--biff-get crash
#1 -Ghreyfain-
Posted 14 September 2002 - 11:32 AM
Weidu --game "c:\games\bg2" --biff-get .*\.wav --out BGIIWAVs --log BGItoBGII.txt
It gets to... hmm, I forget which BIFF it gets to, but it crashes after extracting a bunch of files.
I also get this error when extracting WEDs from BGI. It cuts out after extracting AR0603.wed. The command I was using is this:
weidu --game "c:\games\baldurs gate" --biff-get .*\.wed --out BGIWEDs --log BGItoBGII.txt
Is there any other info I can get for you? I need to go to work right now, but later.
#2
Posted 14 September 2002 - 12:37 PM
#3 -Ghreyfain-
Posted 14 September 2002 - 09:15 PM
...
[c:\games\baldurs gate/data\AREA110A.bif] 1704460 bytes, 15 file entries
[bgibams/AR0601.WED] 4648 bytes, created from [c:\games\baldurs gate/data\AREA110A.bif]
[bgibams/AR0602.WED] 3506 bytes, created from [c:\games\baldurs gate/data\AREA110A.bif]
[bgibams/AR0603.WED] 2988 bytes, created from [c:\games\baldurs gate/data\AREA110A.bif]
And that's it. I got a "This program has performed an illegal operation" message, and it closed. Granted, I did have winamp and trillian and a bunch of other programs open, so perhaps that's it. I'll do it again (with those programs closed) right now so I can give you a better report...
#4 -Ghreyfain-
Posted 14 September 2002 - 09:25 PM
WeiDU gives errors when trying to extract WAVs from the AREAxxxx.BIFs, because they're in the bg2\CDX folders, not bg2\data.
Oh, and the error just popped up.
"Weidu has caused an error in WEIDU.EXE.
Weidu will now close.
blah blah"
Upon checking the error log, I see no indication of any error report (aside from the ones mentioned above).
As you can see, it cuts out suddenly.
"...
[BGIIWAVs/FESTH01.WAV] 23082 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]
[BGIIWAVs/FESTH02.WAV] 30334 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]
[BGIIWAVs/FESTH03.WAV] 18890 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]
[BGIIWAVs/FESTH04.WAV] 19182 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]
[BGIIWAVs/FESTH05.WAV] 4945 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]
[BGIIWAVs/FESTH06.WAV] 5627 bytes, created from [c:\games\bg2/data\NPCHd0So.bif]"
#5 -Ghreyfain-
Posted 14 September 2002 - 09:26 PM
ERROR: BIFF [c:\games\bg2/data\AREA030A.bif] cannot be loaded
#6 -Ghreyfain-
Posted 15 September 2002 - 11:49 AM
When I use AR10.*\.wed (and AR11, AR12...) it works just fine.
But still, if you could add support for compressed BIFs, that'd be cool, since I have a tonne of BGII stuff to export, too.
#7
Posted 22 September 2002 - 11:30 AM
If you can get one other person to vote for compression support *and* you can send me a matching KEY and BIFF file where compression is actually used so that I can test it, then I will work on compression support.
#8
Posted 22 September 2002 - 12:10 PM
Send 'im the files Ghrey.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#9 -Ghreyfain-
Posted 25 September 2002 - 02:11 AM
weidu.exe --biff-get ar0500.tis
I get this error:
ERROR: BIFF [C:\Games\BG2/data\AREA0500.bif] cannot be loaded
Unix.Unix_error(20, "stat", "C:\\Games\\BG2/data\\Area0500.bif")
#10 -Ghreyfain-
Posted 25 September 2002 - 02:15 AM
There are, however, still these two bugs (messed up TISes when extracted & non-extraction of ...\cd*\data\Area*.bif) are still at large.
#11
Posted 26 September 2002 - 01:21 PM
If you want me to fix this CD path thing, please send chitin.key, baldur.ini, CDx\some.bif and some file you want to extract to me (i.e., everything I need to reproduce the problem locally in a contained environment) and I will work on it.
#12
Posted 26 September 2002 - 01:34 PM
Let me know if it works for you.