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Qwinn is retire?


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#1 prowler

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Posted 23 January 2011 - 09:50 AM

Qwinn is retire?

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Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon, Arcanecoast.ru, Aerie.ru


#2 MajorTomSawyer

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Posted 23 January 2011 - 10:30 AM

No, no, Mr Quinn no here.



Major Tom Sawyer

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

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#3 Kaeloree

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Posted 23 January 2011 - 12:33 PM

Qwinn's just busy. Don't worry about it. :)

#4 -Felipe-

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Posted 23 January 2011 - 12:55 PM

i'm worried too, after all it's something around 6 months with no news... :/

#5 Kaeloree

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Posted 23 January 2011 - 12:57 PM

And? People often disappear for months at a time, unfortunately. You get used to it. :)

Qwinn's mods are relatively complete as they are, with extremely few bugs. I'm not worried.

#6 Archmage Silver

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Posted 23 January 2011 - 01:05 PM

I'm not 100% sure about this, but I think he's working these days. As some of you may recall, he started his various mods to add them to his portfolio as examples of what he can get done.

#7 -paulo-

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Posted 23 January 2011 - 03:05 PM

I don't like how the fixpack was left crashing for some people. I know some are resolution mod changes related, but at least one use of assembly manages to crash wine reliably whenever resting occurs (this does not occur with the original game).

Of course, i'm biased, since i'm using linux very satisfactorily (i have most windows games working - about 45 or so).

#8 Shaitan

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Posted 23 January 2011 - 07:43 PM

I don't like how the fixpack was left crashing for some people. I know some are resolution mod changes related, but at least one use of assembly manages to crash wine reliably whenever resting occurs (this does not occur with the original game).

Of course, i'm biased, since i'm using linux very satisfactorily (i have most windows games working - about 45 or so).

I'm sure you can volunteer at G3 to help with/fix that issue.

#9 MajorTomSawyer

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Posted 23 January 2011 - 08:42 PM

I have been known to vanish for a year or so at a time.

If you have not made mods, you might not understand. Mod making is a very painful process (to me). You spend hours testing new stuff in the game, and playing with the tools to make things. After a while you get to where you can't stand to even look at the game and have to walk away from it.

Now, some modders are not this way, but some are.

Perhaps Quinn just needed a break because his mods list is rather lengthy and he has made quite a few.

He did almost quit once due to some issues, and posted about it. Because of that, it makes sense to me that he would have posted about retiring had that been what he did.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us


#10 the bigg

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Posted 24 January 2011 - 01:14 AM

He was attacked for his Dragon Age Fixpack, so he might've ragequitted over that (similar to how he ragequitted two years ago about being mocked for signing all his posts with Qwinn).

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#11 MajorTomSawyer

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Posted 24 January 2011 - 09:54 AM

He was attacked for his Dragon Age Fixpack, so he might've ragequitted over that (similar to how he ragequitted two years ago about being mocked for signing all his posts with Qwinn).


I suspect if that was he case he would have made a big deal about quitting like he started to over the Quinn bit.

"A good pipe and tobacco will allow you to endure fools, boobs, nitwits, most bosses, angry spouses, (well, maybe not angry spouses), incompetents, slings and arrows, broadsides and people who cut in front of you after you've waited 15 minutes in highway construction zones, and most of life's little problems." - Ted's Pipe Shop

Completed:
Alex Macintosh (PC) - Project Lead. - (Updated to version five - 2/17/10)
Baldur's Goth - Maintainer/Head of the various expansions. (Updated on 02/07/2010)
Hubelpot the Vegetable Merchant - Writer & Quest input.
Summon Bhaalspawn NPC (PC) - Project Lead. - (Updated to version three - 2/17/10)
The MTS Crappack - Project Lead. (Updated to version three - 2/17/10)
Johnathan NPC conversion for BGT - Project lead.
Taim NPC English Conversion - Project Lead - (Updated to 1.2 on 11/01/2007)

In Progress:
Shyhinworunto Chende NPC - Project Lead (Beta updated to version two! 11/12/2007)

Webmaster of Gaming Nerds Я Us


#12 -paulo-

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Posted 31 January 2011 - 04:42 PM


I don't like how the fixpack was left crashing for some people. I know some are resolution mod changes related, but at least one use of assembly manages to crash wine reliably whenever resting occurs (this does not occur with the original game).

