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Bug: Nephele repeating dialogue


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#1 -Guest-

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Posted 13 February 2011 - 07:50 AM

First of all thx for another cleric and a halfling. I really appreciate more content for "neglected races" like dwarfes, gnomes and halflings.

But unfortunate I have the following problem: One dialogue between Nephele and Nalia will be repeated over and over. Is the dialogue were Nalia complaints about the medicine Nephele made for her cold.

#2 cmorgan

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Posted 13 February 2011 - 10:21 AM

DO ~ActionOverride("Nalia",SetGlobal("LK#NepheleNalia","LOCALS",1)) ActionOverride("Nephele",SetGlobal("LK#NepheleNalia","LOCALS",1)) SetGlobalTimer("LK#NepheleNalia_potion","GLOBAL",ONE_DAY)~
- K'aeloree, you may need to reset this to a global, or just trigger it out of one script -
BLK#NEP starting the dialog means that just SetGlobal("LK#NepheleNalia","LOCALS",1) should work, or GLOBAL if you want nalia to pick up on it (.bcs will need that change too. I know, I know - in testing it may have worked, but I know from days of fighting with/messing about trying to find alternatives to adding more GLOBALs to the game how flaky relying on both this and referring to a LOCALS being set in the same dialog even after 1.5 states is).

-guest-, to stop this from happening right now in your game, set that global by highlighting her, opening CLUAConsole, and typing in

CLUAConsole:SetGlobal("LK#NepheleNalia","LOCALS",1)

It should work to stop it cycling - you will want to manually set the same LOCALS to 2 for the follow up, and close it with 3 after it is done.

#3 Kaeloree

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Posted 13 February 2011 - 12:40 PM

Heh, yeah. I've just changed it to GLOBAL--I'll wait a week or so to see if there are any other bugs that have been found and release a new version. :)

-Guest-, cmorgan is spot on--just make sure you have Nephele selected when you set the variable. I hope you enjoy the rest of the mod!

#4 -Guest-

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Posted 14 February 2011 - 09:37 AM

Thx for the quick reply. I tried it but it doesnīt seem to work. I selected Nephele, opened the console and copy and pasted the command but the but the dialogue continued to loop.

Mhm Iīm not experienced with the CluaConsole maybe a mistake on my side. Is there another way to solve this? Can I set a Global Variable with shadowkeeper?

#5 Kaeloree

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Posted 14 February 2011 - 01:36 PM

Unfortunately no, because Nephele uses LOCALS variables.

Did you try selecting Nephele and putting in CLUAConsole:SetGlobal("LK#NepheleNalia","LOCALS",3) ? Do the same with Nalia, and see if that helps.

If not, we can fix it, but probably not simply on your side. I'll have to make a small minimod that will change the variable just as a temporary solution so you can keep playing. Just let me know and I'll sort it out. :)

#6 Wisp

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Posted 14 February 2011 - 01:52 PM

You need to actually hold your cursor over the character. Selecting the character is not the same thing.

#7 Kaeloree

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Posted 14 February 2011 - 02:09 PM

Ahh ^ try that. I knew I'd done it before, that must have been how. Thanks, Wisp! :)

#8 -Guest-

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Posted 15 February 2011 - 07:24 AM

Thx again. After holding the cursor over Nalia and "moving" the local to 3 the dialogue stoped. Strange though Nalia keeps walking to Nephele and turning to her as if she wants to speak with her. So I tried kicking one out and let her join again afterwards. It didnīt work. So I will simply go on without Nalia for the moment.

#9 -Guest-

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Posted 09 August 2013 - 05:21 PM

I have the same problem as above.  I have tried all of the above solutions and none of them work!  I kicked out Nephele but Nalia started the conversation again!  The only way I got out of this loop was to ctrl-y'd Nephele, but I really like this character (Nalia and Auren are in a relationship and I want to see where it goes).  Is there any other solution?

It's hard to belive this problem hasn't been mentioned again since 2011.  Am I missing something? 



#10 Kaeloree

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Posted 10 August 2013 - 04:32 AM

Guest, would you be able to send your savegame to kae(at)spellholdstudios(dot)net -- the issue above has been fixed for some time, as far as I can tell, so it'd be very helpful in determining what the problem is. :)