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[RESOLVED] TobEx 0.23.1 MoveBetweenAreas bug


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#1 Suslik

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Posted 28 January 2012 - 10:13 AM

Problem in-game:
Chloe does not appear in AR0601.

Symptoms:
Chloe, golems and assassins are supposed to be spawned in AR0602.bsc(start dungeon) with a block IF Global("CreatingChloeCR", "GLOBAL", 0).. bla bla bla. After being spawned they are moved to AR0601(weird levitating platforms with mephits and djinni) by ActionOverride("Creature", MoveBetweenAreas("AR0601", ,,,). Somehow just after being spawned in AR0602 these creatures just disappear, and do not appear in AR0601.

If I set value "CreatingChloeCR" to 0 in AR0601, creatures spawn in AR0602 and move to AR0601 correctly. If I set the value in AR0602, creatures spawn and then disappear without moving to AR0602.

Saem shet with Mallaq(djinni in AR0601), who should be spawned the same way.

Why TobEx:
If I replace TobEx.dll 0.23.1 with TobEx.dll 0.20, it works fine(creatures spawn and move from one area to another).

Edited by Ascension64, 28 January 2012 - 02:29 PM.


#2 Suslik

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Posted 28 January 2012 - 01:19 PM

Found cause. "Move Areas Fix" is responsible. Setting it to 0 makes the characters appear. I wonder what's wrong with this.

Edited by Suslik, 28 January 2012 - 01:25 PM.


#3 Ascension64

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Posted 28 January 2012 - 02:28 PM

Thanks, I typo'ed the ResRef Copy so that the target ResRef (which is empty) overwrote the source ResRef (which contains the area to move to).

In future, can you please report all public test release problems in the appropriate thread?

http://www.shsforums...lease-feedback/

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#4 Suslik

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Posted 28 January 2012 - 03:28 PM

Glad to be of assistance.

In future, can you please report all public test release problems in the appropriate thread?

My bad. I have missed the thread, sorry.