Where is Fabio in Part 1?
#1 -Hanyabull-
Posted 23 August 2011 - 10:08 PM
Let me also say, this is one of the best mods I have ever played. It was completely bug free for me, which is something I am not used to seeing playing a modded game. (Although if I cannot find Fabio, that is probably a bug, lol)
Any help with this matter will be greatly appreciated.
#2
Posted 24 August 2011 - 08:19 AM
#3 -Hanyabull-
Posted 24 August 2011 - 06:31 PM
Fabio is in an Inn there in Restonford (I can't think of the name, but it's the one on the same side as Peltar's house).
Hmm... maybe I have a bug after all. I checked both Inns and nothing.
Does he not show up if I complete part 1? Currently, all I need to do is talk to Peltar and get teleported back. I assume I'm doing something wrong since the entire part 1 was bug free for me except for this.
Any help will be greatly appreciated.
#4
Posted 25 August 2011 - 04:48 AM
#5 -Hanyabull-
Posted 25 August 2011 - 05:16 PM
I've just double checked ... he's in the Tavern of the West Wind, in the right hand corner (towards the rear wall). You should meet him pretty much any time you go in there (during part one), else he puts in an appearance just as Peltar teleports you back to the temple of Lathander.
Ah. Then I suppose I have found my first bug. Strange that Fabio never appeared for me throughout all of Part 1, yet everything else worked perfectly (or so I assume, I accomplished every quest mentioned in these forums). In fact, I only remembered to look for him because he appeared right as I was leaving like you mentioned.
Oh well. I probably wouldn't have invited him the party anyway (I am full~), and would have probably just ended up killing and looting his body. No big deal I suppose. I just hope this won't break Part 2 for me.
Thanks for the help!
#6
Posted 26 August 2011 - 07:03 AM
#7 -wise grimwald-
Posted 28 May 2012 - 08:20 PM
However the game was very buggy.
When I installed the new worldmap, all the bugs went except that Fabio disappeared.
No problem as far as was concerned, but this bit of information might help in de-bugging.