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Area Conversion Messed Up


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#1 LonerAoshi

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Posted 24 February 2011 - 03:29 PM

Basically, the Dark Horizons mod creates a new trigger for entry to a house in Central Baldur's Gate (AR7700, AR0700 in the original unmodified game). Entering the house (CM0750) causes no problems, but when you try to exit, it crashes. I had a look at the logs and the areas, and it turns out that the exit from CM0750 is still pointing at AR0700 instead of AR7700.

Attached are the WeiDU logs, ToBEx logs, and the areas themselves.

Apologies if this should be in the BGT forum or somewhere else.

EDIT: Also, I managed to fix it using Near Infinity, so just letting people know about the problem, really.

Attached Files


Edited by LonerAoshi, 24 February 2011 - 05:37 PM.


#2 Miloch

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Posted 24 February 2011 - 06:10 PM

Might want to post this on chosenofmystra.net or whatever site hosts Dark Horizons.

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#3 LonerAoshi

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Posted 24 February 2011 - 06:20 PM

Might want to post this on chosenofmystra.net or whatever site hosts Dark Horizons.

Gotcha, sorry for posting here. Mods might want to delete this if it shouldn't be here.

#4 Solaufein

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Posted 25 February 2011 - 12:45 AM

Recent version fixes that. It was referencing a TUTU area.
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Her locks were as yellow as gold
Her skin was white as leprosy.
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Who thicks man's blood with cold.

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#5 LonerAoshi

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Posted 25 February 2011 - 01:07 AM

Recent version fixes that. It was referencing a TUTU area.

Er, I'm running v2.05 for BGT. I'm 99% sure that's the latest version...

EDIT: In any case, I posted on the mod's forum over at TeamBG.

Edited by LonerAoshi, 25 February 2011 - 01:07 AM.


#6 Jarno Mikkola

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Posted 25 February 2011 - 03:17 AM

Recent version fixes that. It was referencing a TUTU area.

I'm running v2.05 for BGT. I'm 99% sure that's the latest version...

What Solafein was refering to is just that the bug was there because the mod itself was coded to use the Tutu value instead of the BGT value in the referense. And now it's corrected. And sinse he is updating the mod, it will be his update that makes...

Edited by Jarno Mikkola, 25 February 2011 - 03:27 AM.

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#7 LonerAoshi

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Posted 25 February 2011 - 04:27 AM

Recent version fixes that. It was referencing a TUTU area.

I'm running v2.05 for BGT. I'm 99% sure that's the latest version...

What Solafein was refering to is just that the bug was there because the mod itself was coded to use the Tutu value instead of the BGT value in the referense. And now it's corrected. And sinse he is updating the mod, it will be his update that makes...

Yeah, I know. I looked at the changelog for v2.05, and I saw that. What I'm saying is that despite whatever changes were made, I'm using v2.05 and what I described still happens. Check my WeiDU log and the CM0750 I attached. There is definitely still a problem.

EDIT: Actually, looking at the discussion on the TeamBG forums, I think whatever fix was done there just pointed CM0750 at the original area of vanilla BG1 (ie AR0700) instead of the BGT area (AR7700).

Edited by LonerAoshi, 25 February 2011 - 04:50 AM.


#8 Solaufein

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Posted 27 February 2011 - 12:39 PM

Someone who knows BGT and the coding will have to figure it out. According to the code it should go to the BGT area.

From TP2
/* New and altered areas */
//COPY ~DarkHorizons\areas~ ~override~
COPY ~DarkHorizons\areas\CM0750.are~ ~override~
REPLACE_TEXTUALLY ~FW0700~ ~%AR2%~


From BGT TPA
OUTER_SPRINT "AR2" "AR7700"

Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#9 Miloch

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Posted 27 February 2011 - 02:14 PM

What the OP seems to be saying is the area reference points to AR0700 so replacing FW0700 does no good. I guess BGT should change AR0700 to AR7700 and the Tutu version should change it from AR0700 to FW0700.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle