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#81 Emardon Lareous

Emardon Lareous
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Posted 26 December 2017 - 09:54 PM

Some positive news, the 261 opcode seems to have been fixed in bgee 2.5 so now the clerics are refreshing!

I was able to get the "even if not successful" running by removing the +6 from ~timer1 + 6~ for each level. If the +6 is a safety feature maybe you can add +6 to each of the variables using OUTER_SET before applying the opcode to each spell? 

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