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#81 Emardon Lareous

Emardon Lareous
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Posted 26 December 2017 - 09:54 PM

Some positive news, the 261 opcode seems to have been fixed in bgee 2.5 so now the clerics are refreshing!

I was able to get the "even if not successful" running by removing the +6 from ~timer1 + 6~ for each level. If the +6 is a safety feature maybe you can add +6 to each of the variables using OUTER_SET before applying the opcode to each spell? 

#82 DrAzTiK

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Posted 06 September 2018 - 03:20 AM

Is this mod fully compatible with BG1 EE or BG2EE ?

#83 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

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Posted 06 September 2018 - 03:36 AM

BG1EE, BG2EE, SOD, EET, IWDEE and PSEE... as they use the same engine.

If what Emardon Lareous wrote is correct.


I had intended to release a fixed version... that had also at long last and waited innate spells component. But I just never got to releasing it. And there was other trouble. But that's besides the point. I'll see if I can try to do á release soon. To finally get it over.

Ouh, and the component install types are different as well, and somewhat more modern code. Yeah it just took 7 years. :devil:


The +6 is there to avoid instant refrest effect which might actually disable the feature, from splls that take longer than a second to cast. The intended usage is to have longer than 100 second timers, not almost instantanious. Also take in the fact that this affects all the enemies as well. So Liches with instantanoiusly refreshing Time Stop spells is a particular consern. But that requires a quite much of unreasonable unhinge on the installers part.

Edited by The Imp, 06 September 2018 - 03:46 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.

#84 DrAzTiK

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Posted 06 September 2018 - 03:10 PM

It would be wonderfull to have a fixed version.


In my BG EE current game, iiSpellSystemAdjustements is not working corrreclty.