The "Weapon Changes" component in Item Revisions v3 relies on macro that automatically updates items' descriptions in accordance with changes applied to ITMs themselves.
It's essentially impossible to create a perfect code that can deduce bugs and fix them, so later I've added the debugging feature to the original code, that reports files with descriptions not matching the header, i.e. 2d4+3 for a sword that in truth deals 1d8+3.
Another lesser problem is that there're special items here and there that intentionally do not follow base rules, so they have to be accounted for manually.
So, after some thought I figured it will be much more productive for the community if modders check their mods and fix them locally, than me dealing with reports locally in IR's forum. Megamod board looks the best place of all - particularily since mods are often abandoned by authors and maintained/fixpacked by BWP folks. Basically, I'm just posting debugging code distilled from IR's latest update (waiting for G3 to back) that BWP maintainers may find useful for hunting down weapon-related bugs.
The 1st component reports files that have been found mismatching their descriptions.
The 2nd - checks whether ITMs' parameters match the ITM's weapon type plus enchantment.
The output can be found in weapons/debug folder. It's not absolute, but I estimate that it can reveal >95% of issues.
Attached Files
Edited by GeN1e, 12 November 2011 - 02:03 PM.