Neverwinter MMORPG
#21
Posted 09 September 2010 - 06:41 AM
Jack Emmert Interview [German, English] @ OnlineWelten
Jack Emmert Interview [French] @ JeuxVideo [Google Translation]
#22
Posted 11 September 2010 - 12:47 PM
Jack Emmert Interview @ GameBanshee
That's it for me, I'll pass. Thanks and goodbye Cryptic.Will our characters be saved locally or will they be on a closed server? If you choose to go the latter route, how do you intend to deal with player-created content that offers much greater experience and loot rewards than you'd like players to have access to?
Jack: Everything is on the server; you need to be online to play. There?s no offline play whatsoever.
#23
Posted 11 September 2010 - 05:51 PM
Pleh. To paraphrase what I said earlier: OMG(WTF) = MMORPG. Maybe just without the first "M" (massive) in the latter there if they play their cards right.That's it for me, I'll pass. Thanks and goodbye Cryptic.Jack: Everything is on the server; you need to be online to play. There’s no offline play whatsoever.
Edited by Miloch, 11 September 2010 - 05:51 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#24
Posted 11 September 2010 - 08:18 PM
Ditto.News:
Jack Emmert Interview @ GameBansheeThat's it for me, I'll pass. Thanks and goodbye Cryptic.Will our characters be saved locally or will they be on a closed server? If you choose to go the latter route, how do you intend to deal with player-created content that offers much greater experience and loot rewards than you'd like players to have access to?
Jack: Everything is on the server; you need to be online to play. There?s no offline play whatsoever.
I'm actually glad that he was upfront about this information and didn't prevaricate like so many game companies do.
Thanks for the info.
#25
Posted 12 September 2010 - 09:26 AM
#27
Posted 12 September 2010 - 12:10 PM
Yeah, and it's being published by Square Enix.For real?
No problem. Sadly, this probably means that we won't see Obsidian developing NWN3, but hey, they're developing Dungeon Siege 3!
Ugh.
Dungeon Siege 3 @ Wikipedia
#28
Posted 12 September 2010 - 10:58 PM
Check out my gaming oriented Youtube channel >>> https://www.youtube....er/viceiceman85
#29
Posted 13 September 2010 - 04:39 AM
#30
Posted 13 September 2010 - 04:53 AM
No single player campaign?! How can they even call it NWN...I know online play was big at least for the first...not sure about the 2nd...but man no single player campaign is pretty much epic fail!
Depends on how powerful the user-generated content abilities are. In theory, there's nothing stopping us creating single-player adventures that link together. In practice, it's probably going to be a puny UGC system that just assembles pre-made building blocks in not terribly interesting combinations.
MMOs are my other love, but Cryptic have dropped the ball badly on their last two releases. They're not a AAA company no matter how much they claim to be, so the chances of getting content generation capabilities of a level that the folks of this forum would be content with are minimal. UGC in an MMO is fraught with hurdles anyway, regarding balance, preventing copyrighted or grotesque content,quality-control, and outright abuse.
Edited by Arkenor, 13 September 2010 - 04:58 AM.
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.
#31
Posted 13 September 2010 - 01:46 PM
Having promiscuous games with multiple partners, all whilst experimenting with hallucinogenic substances, I think.It's all about playing with friends or random people these days y'know.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#32
Posted 18 September 2010 - 03:46 AM
How... original. And he's saying that it's going to be like DA, just better and with more features? Now there's a lie for you."Ultimately it will be your judgement, but certainly that's what we're aiming for. This is an online RPG; a co-op Dragon Age with a touch of Oblivion's exploration. That is definitely our goal.
#33
Posted 09 June 2011 - 05:29 AM
Edit: There's a short trailer available.
Edited by Archmage Silver, 09 June 2011 - 05:30 AM.
#35
Posted 13 June 2011 - 03:20 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#36
Posted 13 June 2011 - 05:51 AM
#37
Posted 16 August 2011 - 07:16 AM
#38
Posted 08 September 2011 - 03:19 PM
- Cryptic's Neverwinter Map was used as a basis for the official WotC map of Neverwinter so it should be fairly close to accurate in layout to tabletop.
- 4th Edition ruleset
- Spellplague is an important factor in the main plot
- Brag: Some of the best traps you'll ever see in a game
- Neverwinter City is persistent
- Dungeons will mostly be instanced
- Henchmen will be in the game and can be used to make up your party if you're solo, some of these will be lore characters.
- Online all the time
- No Shards/separate servers, worldwide single server
- Cryptic has the ability to allow users to create their own persistent worlds, this won't be at launch but is being talked about
#39
Posted 05 October 2011 - 11:34 PM
"(...) Neverwinter is shifting from the co-operative multiplayer game that was announced last year and into full-fledged, free-to-play MMO territory. In fact, it's shifting towards the action end of the MMO spectrum."
I don't think this is a good news. We don't need another action MMO. I liked what they were doing before, cause it was something new and original.
W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE
Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA