Eh? 200%?
All posts following that one over at G3 from the bigg answer your question.
10th
Posted 28 November 2011 - 11:03 AM
Posted 28 November 2011 - 01:25 PM
the requirement of 1 to 100 always lead me to believe the values to be in %s with the higher being more likely than the lower.Definitions:
Creature:
Creatures include all objects capable of action. This includes player characters.
Trigger:
A trigger is sent to a creature when a certain event occurs. A trigger includes the knowledge of the cause of the trigger
Condition:
A combination of triggers joined with ands.
Action:
A specified response to a condition. An action requires the knowledge of who (or what) to perform the action upon.
Response:
A combination of actions which will be performed sequentially. It is possible for a response to be interrupted.
Response Set:
A combination of Responses, each with a weighting from 1 to 100. This weighting is used to randomly determine which response is actually executed.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
Posted 28 November 2011 - 01:45 PM
Edited by i30817, 28 November 2011 - 01:59 PM.
Posted 28 November 2011 - 01:59 PM
Edit: was buggyWhat do you think?
Edited by i30817, 29 November 2011 - 02:56 AM.
Posted 28 November 2011 - 02:43 PM
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
Posted 28 November 2011 - 08:49 PM
Edited by i30817, 28 November 2011 - 11:43 PM.
Posted 29 November 2011 - 02:00 AM
Edited by i30817, 29 November 2011 - 02:15 AM.
Posted 29 November 2011 - 02:19 AM
Edited by i30817, 29 November 2011 - 02:37 AM.
Posted 29 November 2011 - 02:37 AM
Edited by i30817, 29 November 2011 - 02:38 AM.
Posted 29 November 2011 - 04:46 PM
not exactly sure what that means as the in game usage of Trigger() takes a number.Triggers listed in this file have their trigger object saved (in memory) and are therefore compatible with the Trigger() trigger.
maybe actor running the script doesn't get stored as the object, hence Myself works whereas LastTrigger does not?This doesn't match:
Allegiance(Myself, PC)//true
CharName("Rothgar",LastTrigger)
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm