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Hlondeth - Stuck at maze under House Extaminos


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#1 Nix

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Posted 27 February 2011 - 05:55 PM

In the basement of the yuan-ti house where the Secession quest takes place, there is that maze level that party members have to traverse individually (area CB3667). I can't seem to progress far in this level before hitting a wall and none of the doors will open. Is this level broken, or do I just need to try harder?

#2 -maximus-

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Posted 28 February 2011 - 10:19 AM

In the basement of the yuan-ti house where the Secession quest takes place, there is that maze level that party members have to traverse individually (area CB3667). I can't seem to progress far in this level before hitting a wall and none of the doors will open. Is this level broken, or do I just need to try harder?




I had the same problem last year with the maze of the gnome. Once one character made it most of the way through before the doors stayed locked. In the end after many tries I gave up and just used cntr-j to move to the exit. Its in the top right corner of the map. Move a character there, then go through the door, repeating for each character. They have to go to the last room one by one or will be bumped back to the level with the golems. You then will have a nice suprise waiting for you! Although the loot was not as great as expected compared to other big foes, it was still a good fight.

#3 Nix

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Posted 01 March 2011 - 07:38 PM

Thanks, maximus. I've managed to face down the final foe in the past by using MoveToArea to get the entire party to the last level. Your way works as well. I was wondering if the maze level had been fixed in the latest version - I guess it hasn't.

#4 Hoppy

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Posted 17 March 2011 - 01:34 PM

I haven't figured this out yet as there are combinations of doors that open and I would have to examine things with a fine tooth comb to see which door does not open correctly. When I do another update I hope to have this workable but the ctrl+j is a beauty since there are no problems with the area.
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#5 Nix

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Posted 26 June 2011 - 10:41 PM

Perhaps one option would be to throw open all the doors and make it into a normal dungeon level? I mean, I love the idea of the maze, but not if it's going to cause so much headache for you in trying to debug it!