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[RESOLVED] Creature refuse to die


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#1 bowbow99

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Posted 10 December 2011 - 04:10 AM

Hi. I got a problem that sometimes I can't kill creature properly.

I started solo sorcerer run with bunch of mods a few days ago. I summoned Giant Spider via Spider Spawn and send it to goblins, but sometimes goblin refuse to die. It seems that this happens only when goblin get killed and poisoned on same attack.
This already dead but still alive goblin is bit strange.
- Status on tooltip says it is "Dead".
- He doesn't have red circle on his foot. I mean circle is not displayed at all, not that is being blue or green.
- Cursor becomes sword when I point him and I can attack him by just clicking as usual. So engine recognize that he is an enemy.
- I (or spider) can't damage him just like he is immune to everything, but there's no "Goblin is immune to.." message. I tried physical attack, Magic Missile, Larloch's Minor Drain, throwing Melf's Minute Meteor, but none of them works.
- He is attacking me (or spider) and do damage as usual.
- Leave him for a while (a few rounds) or Slow Poison on him let him die properly.
Same happened for mephits too.

This is reproducible on BG2:ToB with only TobEx beta0021 core component installed for me, and doesn't happen if "Poison Fix" is disabled in TobExCore.ini.

I've had similar problem on trolls in different installation before. I think I had TobEx beta0020 or 0019 installed on that installation, but not sure. I normally don't use poisoning weapons or spiders so often and there's no particular reason to use such thing for trolls, so this might be unrelated.

Sorry if my Engrish is confusing or inappropriate.

Edited by Ascension64, 10 December 2011 - 02:54 PM.


#2 phordicus

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Posted 10 December 2011 - 05:15 AM

Known issue with poison. Good to have confirmations, though.
Druid Kit Enhancements 1.0 (requires Dispel Magic fix, whether ToBEx's or Taimon's)

#3 bowbow99

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Posted 10 December 2011 - 09:54 AM

Thanks for pointing that its already reported, and sorry for duplicating.
I'll move to that thread.

#4 Ascension64

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Posted 10 December 2011 - 03:20 PM

Uploaded new test version. See if that fully fixes the issue.

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