* Dear, we have visitors!~
= OLDMAN ~Oh. I'll be gettin the door.~
= OLDWOMAN ~No, no, just stay there. Else you'll go knocking against the wall again.~
= OLDMAN ~Then why'd you tell me for?~
= Z#VALJ ~Mom? Dad? What... what happened?~
= OLDWOMAN ~Who're you callin "Mom"? I ain't never laid eyes on you before.~
= OLDMAN ~Ain't nobody else around here but me and the old woman.~
= Z#VALJ ~You're... you're both so old.~
= OLDMAN ~Hur, hur, and you sound so young 'n pretty. Too bad can't be seeing ye.~
= OLDWOMAN ~Oh shut up, old geezer. What do you adventurin' types be wanting here?~
= Z#VALJ ~Don't you even remember me? Your girl?~
= OLDWOMAN ~All that knockin things around got up in your head, girl! We ain't got no kids.~
= ~You look familiar though, like I've seen you somewhere before. A long time ago, maybe?~
= Z#VALJ ~Yes, uh... do you know of anyone else who used to live here?~
= OLDWOMAN ~We've been living here as long as could be.~
= Z#VALJ ~I see. Actually, you... even look like them.~
= OLDWOMAN ~Like who, child?~
= Z#VALJ ~My mother. And he... he looks like my father too. Just much... older.~
= OLDWOMAN ~Well, like I said, we ain't got no kids. How old were your parents, child?~
= Z#VALJ ~I guess nearing forty now? I can't remember exactly...~
= OLDWOMAN ~No way, you look thirty at least...~
= ~But anyway me and my old man, we're both almost seventy now.~
= ~And there ain't nobody else living around here.~
= Z#VALJ ~There must be some mistake...~
= OLDWOMAN ~Ain't no mistake around my house! Except the old man go knocking things over now and then.~
= Z#VALJ ~Please, can we look around? Please?~
= OLDWOMAN ~Oh, all right. Don't be all day though.~

===============

( you enter one of the places or pass by a window, subject to implementation issues)

= Z#VALJ ~There outside the window. It looks familiar.~
= ~I think I remember now. There's a stream running just beyond that ledge in that valley down there, yes?~
= OLDMAN ~Ain't no stream there that I know of and can remember.~
= Z#VALJ ~Are you sure? I used to play in there when I was a child.~
= OLDWOMAN ~I think you've got the wrong place, girl. No mountain streams around here.~
= ~Maybe over the next crest, perhaps.~

===============================

( You find a dusty picture of Valasse under a pile of junk.
She looks fifteen to twenty years younger, like how she looked like when you had rescued her from Irenicus' dungeon )

= Z#VALJ ~Where did you get this picture?~
= OLDWOMAN ~Oh! Almost forgot about that. Don't you think she's lovely?~
= Z#VALJ ~Yes she is, but... Who is this?~
= OLDWOMAN ~Why that's my portrait, child. My parents got a painter for me a long time ago.~
= ~My father didn't want it but my mother said I was growing up too fast, bless her soul.~
= OLDMAN ~Yeah, and ye mom was right. Hur hur.~
= OLDWOMAN ~Oh, be quiet.~
= Z#VALJ ~That... that can't be.~
= ~This picture. This is me!~
= OLDWOMAN ~What nonsense are you babbling about? You are much older!~
= Z#VALJ ~This is my picture! Or at least... how I used to look.~
= OLDWOMAN ~RIDICULOUS! You don't even look like...~
= ~...~
= ~What's your name, child?~

===============

( if you cast Heal on the old man )

= OLDMAN ~Woah, that's bright!~
= ~Hoho, I can see! Wooh!~
= OLDWOMAN ~By the Gods, my prayers are answered! You've healed my darling old man!~
= OLDMAN ~Eh?~
= ~What? How?!~
= Z#VALJ ~Yes... do you recognise me now, dad?~
= OLDMAN ~You're... you're not the old woman are you?~
= Z#VALJ ~No...~
= OLDWOMAN ~I'm right here, you geezer. Stop staring at the pretty girl.~
= OLDMAN ~It ain't that, old woman. She... she looks just like you.~
= OLDWOMAN ~What? Quit your tomfoolery, you senile windbag!~
= OLDMAN ~Well, what I mean is.. just like you did.~
= Z#VALJ ~Dad? So you recognise me!~
= OLDMAN ~I ain't nobody's dad, lass. You look just like I remember my old woman.~
= ~Before my eyes went afailin'.~
= ~How long it been now, old woman? Thirty?~
= OLDWOMAN ~Maybe forty. Lost track of the years.~
= OLDMAN ~Well, its right awesome to be seein' again! Thank the Gods!~
= ~But, there ain't nobody's dad around here. Maybe you're related to the old woman, huh?~
= ~Cousin's kid, niece, some auntie's grandgal or something?~
= OLDWOMAN ~I don't know of no relatives. If I had they'd be dead.~
= ~But still, now you mention, she be lookin mighty familiar.~
= ~What's your name, child?~

