Finished or not?
#1 -Grand Poobah-
Posted 01 June 2011 - 10:33 AM
#2
Posted 01 June 2011 - 01:07 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#3 -Grand Poobah-
Posted 01 June 2011 - 06:23 PM
#4
Posted 02 June 2011 - 12:05 AM
Given that I can't do anything about the BoS exploit, I'm going to take a look at changing the Geltarath dialog to turn the Ravenhair part into an effective sidequest. A big sidequest though....
-Y-
Edited by Yovaneth, 02 June 2011 - 12:13 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#5 -Grand Poobah-
Posted 02 June 2011 - 06:36 AM
#6
Posted 02 June 2011 - 07:16 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#7 -Mateusz-
Posted 19 August 2011 - 06:46 AM
I started playing with version 1.0 then updated it to 1.1 and later to 1.2 and I also finished main quest and talked to Elminster without meeting Ceinwen (only once this "ex-harper guy" mentioned her). My character probably drinked oil of speed in the caves, so he reached the key for tanari.
Bugs I had:
- no ceinwen ravenhair quest
- travel to and from west gov district lasts for 8 hours (inside athkatla)
- when the Porthpentyrch was restored I entered the dwarf's maze and when I stepped out of it, the village was abandoned again (i guess the exit leads to old map)
- some dialogue bugs with pashan ex:
http://i51.tinypic.com/x2p69v.jpg
http://i54.tinypic.com/oicaas.jpg
-to much crowd in some places, it was hard to get to some buildings (but it wasn't impossible)
http://i56.tinypic.com/33y5f0w.jpg
#8
Posted 19 August 2011 - 10:07 AM
The crowd problem in Govt. West has been fixed in patch 1.1 but if you'd already been there (which I guess you had) then you wouldn't see the fix as the unpatched area is already in your savegames.
Oil of Speed would bypass the entire Ceinwen quest and sub-quests. Patch 1.1 made this 'official'.
We know about the travel time problem but it's currently unfixable.
Can you post a savegame with Porthpentyrch restored please? Before you do that, please remove from the party any non-Bioware NPCs, otherwise I won't be able to run it.
Thank you for the bug reports.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#9
Posted 19 August 2011 - 10:34 AM
Ups i forgot mention this. It happen to me also while i was explored retored Portpentyrch. When i came out from caves i also end up at old Portpentyrch.Can you post a savegame with Porthpentyrch restored please? Before you do that, please remove from the party any non-Bioware NPCs, otherwise I won't be able to run it.
Thank you for the bug reports.
-Y-
This ain't only mod with same problem but that discussion doesn't belong here.
Sorry.
Edited by micbaldur, 19 August 2011 - 10:35 AM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#10
Posted 19 August 2011 - 04:45 PM
I also realised that you could only speak to Pashun once, which was not my intention. That's been fixed too. I'll release another patch when the old/new Porthpentyrch cave exit problem is fixed.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11
Posted 19 August 2011 - 04:56 PM
Do you need save from that cave thing at Portpentyrch. I'm playing now and i have archive saves.I've found and fixed the problem with Pashan's dialog - not my fault, for once! For some reason Weidu was ignoring the final line of each dialog block ('That's all I want to know for now') and adding the dialog Exit command to whichever line was the previous line in the block. In addition, it was reversing the 'Tiger's Eye' response lines. Complete crud and no apparent reason for it. I fixed it by making the dialog exit the first line in each block - dunno why that worked, but it did.
I also realised that you could only speak to Pashun once, which was not my intention. That's been fixed too. I'll release another patch when the old/new Porthpentyrch cave exit problem is fixed.
-Y-
Update:
While experimenting this cave thing i noticed that it remains old YS1000.ARE. Everytime time i travel to Portpentyrch i end up YS1000.ARE not YS1001.ARE. If i don't visit the cave then i works ok afterwards.
Edited by micbaldur, 19 August 2011 - 05:09 PM.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#12
Posted 20 August 2011 - 02:47 AM
-Y-
Edited by Yovaneth, 20 August 2011 - 02:48 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#13
Posted 27 October 2012 - 11:54 AM
/Z
#14
Posted 27 October 2012 - 12:28 PM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn