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Work in progress: 3d modeling


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#1 al17

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Posted 24 February 2011 - 03:39 AM

I know very few people are still interested in this mod, but I decided to finish it and a "work in progess" topic could be somehow useful, maybe just for me.



RTT will count one main quest and at least three big side quests.


The main quest will take place in Trademeet, Candlekeep and it will finish in Murann.

The first big side quest will be in a castle.

The second one will be an old Ad&d PnP Ravenloft module "Night of the walking dead". It can be found here: http://www.wizards.c...files/notwd.pdf

The third one will be another old famous adventure "White Plume Mountain" ( http://www.wizards.c...nd/oa/20051207a )



I spent the last 70 days working exclusively on 3d modeling and the result is:


Trademeet: 100%
Main quest before leaving Trademeet: 0%
Main quest after leaving Trademeet: 0%
Big quest (castle): 100%
Big quest (Night of the walking dead): 80% -> 85% -> DONE
Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65% -> 80% -> 95%
Medium and mini-quests (all together): 95%

I can say I'm near 60% -> 65%


Two examples:



Posted Image
White Plume Moutain

Posted Image
White Plume Moutain

Edited by al17, 25 March 2011 - 03:50 PM.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#2 Chevalier

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    Knight of the Realms

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Posted 24 February 2011 - 04:42 AM

I am looking forward to this mod when you get it finished.

I Ride for the King!


a.k.a. Chev


#3 al17

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Posted 27 February 2011 - 04:43 PM

Big quest (White Plume Mountain): 0% -> 25% -> 50%

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#4 al17

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Posted 11 March 2011 - 04:48 PM

Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65%

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#5 al17

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Posted 21 March 2011 - 04:57 PM

White Plume Moutain dungeon is ready, I only need two-three days to render it (too many lights and water).

However, I decided to add a forest area you need to explore to enter the dungeon and so White Plume Moutain is only 80%.


Example:


Posted Image
White Plume Moutain

Edited by al17, 21 March 2011 - 05:01 PM.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#6 phordicus

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Posted 21 March 2011 - 10:20 PM

WPM was a little munchkinny, iirc. i'm interested in how you'll do the canoe ambush :)
Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#7 al17

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Posted 25 March 2011 - 03:49 PM

Big quest (White Plume Mountain): 0% -> 25% -> 50% -> 65% -> 80 -> 95%


A screenshot of the new WPM forest area.

Posted Image

Edited by al17, 25 March 2011 - 03:50 PM.

rtt14ban5bv.jpg

Return To Trademeet (http://rtteng.altervista.org), my mod for Baldur's Gate 2. Try it! ;)


#8 -eyvindr-

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Posted 03 January 2012 - 11:45 AM

Is this mod still a work in progress? It would be such a pity if it was abandoned! :(

#9 Anomaly

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Posted 29 January 2013 - 03:52 AM

I am also interested. The new areas are stunning!
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.