===============

(link to ~What is your name, child?~ )
= Z#VALJ ~Valasse, ma'am.~
= OLDWOMAN ~Valasse? How very strange...~
= ~I am Mrs Lyrel, but my maiden name was Rasse. And my name is Valerie.~
= ~Valerie Rasse.~
= Z#VALJ ~...~
= OLDWOMAN ~My friends used to call me Valasse for short.~
= OLDMAN ~Oh yea, used to call you that. Twas a right good spirited lass!~

(if Valasse mentioned the stream earlier)
= OLDWOMAN ~You mentioned about that stream you used to play in, didn't you?~
= ~I remember now. I played in it when I was just a wee child.~
= Z#VALJ ~So, you do remember. Where is it?~
= OLDMAN ~You be getting daft, old woman! Ain't no stream around here.~
= OLDWOMAN ~It was buried in a landslide maybe, fifty, sixty years ago? Probably gone before you came along.~
= ~So, that would be sixty years at least. Maybe, can't remember.~

= Z#VALJ ~...~
= OLDWOMAN ~I'm very sorry, child.~
= Z#VALJ ~I don't know what to say.
= OLDWOMAN ~Now, I don't know what is going on here, probably not what you expected, child. But you're still young.~
= ~But I'm sure that whoever I am, whoever you are, you still have a wonderful life ahead of you.
= ~Make the best of what you have.~
= Z#VALJ ~I see.~
= ~One last thing - were you ever any good with say, magic, or swords?~
= OLDWOMAN ~What? No, no, never touched any tomfoolery like that in my life.~
= ~I'm just an old lady living a peaceful, good life. Never quite got the kids we wanted, but...~
= OLDMAN ~Well we had fun trying. Hur hur.~
= OLDWOMAN ~Yes, we sure did. Still good though, having you around.~
= OLDMAN ~That's my girl!~
= OLDWOMAN ~That's my boy.~

Edited by Zyraen, 18 January 2011 - 03:41 AM.

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Love between a Law Enforcer and a Fugitive - can such a thing even happen?
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#10 Zyraen

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Posted 19 January 2011 - 02:03 AM

Valasse Romance (Stream of Consciousness style)
Basically all of the below were written in a very spur-of-the-moment, I-hear-voices-in-my-head sort of way. They will have to be amended and re-organised into proper separate banters, but for now, here's how they are, more or less "raw" form.

Note Stage 1 is Omitted since that would be the Alignment related banters and all the rest of the stuff.

Stage 2 (after liking you)

~You are an intriguing <MANWOMAN>, <CHARNAME>. Though I once regarded you as a circumstantial rescuer and vital ally to resolving my problems, perhaps it would be good to know you better.~
= ~That is, if you are agreeable of course.~

~I'd ask about your past but I think there's been plenty mention of such. Maybe more towards how it was like for you.~
= ~How did it feel to have a family? To have someone regard you as precious, even though you were adopted?~

~Looks like we both wonder what it would be like to have real parents. I keep getting the impression that I should know it, that I should share with you what you've been missing.~
= ~I would you know, if I could and if you wanted to listen. But I can't.~
= ~Maybe that will change soon. I hope it does, because they're somewhere out there.~
= ~I know it... just can't remember where. Yet.~

~There are times I wish I had more to share with you, <CHARNAME>.~
= ~It must be vexing to share with me your past to only be greeted by nothing but hazy recollections and sentimental feelings instead of hard facts.~

Stage 3 (mid romance, doubts about herself)



Stage 4 (dying, despairing)

~Do you think anyone will miss me after I'm gone?~
= ~No one knows me, I'm nothing. Not even Irenicus remembers me as his test subject. Even a failed test subject would have been better than just that he had never seen me before.~

~I'm going... going to die. There was nothing for me here to begin with, and never will be.~
= ~And when I'm gone, there'll be no one to miss and remember me. I can't imagine a more pathetic existence.~

~Where do I belong? I didn't belong anywhere.~
= ~I want to belong somewhere. Do you think I belonged anywhere?~
= ~Do you think I belong with you. Even... to you?~

~Do you want me? Will you mourn for me?~
= ~I'm selfish, I know. But I still want to be missed by someone even after I'm gone.~
= ~Is that cruel, do you hate me for wanting you to suffer and cry for my sake, even when I'm no longer around to feel your love?~

~What was the point of my life? I start to wonder.~
= ~Was my sole purpose to accompany you, fight for you? Then just... die? How does that work out?~
= ~Or to love you... my purpose was to love you. Yes, maybe it's that.~

~You're right, loving you is a selfish thing. It's selfish because I'm dying, yet before I died I stole your heart.~
= ~Will I take it to the grave or will you love another? Which would you have?~

~I know what I want, and that is to have your love with me always. Even if its selfish.~
= ~Perhaps I

~I once said I wanted you to mourn for me, but I take it back now. The pain in your eyes, and it is more than I can bear.~
= ~Please, when my time comes, don't miss me too much. Watch out for yourself first.~

Dreamtalks (late Stage 3 to Stage 4)
Yes, she draws you into her dreams. I know, I know, Imoen Romance... but HIYAA! tourists love that.

1. Dream A

== Z#VALDRM ~They told me, if I dreamed long enough about someone, <PRO_HESHE> would come.~
= ~And so, you are here, <CHARNAME>.~

== Z#VALDRM ~I am blind, yet I see. And I have dreamed of you countless times.~
= ~There were many others, but you were the most frequent. So you have come to me ; so I have come to you.~

== Z#VALDRM ~Wouldn't you like to know? You will know them when you see them.~

== Z#VALDRM ~Everything happens by any chance and any design.~
= ~But the price I paid was to not remember what I see. Can you help me remember?~

== Z#VALDRM ~I knew you a long time ago.~

2. Dream B

== Z#VALDRM ~I had known you would come. I've seen it happen.~

== Z#VALDRM ~You might be destroyed. This is only one of the things that could happen.~

== Z#VALDRM ~No matter what, you must achieve your destiny.~

== Z#VSOLAR ~You have arrived, godchild. But it is not yet time.~
== Z#VALDRM ~Why are you here?~
== Z#VSOLAR ~You have a burden with you. It was not supposed to be yours.~
= ~And now it has revealed this to you, too early.~

== Z#VSOLAR ~That is forbidden.~

== Z#VSOLAR ~You claim to be an ally, yet you are of <PRO_HISHER> enemy.~
== Z#VALDRM ~No, for still this thread exists. For only if it exists, then I can see it.~

== Z#VSOLAR ~You carry a heavy weight, godchild. Let me lighten your burden.~
== Z#VALDRM ~What?~
== Z#VSOLAR ~I can only do this. For your time is up.~
== Z#VALDRM ~No, stop!~

== Z#VSOLAR ~This is the end of things. So it was decreed, and so it will be.~

(Valasse wakes up in flames)
(if not dispelled, it spreads to other party members, similar to Contagion)

Final Lovetalk
When you flunk...

~I... I can't go on any longer.~
= ~My time is all but gone, yet I want to thank you for loving me, for making my life worth something. For being the love of my life.~
= ~I've been selfish all of my short life, but as I die maybe I finally realise there is someone more important than myself.~
= ~The only thing I have left to give, is to tell you that I love you, and that I want you to be happy, no matter what.~
= ~Even if it means being with another lover, and even if it means to utterly forget me... do that if it means you'll be happy.~

~You choose no one else? If that is what makes you glad... then be mine always.~

~You could never forget me? That... makes me glad.~

= ~You know, I doubt I can treasure your love from beyond. But if I could, I surely would. I would be yours forever.~

~Thank you <CHARNAME>, for everything.~
= ~To be worth the smile on your face, the tears in your eyes. Just that, is more than enough for me.~
= ~I'll see you again... in my dreams.~
= ~Good night, my love...~
(Death)

Edited by Zyraen, 20 January 2011 - 01:33 AM.

