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Slow Game Play


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#1 -Wingte-

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Posted 26 October 2011 - 04:24 PM

My system: XP Home SP3
Intel Atom CPU N270 @ 1.6Ghz
1.6Ghz .99 GB of RAM
Math CoProcessor

Big World Standard Installation playing in TCP/IP Multiplayer Mode.

Problem: Characters do the Cha Cha.. 3 slow steps forward, stop and wiggle, then 3 slow steps forward. If I use the straight line formation, they look like a conga line. Even my Wolf Familiar joins the dance. Fortunately, all the bad guys are similarly afflicted.

Starting setup was 1280X960 32bit
300mb Cache
AI options Frame Rate 30 , Enhanced Pathfinding, 400000 Path Search Nodes

I switched to 800X600 16 bit also 50% transparency
500mb Cache

Some improvement. From almost unplayable to barely playable. 4 plus minutes to cross a map with minor obstructions. Was almost 6 minutes.

Trinketing with the AI options seems like what I need to do, but even lowering the Path Search Nodes to 4000 makes no difference.

Don't know it is related or not,, but the tool tip is very sluggish. Like for selection a character, have to hold it over the character, click and then wait a 3 count.

#2 i30817

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Posted 26 October 2011 - 06:31 PM

Did you use gen biffing? I suggest it.

#3 Jarno Mikkola

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Posted 26 October 2011 - 09:59 PM

Big World Standard Installation playing in TCP/IP Multiplayer Mode.

Have you tried the single player mode ?
You can copy the saves from the "mpsave" folder to the "save" folder and play the game from the single player interface...
As some of the slowdown can come from the networks trying to compensate the games lag, which the Generalized_Biffing mod could help to solve, along with all the other helps on this list.

Uuh, and there's no standard "Standard" installation of the BWP, so the WeiDU.log's content would help some to suggest good things, and not ask the same old "Did you install ???" questions... so open the file with Notepad and copy paste the files info to a post, in spoiler tags if you so want... like these:
[spoiler]text[/spoiler]

Edited by Jarno Mikkola, 26 October 2011 - 10:04 PM.

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#4 -Wingte-

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Posted 27 October 2011 - 04:27 AM

Big World Standard Installation playing in TCP/IP Multiplayer Mode.

Have you tried the single player mode ?
You can copy the saves from the "mpsave" folder to the "save" folder and play the game from the single player interface...
As some of the slowdown can come from the networks trying to compensate the games lag, which the Generalized_Biffing mod could help to solve, along with all the other helps on this list.

Uuh, and there's no standard "Standard" installation of the BWP, so the WeiDU.log's content would help some to suggest good things, and not ask the same old "Did you install ???" questions... so open the file with Notepad and copy paste the files info to a post, in spoiler tags if you so want... like these:
[spoiler]text[/spoiler]


I am playing on a single computer. Why would there be network lags?

I like playing in the Multi-player mode because it allows me to have some control over the placement of characters in the game save file. This lets me start with 2 or 3 created characters and when I get ready to add an NPC to do a specific quest, I can save the game, export the extra character(s) I created, delete them during a reload, reform party/add the NPC, save and reload and import my created characters back into the group in the positions I want them to default to when I enter a new area.

In singleplayer mode, if I use the reform party to remove one of my created characters, they are gone forever and I can't add them back in during the load of a saved game.

Keeps me from having Minsc at the middle/back of the group (#4 or 5 slot behind my Sorceress, my Bard, and Imoen, since none of them make good front line characters) and have to wait for everyone else to move out of the way so he can use the boots of speed to rush the spell caster when I bust into the Bandit Camp headquarters tent. Lets me get Brawen in the default #3 slot so she can do what she does best. Bash bad guys with Bassilus' Hammer or send a group of undead to the back of the bandit group to harass that archer. This also lets Daynahier default to the back of my group because I keep her in the last save slot.


When I ran the BW Setup I was offered 5 installation options. "minimal" "Recommended" "Standard" "Tactical" and "Expert". The minimal and standard options are not mentioned in the BW FAQ.

I chose "Standard" since the description said it would include all known compatible mods.

I will look for and post the "log files" and run that "Biffing" thing.

#5 i30817

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Posted 27 October 2011 - 05:25 AM

You're going to be shocked

1) you can drag and drop members of your team in the column in the right side - this changes the order.
2) Npcs are only "gone forever" if your reputation is outside their good-evil axis tolerance, if you wait to long in that range with them in the party (depending on tweak), or if you neglect their quests.

For instance, Jaheira, being neutral will be pissed at you if you try to make her leave when you have 20 reputation, but if you make Khalid leave, he'll stay put (and take Jaheira with him, since they're a pair).
Edwin, being moron-evil, will wait if you to dump him in evil-neutral ranges. Garrick, being a fucking liar, presents himself as a good char while being neutral, so if you are "too good" he'll leave when you dump him at 20 rep or less than 6 (or something).


This applies to almost all npcs (except Imoen i guess). If you have the mod that makes them wait at inn's, it's even better, since you can then talk to them and tell to "go wait at feldepost" or something).