Of course, i'm biased, since i'm using linux very satisfactorily (i have most windows games working - about 45 or so).

I'm sure you can volunteer at G3 to help with/fix that issue.


Why G3? More assembly hackers there? I'm willing, but the problem cause is suspected (i didn't verify it because i have the wrong gcc version to avoid it here, and i don't really know how to configure the configure options to do it anyway). It's probably GCC compiled wine ABI SSE2 inputs and outputs alignment problems.

This reports the bug on wine:
http://bugs.winehq.o...ug.cgi?id=23522

This talks about the suspected cause:
http://bugs.winehq.o...ug.cgi?id=22316
If you follow the link you can see the original gcc report on a link there.

Notice that the code that expresses this bug on wine/gcc wasn't in the original game, but added by the fixpack mod

#13 -paulo-

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Posted 31 January 2011 - 04:50 PM

Also, i'm aware that moaning about a gcc stupidity here is not very helpful. but it is what i have :)

#14 -paulo-

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Posted 31 January 2011 - 10:32 PM

I just confirmed it: compiling wine with gcc 4.5.1 and the option -mstackrealign fixes the bug. Now i'm going to just try to compile without the option and see if the bug reappears (just to be sure it is not another thing that 4.5 fixed).

#15 -paulo-

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Posted 31 January 2011 - 10:57 PM

Halt there! I just compiled with gcc 4.5 and without the option (make clean between of course). It still worked (the repositories wine crashes).

So now i'm self compiling with gcc 4.4 to see if compiling without optimizations makes a difference to the repository wine. If it doesn't, just the new gcc 4.5 (and when wine repos start using it) will be enough to fix this (and the problem should be another weird ASM thing than the SSE alignment bug)

#16 -paulo-

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Posted 31 January 2011 - 11:06 PM

It still works with gcc 4.4 compiled wine :/

but it doesn't with the repositories wine.

Time to bust out the optimizations to try to reproduce i guess, and then if i can reproduce it try to reproduce it on gcc 4.5 and THEN try to compile the same optimization level with mstackrealign

#17 Gumby

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Posted 01 February 2011 - 06:43 AM

He was attacked for his Dragon Age Fixpack,


Whoa, when did that happen? :huh:

#18 the bigg

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Posted 01 February 2011 - 06:50 AM

Last July. Somebody published a punctual bug fix for an issue in Zevran's dialogue, and she got very angry about the fact that Qwinnn's DA Fixpack independently corrected the same bug, thus obsoleting her mod without giving credit in the readme.

To the other posters: I'm so glad to see that the people at GNU still have their heads firmly up their collective asses when it comes to backwards compatibility. Of course, exe hacks use dirty coding techniques to save space, so it's natural that changes to compile options can break stuff.

Edited by the bigg, 01 February 2011 - 06:58 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#19 -paulo-

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Posted 01 February 2011 - 08:31 AM

Ok, resuming:
CC="gcc-4.4 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O0" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O0" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -mstackrealign -O0"
./configure --verbose --disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.4 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O3" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(crashes)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O3" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(crashes)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -mstackrealign -O3"
./configure --verbose --disable-tests && make depend -j 3 && make -j 3

(crashes)


So the new mstackrealign option doesn't solve it and it is a bug associated to
the optimization level.

#20 -paulo-

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Posted 01 February 2011 - 08:42 AM

Ok, resuming:
CC="gcc-4.4 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O0" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O0" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -mstackrealign -O0"
./configure --verbose --disable-tests && make depend -j 3 && make -j 3

(works)

make clean

CC="gcc-4.4 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O3" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(crashes)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -O3" ./configure --verbose
--disable-tests && make depend -j 3 && make -j 3

(crashes)

make clean

CC="gcc-4.5 -m32" LDFLFLAGS="-L./lib32" CFLAGS="-g -mstackrealign -O3"
./configure --verbose --disable-tests && make depend -j 3 && make -j 3

(crashes)


So the new mstackrealign option doesn't solve it and it is a bug associated to
the optimization level.