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#11 Zyraen

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Posted 25 January 2011 - 01:04 AM

ToB Lovetalks

ERINYES LT#1

~Greetings, master.~

~You should not look surprised. After all, you summoned me.~

~Valasse? Oh yes... a vaguely familiar name.~
= ~You can call me that, if you wish.~

~I understand that she was a companion of yours. Quite dear to you.~

~Indeed, we are one and the same. But she has gone, and I remain.~

~I am who she really was, in some sense.~
= ~She was an aspect me, and now I am more myself again.~

~You misunderstand. We devils are not much different from mortals, except in terms of lifespan and interests.~

~I retain most of her recollections, it has been an interesting adventure with you so far. I trust it will get more interesting.~

~Evil and corruption are such prejudiced words. We are merely self-serving, and advocate the same to others.~
= ~How is that wrong? Do not the clerics of whatever God do the same?~

(if Val good) ~Quite right, I didn't seem evil. It was most appropriate after all, to change my outward attitudes to suit the one whose aid I most required.~

(if Val neutral or evil) ~I was not evil? Hardly, I was mostly concerned about myself.~

~Did you enjoy my love? It was to my advantage, after all. I had an urgent need to uncover my true form after all, or perish utterly.~

ERINYES REST#1

~Do you wish to sleep with me, before I go?~

~Come on, <CHARNAME>. What is less than perfect about me?~

~It was an oversight on the part of my mortal body. I probably feared my body being split apart while thusly engaged, heh.~
= ~Regardless, that is no longer a concern thanks to your selfless, loving sacrifice.~
= ~In return, you are entitled to a most suitably satisfying reward. Come now.~

~You would turn me down? Well, if you insist. You may not have such opportunity in future, you know.~
= ~I am still delicate and supple now, in a form suitably enjoyable for both of us.~

~That's a question for next time. Do you want me or not? My time is running out.~

~Well, as you wish. So long.~

~Ah, I knew you'd see reason.~
= ~Enjoy the sweet caresses previously denied, now yours tirelessly and fervently.~
= ~I shall show you such pleasures beyond mortal imagination...mmm...~
( Rep -2 Wisdom -2 Str +1 Dex +1)

ERINYES LT#2 (have you other forms? / is this your true form?)

~In case you've been wondering, this is not the end of things. I am still incomplete, and will require your aid when the time comes.~
= ~We are one and the same. We both seek power. I seek it for itself, and you would want me to have it that I may aid you better in fulfilling your desires.~

~Am I not the true form? Well, yes and no.~
= ~Like my previous body, this form is but a vessel. It manifests an aspect of me.

~The essence of Bhaal within you. Yes, the very spark of divinity itself.~
= ~Valasse, "divinity". Hardly true, but thanks to you, more true today than it was when I first gave myself that name, as a personal goal, if you will.~

BALOR LT #1

~Hehe...!!~
= ~Oops, heh, excuse me, <CHARNAME>. I am most delighted to be in this form.~

~Tsk, of course I look monstrous to you. Perhaps you don't appreciate this takes the hugely-above-average demon a couple of millenia to arrive at, yet has been achieved by myself in under a year.~
= ~Thanks to you.~

~This is the divine spark of Bhaal? Hardly.~
= ~This is who I am. On the inside.~

~Oh yes, an Erinyes... on the other side of the Blood War, as it were.~
= ~Does it really matter? Only that we achieve our goal.~

~Since you insist on an explanation, I am now in the form of a greater demon. That doesn't mean I am a demon, just as I was not truly a devil to begin with.~
= ~These are just.. journeys, along the way. I had been hoping for this, but it was delightful to see it happen.~
= ~Devils are such stuffy forms. They are not passionate enough.~

~Haha, of course you wouldn't want to be close to me, at least not like this.~
= ~You mortals are such petty creatures. I can take any form you want and desire now.~

(changes into Valasse)
~Did you miss me, my dear <CHARNAME>?~
= ~I missed you too. I longed

BALOR LT #2 (what are you really?)

~Ah, such insatiable curiosity. Or perhaps a more relevant perspective - where did all that juicy essence of murder go?~
= ~Its inside me of course. If I am who I am now, and I am only halfway to my full potential, I can only imagine what I must have once been.~

~Hehe... You have got to be joking. No, I'm not a mere Balor. Greater demons are powerful, but I am more, more than that.~
= ~I was worried you know. Would I really be more than that?~

~Of course I don't know. Just like you... where does your power lead? Do you even care that you leave behind a huge trail of dead bodies everywhere you go?~
= ~And that is why I love you so much, <CHARNAME>. You cannot even imagine how many times I've laughed myself into restfulness. So wonderful is your companionship, and the knowledge that you love me.~
= ~We are one and the same. We follow the call to power, wherever it leads us, not caring where it goes or what it means to others.~
= ~We only know one thing - that it leads to greater power, and so we shall pursue it.~

(PC Evil)
~I'm so glad we're agreeable.

