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"PnP Helmed and Battle Horrors" and Doomsayer


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#1 Beleg33

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Posted 28 July 2012 - 06:25 AM

On a BGT install with various other mods, noticed a small problem with the assignment of agbattho script :

Spoiler



DOOMSA.CRE before said component has in order REDBAKE / INITDLG / EMPTY / irrelevants~

After install : REDBAKE / AGBATTHO / INITDLG / irrelevants~

That makes the dialog not trigger until it has used 3 DDs and 5 MMs and the agh timer isn't set anymore after the last DD/MM. The dialog is kind of useless unless some mod(s) added actions through dialog (spawns in my case).

Is it possible to change how that PnP behaviour script is assigned so it uses the empty slot / always goes after initdlg if no empty slot is found?
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#2 Miloch

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Posted 02 August 2012 - 01:06 PM

Apparently I can't post more than a few words at present internet connection capacities but suffice it to say, no this shouldn't be happening, I see how it would tho, will fix, thanks for the report.

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#3 10th

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Posted 03 August 2012 - 07:31 AM

It's still the same bug as before :D

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#4 Beleg33

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Posted 03 August 2012 - 07:45 AM

Hah sorry I failed to search ^^
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