Here's another PnP creature component that's currently being worked on. For now, only the Readme is available, as the actual coding may take a bit longer since my free time is becoming scarcer again. If you find anything out of place in the readme please let me know. It's still a work in progress.
Component Summary
Basically, this component will make sure that all the plant creatures, animals and magical beasts have their proper PnP stats, abilities and behavior. For example, non-aggressive animals (i.e. wolves) will no longer attack the party unless provoked. Also, the movement rates of all animals have been re-examined and will now match the PnP values more accurately (i.e. bears will move at the same speed as humans, wolves and dogs are a bit faster etc). As per PnP, some animals also get special (non-magical) abilities such as Stealth, Sprint and Rake for Cheetahs. Meanwhile, magical beasts such as Ankhegs and Basilisks become a bit more challenging and get their missing PnP stats and abilities back while plant creatures such as Myconids and Shambling Mounds get the appropriate immunities (i.e. poison, disease, bleeding... etc).
Revised spells
This component will also revise the Animal Summoning and Conjure Animals spells. For some reason, these spells were seriously weakened by Bioware in BG2. Bringing the spells closer to their PnP counterparts should makes them much more useful. Also, other spells and items which summon animals or plant creatures (i.e. the Staff of the Woodlands) will be adjusted to ensure that the summons conform to the PnP norms.
Edited by aVENGER, 03 June 2012 - 10:08 AM.