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IWD in NWN2


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#1 Yovaneth

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Posted 12 March 2012 - 11:29 AM

How on earth did I miss this? (downloading now...)

-Y-

Edited by Yovaneth, 12 March 2012 - 11:30 AM.


#2 Crazee

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Posted 12 March 2012 - 12:28 PM

Have they finished the final chapter then? I've been waiting for this for a long while (played the first chapter a year or so ago, and enjoyed myself immensely). Time to wipe off the dust from the discs, I see.

#3 prowler

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Posted 12 March 2012 - 01:13 PM

A-W-E-S-O-M-E! They finished!! Thanks for link!

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#4 Archmage Silver

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Posted 15 March 2012 - 06:15 PM

Tremendous effort right there. I'm already overloading myself with games and mods that I don't have enough time to play, but what the heck, downloading!

#5 berelinde

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Posted 16 March 2012 - 02:23 AM

Did they include any recruitable NPCs? Love the idea, but I couldn't play it without those.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#6 Yovaneth

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Posted 18 March 2012 - 03:04 AM

No. They're the standard SoZ pickable party, which is a bit of a drag because there isn't a good cleric amongst them. Or is that - yes, they're the standard SoZ pickable party which you can swap in and out during the game. Dammit - make your own mind up :D

-Y-

Edited by Yovaneth, 18 March 2012 - 03:05 AM.


#7 berelinde

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Posted 18 March 2012 - 09:07 AM

Darn. Wish it were easier to get NPCs into NWN2. It's doable (there persistent NPCs out there, so it must be), but the file structure of NWN2 is not coducive to mod-added NPCs.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

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#8 William Imm

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Posted 18 March 2012 - 09:11 AM

(Well, for one, I wish that the PPG IWD NPCs are added...)

Oh, and this is totally awesome, by the way.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#9 berelinde

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Posted 18 March 2012 - 09:27 AM

Modding NWN2 isn't like modding BG2. Or even IWD2. Totally different scripting language, although the big obstacle is the file structure. There is no WeiDU to insert bits of code into the override versions of the various files, so you can only really use one mod at a time... and I'm not sure what effect override files would have on module files. If the IWD-in-NWN2 team was ammenable to it, it would theoretically be possible to insert NPCs into their game, but would pretty much involve redistributing the campaign module. And you'd need somebody who was familiar with NWN2 modding.

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#10 Archmage Silver

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Posted 19 March 2012 - 05:26 PM

Personally I don't mind the lack of mods as such, as I probably will try to finish this once, but return to playing the IE edition afterwards.