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Open beta of version 2


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#1 Wisp

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Posted 29 May 2012 - 03:05 PM

Version 2 of Edwin Romance focuses on 3 areas: (i) consolidating the 3 old installers into a single installer, (ii) including new translations and (iii) fixing bugs.

The whole of the romance, including flirts, is now available as a single mod. Flirts are still a separate component, but the SoA and ToB parts now exists as a single component. ToB is still optional. The installer will automatically do the right thing.

Of translations, the German one has been added and the French and Spanish ones have been updated. All three are complete. Additionally, a Polish translation of the SoA part and a Chinese translation of the SoA and ToB parts have been added. If something has not been added, it is simply because I have not been able to find a copy of it.

Lastly, a fair number of bugs and language problems have been fixed. Most are of minor importance. The one possible exception would be a fix to the ToB part of the flirts. Most of the ToB flirts were previously broken and did not work.

A full change log can be had in the readme, which is included in the mod package.

Upgrading
First off, I would recommend against it. Not because it is unsafe, but because the gains are small and it is potentially labour intensive to get it right.
However, if you feel the need to upgrade you can do so by copying the new mod folder, tp2 file and exe file into your game folder, overwriting any old files. Then start the edwinromance installer. If you want to upgrade the SoA/ToB part you reinstall the first component ("Edwin Romance"). The installer will automatically purge the old ToB component and (re)install the new stuff. If you want to upgrade the flirts you install the flirts component. The installer will automatically purge the old flirts. Note that this can potentially alter your mod order. To be sure your mod order is preserved you need to manually uninstall all mods installed after Edwin Romance, and preferably, Edwin Romance itself, as well. Then reinstall Edwin Romance and any subsequent mods.


The testing of version 2 has reached the point where I think it is ready for a public release. This open beta testing is to make sure that is the case.

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#2 hook71

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Posted 30 May 2012 - 09:55 AM

Thank you for updating the mod! This mod is very well written so it's nice to see it get some love.

#3 Agashi

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Posted 30 May 2012 - 10:54 AM

Definitely! I have been waiting for this a long time, actually, and despaired of ever seeing it happen. Finally I can flirt with Eddie in ToB!

Thank you so much to Wisp, Laufey, Dorotea, and everyone else who brought us players this wonderful mod. :Bow:
"What you just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul." - Billy Madison

#4 IceDragon

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Posted 01 July 2012 - 02:12 PM

Yay! :hug: This is so awesome. I give you much thanks, many hugs and chocolate if you like. lol
"The soul should know whither it is going and whence it came, what is good for it and what is evil, what it seeks and what it avoids, and what is that Reason which distinguishes between the desirable and the undesirable, and thereby tames the madness of our desires and calms the violence of our fears." -Seneca

"How can I live my life if I can't even tell good from evil?" - Fry "Eh, they're both fine choices. Whatever floats your boat." -Bender (Futurama)

Perception equals reality.

#5 Cal Jones

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Posted 02 July 2012 - 01:45 PM

Glad to see some progress - Eddie is one of my favourite romances. What's the ETA on a final version?

#6 Wisp

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Posted 02 July 2012 - 02:42 PM

What's the ETA on a final version?

Probably a month at most.

#7 cmorgan

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Posted 06 July 2012 - 08:42 AM

Great stuff - checking it out now :)

#8 cmorgan

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Posted 06 July 2012 - 11:34 AM

Heh - very cool - but do you have a quick solution to checking for different versions? I have the following:

PRINT ~Checking for Laufey's Edwin Romance...~
/* Aran interjection into Laufey's Edwin Romance */
/* in ERANOMEN.TRA, ERSoA107/edwin/tra/english/ERANOMEN.TRA @3    = ~Logically you couldn't have become anything else. There are only so many professions available for a man with a brain the size of a small pea and the social graces of a mollusc.~ */

/*
ACTION_IF FILE_EXISTS_IN_GAME ~edhair.itm~ THEN BEGIN // Laufey's Edwin - specific item
  OUTER_SET actual_state = (STATE_WHICH_SAYS 3 IN ~ersoa107/edwin/tra/%s/eranomen.tra~ FROM ~BEDWIN~)
  PRINT ~Completed... state is %actual_state%  - moving on.~
    ACTION_IF (NOT (%actual_state% = 0 - 3) AND NOT (%actual_state% = 0 - 2) AND NOT (%actual_state% = 0 - 1)) THEN BEGIN
        <<<<<<<<aranw_aware\dlg\laufeysoa.d
        I_C_T BEDWIN ~%actual_state%~ c-aranedwinanomen1
        == C-ARANB IF ~InParty("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Do you be talkin' about th' size o' his brain, or his....~
        == BEDWIN IF ~InParty("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[EDWIN] Silence, moronic hireling. Even this pile of excrement's lack of sophistication and social manners is preferable to your clumsy common speech.~
        END
        >>>>>>>>
        COMPILE EVALUATE_BUFFER ~aranw_aware\dlg\laufeysoa.d~
    END ELSE BEGIN
    PRINT ~Not installing the Edwin Romance interjection because it returned -3, -2, or -1)~
    END
END
*/
Specifically, i am having troubles messing about with the pathing -

~ersoa107/edwin/tra/%s/eranomen.tra~

..any hints?

#9 Wisp

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Posted 09 July 2012 - 06:19 AM

I can add a marker file, allowing you to do something like
ACTION_IF FILE_EXISTS_IN_GAME EdwinRomanceV2.mrk BEGIN
  OUTER_SET actual_state = (STATE_WHICH_SAYS 3 IN ~edwin/tra/%s/eranomen.tra~ FROM BEDWIN)
END ELSE OUTER_SET actual_state = (STATE_WHICH_SAYS 3 IN ~ersoa107/edwin/tra/%s/eranomen.tra~ FROM ~BEDWIN~)
Would that be satisfactory?

#10 cmorgan

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Posted 09 July 2012 - 10:17 AM

That would be awesome - if that is ok with you, I would appreciate it. I don't recommend wholesale interjections of content into other people's mods, but since this is part of a "how-to" set of posts, it would be cool to have a working example of how interjecting into unknown or variable states in the field.

#11 Wisp

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Posted 10 July 2012 - 09:30 AM

Okay, I have added a marker file by the aforementioned name.

Edited by Wisp, 10 July 2012 - 09:31 AM.