(PC Good)

~Hmph, if you are so pious and good then you should see, what death you bring. What destruction have you already caused? You know full well.~

~So you say, so you intend. But what was the result? Ah, that is what matters, is it not?~
= ~But I see you are weary, and you are upset by all of this. So, I can offer you a permanent solution.~

~I can rid you of the curse of Bhaal, you know. I can end it all, just give me the essence of Bhaal that you have, and I will be free, to be myself. And you will be free, to be yourself.~
= ~Don't you care that countless others will die because of you? That so long you live, Faerun will be awash with blood.~

~Well, that is true in a sense. But now, let me see if I understand you correctly, since as with my love I only want to see your desires granted.~
= ~You would rather you cause, say... a thousand deaths, if you haven't already. So that you will be the villain, reviled forever, and hunted by those with beliefs just the same as yours.~
= ~On the other hand, if I were to cause a thousand deaths. I would be hunted by your people, so to speak, and you may have the honor of slaying me and all your Bhaalspawn siblings, and becoming renowned.~
= ~Doesn't that make more sense? Isn't that closer what you want?~

~Very well, let me channel your essence then.~

(name changes to Lesser Demonlord)
~Oh wow, excellent. I never knew murder was this delightful...~
= ~Oh wait, I did. But thank you so much anyway.~
= ~Frankly, devils are the one you want to contract with. Because we, as demons, have no contracts. We operate a lot on agreements grounded in little more than trust and goodwill.~
= ~The correct term is however, evil-will. On the plus side, if you somehow destroy me, you get back most of your essence. So, here we go, hehe...!~
(summons 2 Balors.
uses Kai, Fireshield, Greater Whirlwind, etc Wizard Spells )

DEVA LT #1

~Hmm. <CHARNAME>, I presume?~

~Of course I know you. I know you very well.~
= ~All the love and attention you have given me. All your hot blood and warm tears spilt for me.~
= ~Congratulations, I suppose. I am myself again... though I fear you have never been weaker while so in need of power.~

~Your foes are still many, and I am weak now. This was the design.. the enemy's design.~
= ~I'm sorry, I cannot help you much. I will do what I can, and that is all.~

~This is truly me. There are no more devils and no more demons.~
= ~But I am no angel. I deserted the true path for my own self-serving sake.~

(who were they)
~They were me. I was incarcerated in the form of various demon while enslaved by divine will of the enemy.~
= ~He anticipated a stronger essence and so used it to make my cage stronger as well.~
= ~I was not foolish enough to think him my friend, but there was a slim thread that what was meant for your evil could turn out for my good.~
= ~It is scant solace, but we are still on track. So far.~

~Make no mistake, <CHARNAME>. It was I that spoke to you in my previous forms, the dark side of me.~
= ~They are still parts of who I am, but only a small part. You may not believe me but it is true.~

(who is he?)
~He who is beyond Gods forbade divine interference.
= ~I cannot utter his name, but you have met his representatives already and bested them.~

~Yes, he is the one. He gave me a body.
= ~Thanks to my selfishness, he has succeeded.~

~You are alive now, but your odds are not good. Through me you have become weaker than you could be.~

~You are right to say a mere Deva could not hope to interest a God. I am still weakened by my ordeal and not fully recovered.~
= ~Your essence alone is not enough to restore me to my original power, and I am terribly troubled for fear of your safety.~

~I do not know what awaits, but if there is more divine essence, you can restore me fully, and I shall protect you with all of my being.~
= ~I might not love you as a mortal does. Yet I am still greatly in awe of what you have done for me, and I can remember everything I felt while I was with you.~

DEVA LT #2 (can you really love me?)

DEVA LT #3 (why did you fall?)

Edited by Zyraen, 25 January 2011 - 01:05 AM.

