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Help: BGT 1.14 on Mac OS X 10.6

BGT-Weidu Mac OS X 1.14 Install Troubleshoot

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#61 Ascension64

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Posted 06 April 2012 - 08:14 PM

I've implemented the most recent changes into 1.15 pre-2.
Please test it from https://github.com/A...WeiDU/downloads (there are 2 download buttons: one as zip and one as tar.gz)

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#62 Turambar

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Posted 07 April 2012 - 01:30 AM

Thanks! I will still have to change something (both for Linux and Mac actually - Wisp has told me about a possible problem with some Linux distributions), but I didn't want to go too far away from your version (otherwise, it could become difficult to merge again)

edit: most of that is already in the code; I thought I hadn't uploaded it yet.
I'll check if it works correctly on Linux

Edited by Turambar, 07 April 2012 - 01:33 AM.

Turambar

Currently supporting: DSotSC for BGT, NTotSC - forum

Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

 

Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)

 


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#63 Ascension64

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Posted 07 April 2012 - 02:52 PM

Since no one is telling us how the install goes on OSX install (that is, without use of Wine), I've kept some of the safety features you put in (in case the exectuable gets deleted).
The rest of the changes are almost verbatim save a few things I didn't agree with (like the modifications to the original working intro15f -> soaintro [corrupt intro15f])

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#64 Turambar

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Posted 08 April 2012 - 12:03 AM

IIRC, that modification with intro15f and soaintro required the script from ar0602 to be mofified to also use intro15f.The re
ason why I did that is that it can create problems if the movie folder is in an unconventional place (eg, GOG puts it into data/movie, when the installer does not parse baldur.ini - eg in mac).
Since, from what I've understood, there was no need to duplicate intro15f (which was, then, "killed") to soaintro, a part from preventing the movie to be shown just after selecting "baldur's Gate", before the New game/Load Game/... screen, I deleted intro15f from the executable (just like you did for daynite and niteday), and replaced all occurrencies of soaintro with intro15f in scripts, moreover, all files modified in order to use soaintro instead of intro15f should not be touched any more, and the action which overwrites intro15f with some text must also be removed.

I'll look at that and upload a fix for that soon; I think it's very useful because it saves almost 100 MB and helps compatibility with the number of different installers available.

Turambar

Currently supporting: DSotSC for BGT, NTotSC - forum

Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

 

Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)

 


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#65 GammaLeak

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Posted 13 April 2012 - 05:25 AM

Sorry I've been AWOL for a while. Was there something that I should test still with OSX+Wine? Just let me know. ^_^
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#66 Ascension64

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Posted 13 April 2012 - 06:09 AM

You can test the link in my previous post.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#67 -DuncanIdaho-

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Posted 06 January 2013 - 08:16 PM

I know this is a really old thread but I noticed the first response dealt with opening the baldur.ini file. I am able to play BG2 and BG2 TOB on my 10.5.8 OS X using Wineskin, but I cannot find/open the baldur.ini file to put the cheat code capability in. Can someone help me out with that please? Thank You!



#68 -Guest-

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Posted 13 July 2016 - 10:55 PM

I do also have a question related to running the installer on Mac OS through wine wrapper:

 

There is a problem with running it (and I've seen many other people experiencing it as well), manifesting itself right after I answer the question to "biff resources" - "path not found" is printed and script is halted.

 

I do expect the wine wrapper I'm using is missing some windows utilities, but I can't say which ones.

 

My question is thus: Is there a way to put the setup-BGT into a verbose mode, so I can find which files are missing within the wrapper?

 

Thanks,

T.



#69 subtledoctor

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Posted 14 July 2016 - 10:11 AM

No idea. My suggestion: make a basic BGT install in Windows, then move that to OS X's BG2 WINE package. Then install the rest of your mods there. (You can actually use the OS X version of Weidu to install, and thus use my 'Mac Weidu Launcher,' which is nice.)

If you don't have Windows, get VirtualBox and search for information about "tinyxp" (and then tread carefully)





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