Basically, please read the manual if it's the first time you play (and what are you doing with a megamod if it is i wonder).


Wow, major reading fail. So you want to keep multiple multiplayer chars.

Looks like a mod waiting to happen.

Edited by i30817, 27 October 2011 - 06:00 AM.


#6 Jarno Mikkola

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Posted 27 October 2011 - 06:12 AM

Wow, major reading fail. So you want to keep multiple multiplayer chars.

What would it matter ? As you can copy the saves from the one directory to the another, there's no need to use the multiplayer game during the actual real game, just in the start... as the party's positions can be rearranged like you said...

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#7 i30817

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Posted 27 October 2011 - 06:26 AM

He apparently wants to be able to remove multiplayer pc chars without them disappearing, to get enough slots to do npc quests.

The reordering thing maybe is he not knowing that he can drag and drop, right.
Or maybe i'm mistaken again.

Text is confusing.

#8 -Wingte-

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Posted 27 October 2011 - 04:25 PM

He apparently wants to be able to remove multiplayer pc chars without them disappearing, to get enough slots to do npc quests.

The reordering thing maybe is he not knowing that he can drag and drop, right.
Or maybe i'm mistaken again.

Text is confusing.


Here is an experiment for you to do..

Create a party using whatever method you choose.
Save the game.
Reload and do he drag and drop rearrangement.
Enter a building.
PAUSE and look at the order of the characters as they first get in the building.
They will NOT be in the drag and drop order..
They will be in the same order they were added to the party.
Even if you drag and drop them and save the game they will still enter buildings and other areas in the order they were added to the party.

With the mod(s) that keep the NPCs from walking away or otherwise disappearing immediately, you can now permanently reorder the NPC's using the REFORM PARTY. But,, characters you created disappear and there is no way to put them back in the party in single player mode.

Yes, as someone pointed out,, you can completely exit the game. Move the save game files from single player folder to multi player folder. Start the game in multi and put the created characters in the open spots. Then save the game and completely exit. Move the Multi game to the single player folder and restart the game in single player do the Reform of an NPC".

Now, if you are doing a major realignment with 3 created characters and 3 NPC's, it would take a minimum of 2 and probably 3 start-ups and shut downs and file transfers to get the party permanently in a default order that puts Minsc, in #2, Brawen (or maybe Fitch now that I have met her)in #3, A created character like a Bard in #4, Imoen (or perhaps your own created Dwarf Cleric/thief) in #5 and Daynahier in #6.

Simply staying in multi-player saves a lot of time. All I have to do is a couple saves and reloads.

I know, Some of you maybe able to simply hack the game to make this happen. I am a player, not a hacker and this was my solution to the problem of having Minsc and Brawen trapped behind my protagonist and Imeon every time I entered a building where I was immediately attacked.

Never before have I had slow game play while in single computer multi-player mode. I have had it in multiple computer multi-player and solved most of it with the AI setting in the configuration.

#9 -Wingte-

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Posted 27 October 2011 - 04:32 PM

This is going to be a BIG post. Not sure why I would want to spoiler it but I will.

This is what I think is the WeiDU.log

Spoiler


#10 -Wingte-

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Posted 27 October 2011 - 04:49 PM

I have been asked twice now I think to post the Big World DEBug file. 16756 KB.

Crashes NotePad and MSWorks.

Someone walk me through how to do this please..

Thanks

#11 -Wingte-

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Posted 27 October 2011 - 05:24 PM

I have been asked twice now I think to post the Big World DEBug file. 16756 KB.

Crashes NotePad and MSWorks.

Someone walk me through how to do this please..

Thanks

Can't imagine I should paste in 16756KB to the forum. Here is the Big World Debug Summary

S U M M A R Y
ÍÍÍÍÍÍÍÍÍÍÍÍÍ


You have done the following settings:
Game: entire BWP with BG1 and BG2
Version: Standard without Tactic
Mod Deselection: no mods deselected
AI Selection: test BP plus SCS
Rule System: 3rd edition D&D rules and Full Plate rule system
Language: english only
Language: english only
Widescreen-Mod: not selected
Some of the selected mods include adult content!

#12 -Wingte-

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Posted 27 October 2011 - 05:32 PM

Did you use gen biffing? I suggest it.


Searches on "gen biffing" "general biffing" and biffing and got nothing.

I assume it is some kind of debug or clean up program but not sure.

#13 -Wingte-

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Posted 27 October 2011 - 06:39 PM

Big World Standard Installation playing in TCP/IP Multiplayer Mode.

Have you tried the single player mode ?


OK. I tried it. Made absolutely no difference in the movement of the characters or the lag in the tool tip. Still got the conga line.. Still have to do a 3 count after a click on something to make sure it will actually happen.

#14 Jarno Mikkola

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Posted 27 October 2011 - 09:40 PM

Did you use gen biffing? I suggest it.

Searches on "gen biffing" "general biffing" and biffing and got nothing.

I assume it is some kind of debug or clean up program but not sure.

It's the Generalized Biffing mod, this one. It should be installed by the BWS/BWP by default...

~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

It is installed...

Here is an experiment for you to do..

Create a party using whatever method you choose.
Save the game.
Reload and do he drag and drop rearrangement.
Enter a building.
PAUSE and look at the order of the characters as they first get in the building.
They will NOT be in the drag and drop order..
They will be in the same order they were added to the party.
Even if you drag and drop them and save the game they will still enter buildings and other areas in the order they were added to the party.

Actually they will be in the rearranged positions... unless you save and then load and then move to the new area... as loading the save in the multiplayer game resets the party positions/arrangement... :P

I have been asked twice now I think to post the Big World DEBug file. 16756 KB.

Crashes NotePad and MSWorks.

Someone walk me through how to do this please..

That's a rather large file... if you put it in a .zip archive, the size will drop dramatically, 100 fold perhaps... so...

Edited by Jarno Mikkola, 27 October 2011 - 10:01 PM.

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#15 -Wingte-

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Posted 28 October 2011 - 07:12 AM

Actually they will be in the rearranged positions... unless you save and then load and then move to the new area... as loading the save in the multiplayer game resets the party positions/arrangement... :P


Just tried it.

Loaded the game.
Did the drag and drop rearrangement.
Chose the 2 parrallel lines marching formation.
Entered a building.
Paused.
They were lined up in the correct party formation,, BUT immediately inside the door the characters were in the order they were added to the party. Doesn't matter if I do this in single player or multiplayer.

YES when I clicked a spot for the party to walk to, they rearranged themselves into the drag and drop order. BUT THIS is not the issue. The issue is the positions immediately inside the door when entering a building like the spider house, or the Blushing Mermaid, or the Bandit Camp main tent, where the characters need to immediately be in the correct positions to fight instead of the random positions that resulted from when the character was added to the party.


This should get split off to a seperate thread from the slow play issue. That is more important to me than the character position because my solution of playing in multiplayer mode solves it while the drag and drop solution doesn't.

So far playing single player didn't solve the slow play.

#16 Jarno Mikkola

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Posted 28 October 2011 - 01:19 PM

...

You understood the party setting wrong.. you can switch the characters relative positions by dragging and dropping the pictures on the right side of the interface... it has nothing to do with the party formation, the 6 dots where the characters go to by default when you move them as a group. :doh: :P

Edited by Jarno Mikkola, 28 October 2011 - 01:20 PM.

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#17 Jarno Mikkola

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Posted 28 October 2011 - 01:24 PM

the slow play issue

Have yo tried all these, especially putting the Ambient sounds off ?
Copy paste the baldur.ini's content... open the file with Notepad...

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#18 i30817

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Posted 28 October 2011 - 03:22 PM

Jesus.

2. Put the ambient sounds off from the BGConfig.exe, as some of the areas might have no ambient sounds and so the game tries to start them many time continuously, and so looses processing power. So the baldur.ini should have these:

Low Mem Sounds 1=0
Low Mem Sounds 2=1


Looks like a TobEx candidate.

#19 -Wingte-

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Posted 28 October 2011 - 08:05 PM

...

You understood the party setting wrong.. you can switch the characters relative positions by dragging and dropping the pictures on the right side of the interface... it has nothing to do with the party formation, the 6 dots where the characters go to by default when you move them as a group. :doh: :P


I did not misunderstand the drag and drop..

I set a specific party formation so I could have a reference point to be able to tell where the characters were at after they had been drug and dropped.. So I could see if they stayed in those positions immediately after going through a door into a building.


THEY DO NOT STAY IN THE DRAG AND DROP POSITIONS..

Immediately inside the door where a Mage or Sorcerer protagonist really needs a big strong fighter right next to them they will be in the positions that correspond to the order they were added to the party. Normally this will mean that immediately inside the door it will be Imeon next to you in the #2 formation position where Tazog can kill one or both of you in his first attack round instead of Minsc even though you did a drag and drop party re-order on the left side of the screen and put Minsc in the #1 position and your Mage in the #5 or 6 position. If you took Jahira and Kahlid they will default to the #3 and #4 spots and Minsc will end up in #5.

Because of the mods that keep the NPC's from running off or disappearing this default order can be changed using the REFORM PARTY option in the Character Record screen. But player generated characters created as part of a multiplayer game and then the save game moved to a single player game will dissapear when you try to do the Reform Party.

Do the test I suggested.

#20 Jarno Mikkola

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Posted 28 October 2011 - 10:06 PM

...

Let's set pictures so they tell the story...

The normal view altered only by a few mods:
Posted Image
This has nothing to do with the party formation interface:
Posted Image
But everything to do with the Character picture interface:
Posted Image
The only thing you need to do is "pick up the picture", a part of it takes the yellow color to indicate it. And drop it in the place you want to to be in the party position. End result...
Posted Image
This will translate into the relative change in th party positions after you move to a new area and even in the current area as one of the 5 party formations is where the characters home into, unless you set the multiplayer game so the characters are moved back to what ever order they were in the save or it MIGHT freaks out...

Edited by Jarno Mikkola, 28 October 2011 - 10:13 PM.

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