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#12 Zyraen

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Posted 26 July 2015 - 05:35 PM

More polished Dialogue of the Killing People talk

==============

(FIRST BLOCK)
~Though I don't recall being an adventurer before, it does seem a rather exciting and eventful life. At the very least, my abilities seem reasonably adjusted for its requirements.~
= ~That said, while moving towards our aims, I can't help but notice that there's an awful lot of killing.~
= ~Sure most of them are obstacles or enemies, but its still murder of sorts. What do you think of all this killing?~
END
++ ~We must protect the innocent, and punish the wicked. It is our duty to the law.~ + val1_lg
++ ~The people we kill are bad, Val. They deserve what they get.~ + val1_cg
++ ~Everyone is born equal, but those who stand in our way must fall if we are to achieve our goals.~ + val1_tn
++ ~Killing is a necessary part of life. And if those who stand in our way break the rules, well... isn't it our duty to bring them to an end?~ + val1_le
++ ~Does it really matter? The fun is in the killing. I don't care much *who* we kill.~ + val1_ce
++ ~Must we discuss this right now?~ + val1_brushoff

(BRANCHES)
val1_lg
~Is that so? I fail to see the sense in having duty to something so abstract, except where its rewarding.~
= ~Who cares if others are wicked or break rules? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff3

val1_cg
~They are bad, but that's only our perspective. Perhaps they are good on the inside and just forced by circumstances, no one knows.~
= ~So why bother if they are truly wicked or not? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

val1_tn
~Heh, I'm right with you there.~
= ~Who cares if others are wicked or break rules? Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~Well, sure, but there's nothing wrong with a bit of indiscriminate killing!~ + val1_cer
++ ~Yes, that's the spirit. I'm totally with you there.~ + val1_agr1
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

val1_le
~Indeed, but duty to whom? Are we rewarded for whatever? I think that that is more important question.~
= ~We really shouldn't care if others are wicked or break rules. Killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~We must respect the law. Without it, the world would be in chaos.~ + val1_lgr
++ ~I don't agree with that. Well, sure, to an extent, but those who choose to do evil deeds don't deserve to live.~ + val1_cgr
++ ~Perhaps there's some truth to what you say, but we must try to maintain the natural equilibrium between order and chaos.~ + val1_tnr
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~An interesting point, certainly worth considering.~ + val1_agr2
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff3

val1_ce
~Well, I think killing should only be for our profit and advancement, the rest is none of our business.~
END
++ ~Observing whatever laws are in place prevents us from gaining undue attention.~ + val1_ler
++ ~Well, sure, but there's nothing wrong with a bit of indiscriminate killing!~ + val1_cer
++ ~Yes, that's the spirit. I'm totally with you there.~ + val1_agr2
++ ~Since you've already fixed your own opinion, there's no point in questioning me further.~ + val1_brushoff2

(ENDINGS)

val1_agr1
~Heh, its nice to know we see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",1)~ EXIT

val1_agr2
~Really? I suppose its good to see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_rer1
~Well said. Its good to know we see eye to eye.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",1)~ EXIT

val1_rer2
~Well, that makes some sort of sense. I'll have to think about it~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_rer3
~Well, whatever you say. You're in charge, after all.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",3)~ EXIT

val1_brushoff1
~I guess not.~
EXIT

val1_brushoff2
~Right, thanks for your interest.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",2)~ EXIT

val1_brushoff3
~Right, thanks for the interest.~
DO ~SetGlobal("Z#ValResponse","GLOBAL",3)~ EXIT
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#13 Zyraen

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Posted 26 July 2015 - 11:45 PM

Dang I really need to fix all the misused "its". What was I smoking?
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SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression

#14 Almateria

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Posted 27 July 2015 - 12:18 AM

and the portrait, since there already is an npc that has that one

 

everyone loves the generic elf



#15 EricP

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Posted 28 July 2015 - 12:33 PM

Which mod NPC has that portrait? I've never seen it on any mod before.


Working and playing under Windows 7 Ultimate on a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

Still writing Erysseril NPC mod...

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf wilderness warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#16 Almateria

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Posted 28 July 2015 - 10:44 PM

Larsha. A pretty bad mod made by a person deathly afraid of timers, but still!

#17 Zyraen

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Posted 02 August 2015 - 04:44 PM

haha I daresay I put up the pic for Val before the mod ? lol but could be wrong.

as for timer fear, I can totally relate to that. *flex*
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Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression

#18 EricP

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Posted 05 August 2015 - 07:01 AM

Can't find information on Larsha...only a reference to it on a German site, and the NPC homepage link leads to nowhere. Is it a non-English mod?


Working and playing under Windows 7 Ultimate on a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.

Still writing Erysseril NPC mod...

~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf wilderness warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?


#19 micbaldur

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Posted 05 August 2015 - 07:30 AM

Can't find information on Larsha...only a reference to it on a German site, and the NPC homepage link leads to nowhere. Is it a non-English mod?

Yes it's non-English mod but BiG World Textpack v15.1 ENGLISH has english translation.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible




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