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Hidden Kits + BGT Weidu + TDD + Worldmap


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#1 -Illustair-

-Illustair-
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Posted 19 February 2011 - 06:57 AM

How well will this mod work when added after BGT-weidu and The Darkest Day? I'm seriously interested in these so-called hidden kits, all of which are mage-oriented.

#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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Posted 19 February 2011 - 08:30 AM

How well will this mod work when added after BGT-weidu and The Darkest Day? I'm seriously interested in these so-called hidden kits, all of which are mage-oriented.

It should work with every one of those... as long as you install the latest versions and the G3 BG2Fixpack... in this order:
The ToB patch,
BG2Fixpack,
TDD(the worldmap mods folder should be extracted to the game folder, at least in one of the past versions),
BGT-WeiDU
Hidden kits
Worldmap mod.
Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
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#3 -Illustair-

-Illustair-
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Posted 19 February 2011 - 04:11 PM

Your dedication to help other people here is admirable, thanks Jarno.

It wouldn't ruin the game should I install this after Worldmap mod I hope as there are no additional locations involved. I'm more than willing to start all over again for this mod and the Level 1 NPCs mod.

#4 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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Posted 24 February 2011 - 02:22 AM

It wouldn't ruin the game should I install this after Worldmap mod I hope as there are no additional locations involved.

No it shouldn't, as the two mods change different files... I really don't actually have a reason for the above order(except the few needed ones).

And you are welcome... I try to help others, so I would have someone to help me if I run into problems, later, and helping people actually helps me too.

Edited by Jarno Mikkola, 24 February 2011 - 02:24 AM.

Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
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I am afraid of nothing.




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