Jump to content


Photo

Experience Question


  • Please log in to reply
3 replies to this topic

#1 nicksta

nicksta
  • Member
  • 9 posts

Posted 03 October 2011 - 09:43 AM

Hey, I could be wrong in thinking, but has the experience gains and such changed with the Big World Project? If so, is there anyway I can turn it off? It takes way too long for someone like me (impatient :)) to level up. Thanks.

#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 04 October 2011 - 03:16 AM

...but has the experience gains and such changed with the Big World Project?

The walls have ears.
But the answer to your question is not particularly, in most aspects.
The BiG World compilation packs today install a lot of mods that alter the gained experience amounts, because there is no good canonical role on how the XP giving should go. Why ? Cause the BGII give XP from opening locked doors, disarming traps and learning spells, unlike the BG1 did. There is also the balance factor...

So it all depends on what mods you install.

Deactivated account. The user today is known as The Imp.


#3 -agris-

-agris-
  • Guest

Posted 06 October 2011 - 06:07 PM

For some reason, the BWP Guide recommends the installation of almost all XP adjusting mods resulting in redundant cuts to things like lockpicking / spell learning / trap disarming XP. Personally, I found TURAMBAR_FIXES_TWEAKS had the kind of exponential increase in spell / trap / lock XP that was balanced.

That combined with
~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%: v6 BWP Fix
~SETUP-BP-BALANCER.TP2~ #0 #27 // Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
provides a balanced XP field for me (but I'm not running any HUGE mods, biggest being Drizzt & Bone Hill).

#4 Fouinto

Fouinto
  • Member
  • 458 posts

Posted 07 October 2011 - 03:32 AM

For some reason, the BWP Guide recommends the installation of almost all XP adjusting mods resulting in redundant cuts to things like lockpicking / spell learning / trap disarming XP.

Hi,

It HIGHLY depends on the mods you choose, the number of mods you choose and the difficulty level you want (decreasing XP is a way to increase difficulty).
There is no perfect settings for every one.

Edit : Moreover, it only adds difficulty in the beginning of the adventure, and mods like BGSpawn will automatically tune down difficulty if you level up slowly.

Edited by Fouinto, 07 October 2011 - 03:35 AM.