- ATION_IF FILE_EXISTS ~Worldmap/map_mods_areas.tbl~ THEN BEGIN
- COPY ~Worldmap/map_mods_areas.tbl~ ~Worldmap~
I've tried to reverse engineer entries to the worldmap from other mods .tp2 files (and, suspiciously, have not yet run across the above snippet of code in them), but not really understanding what's going on is a hinderance. From what I've seen in some of them, it seems as though setting locations for entry to an area (from other specified areas) could (in theory) make said area visitable from any phase of the game (BG1 areas returnable even in TOB).
I'm probably misinterpreting here, so if anyone can point me to a good tutorial on the subject I'll put in a good word with Malar for ya