I'm using BGT and there are two mods, BG1NPC project and BGT Tweaks, that allow the player to gain access to Cloakwood immediately. I installed the former to have access to everything except the mines to pick up Coran early, however I cannot figure out which area leads to a transition to the first Cloakwood area. I installed Worldmap 9 beta 3 using the revised travel times and haven't had luck finding it right out of Candlekeep. So my question is does the revised or original travel times recognize either of the components that allow early Cloakwood access?
Cloakwood access with BGT
Started by onerous, Sep 22 2011 09:26 AM
2 replies to this topic
#1
Posted 22 September 2011 - 09:26 AM
#2
Posted 22 September 2011 - 09:50 AM
In the original BG1 game, the area that lead to the Cloakwoods was the Friendly Arm Inns map exiting the West, the Corion/Sarevok Ambush site blocks the entry towards North for a reason or another.however I cannot figure out which area leads to a transition to the first Cloakwood area.
So try that.
Edited by Jarno Mikkola, 22 September 2011 - 09:51 AM.
Deactivated account. The user today is known as The Imp.
#3
Posted 22 September 2011 - 10:00 AM
No, I'm pretty sure that's currently nuked by all versions of the Worldmap mod. I'll see what I can do.So my question is does the revised or original travel times recognize either of the components that allow early Cloakwood access?
But you should upgrade to beta 5 and then use the saved-game converter. There's a nasty bug in beta 3 - revised.
Edited by Wisp, 22 September 2011 - 10:01 AM.