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NPC Voice Question


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#1 -JR-

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Posted 28 February 2012 - 11:45 AM

It's possible to code a character's voiced lines (selection, movement, rare select, etc.) to change after certain variables are met, isn't it? If so, how feasible is it?

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#2 Wisp

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Posted 28 February 2012 - 01:00 PM

You can use the SetPlayerSound action. Have a look at edwin.bcs for an example.

#3 -JR-

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Posted 28 February 2012 - 01:03 PM

Sounds good. Thank you.

Also, would it be possible to assign more voice options than characters usually have, or would that cause trouble? For example, five rare selection options rather than two, etc.

"Education without values, as useful as it is, seems rather to make man a more clever devil." - C.S. Lewis


#4 Wisp

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Posted 28 February 2012 - 02:14 PM

Also, would it be possible to assign more voice options than characters usually have, or would that cause trouble? For example, five rare selection options rather than two, etc.

Creatures have a fixed number of sound slots, so I do not think so (short of some hackish solution where you frequently use SetPlayerSound to cycle through the different sounds).