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Translations into English for various mods


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#61 Nightfarer

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Posted 05 March 2013 - 11:21 PM

Jarls BGT Adventure Pack 0.6.1 will be done in a week or so.



#62 Nightfarer

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Posted 07 March 2013 - 09:20 AM

Jarls BGT Adventure Pack 0.6.1 will be done in a week or so.

 

Last four tra files then it's fully done and available for proofreading.

 

Please notice: some tra files were done by Xicloing, some by me for version 0.5 but they're ok with 0.6.1 (already proofread by Xicloing), for some I used some "unused dialogues" already present in vanilla BG1 (quests and stuff not yet implemented in BG1 Unfinished Business) ... only a few tras are "really new".


Edited by Nightfarer, 07 March 2013 - 09:31 AM.


#63 Nightfarer

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Posted 08 March 2013 - 12:38 AM

Um... it took less than I thought... :P

 

Jarls BGT Adventure Pack 0.6.1 done and available for proofreading.

 

Now I'll go back to Elvanshalee.


Edited by Nightfarer, 08 March 2013 - 12:39 AM.


#64 Xicloing

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Posted 08 March 2013 - 11:04 AM

Great work, Nightfarer :clap:

RL stuff took the better part of my time again, so I couldn't contribute anymore.

 

But Jarl's Adventure Pack will sure be a nice addition to the mods available in English.

 

Big thanks.



#65 Nightfarer

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Posted 08 March 2013 - 07:50 PM

Thanks Xicloing.
 
Yup, thanks to you too, for proofreading the 0.5 tra files :new_thumbs:
 
 
Warning to everyone:
 
Yesterday I noticed a fault of mine about AC_Questpack.
I sent Leonardo and mod author a wrong ACQ15000 dialogue file :doh:
 
Once current Textpack English 11.3.2 is extracted (and before installing) please do the following:
 
Edit the ACQ15000.D.patch (to be found inside AC_QUEST folder) this way:
 
Find this block:
 +IF ~Class(PLAYER1,CLERIC_ALL)~ THEN REPLY @40 @40 + 18
+IF ~Class(PLAYER2,CLERIC_ALL)~ THEN REPLY @41 + 18
+IF ~Class(PLAYER3,CLERIC_ALL)~ THEN REPLY @42 + 18
+IF ~Class(PLAYER4,CLERIC_ALL)~ THEN REPLY @43 + 18
+IF ~Class(PLAYER5,CLERIC_ALL)~ THEN REPLY @44 + 18
+IF ~Class(PLAYER6,CLERIC_ALL)~ THEN REPLY @45 + 18
+IF ~Class(PLAYER1,DRUID_ALL)~ THEN REPLY @46 @46 + 18
+IF ~Class(PLAYER2,DRUID_ALL)~ THEN REPLY @47 + 18
+IF ~Class(PLAYER3,DRUID_ALL)~ THEN REPLY @48 + 18
+IF ~Class(PLAYER4,DRUID_ALL)~ THEN REPLY @49 + 18
+IF ~Class(PLAYER5,DRUID_ALL)~ THEN REPLY @50 + 18
+IF ~Class(PLAYER6,DRUID_ALL)~ THEN REPLY @51 + 18
 
and turn it into:
+IF ~Class(PLAYER1,CLERIC_ALL)~ THEN REPLY @40 + 18
+IF ~Class(PLAYER2,CLERIC_ALL)~ THEN REPLY @41 + 18
+IF ~Class(PLAYER3,CLERIC_ALL)~ THEN REPLY @42 + 18
+IF ~Class(PLAYER4,CLERIC_ALL)~ THEN REPLY @43 + 18
+IF ~Class(PLAYER5,CLERIC_ALL)~ THEN REPLY @44 + 18
+IF ~Class(PLAYER6,CLERIC_ALL)~ THEN REPLY @45 + 18
+IF ~Class(PLAYER1,DRUID_ALL)~ THEN REPLY @46 + 18
+IF ~Class(PLAYER2,DRUID_ALL)~ THEN REPLY @47 + 18
+IF ~Class(PLAYER3,DRUID_ALL)~ THEN REPLY @48 + 18
+IF ~Class(PLAYER4,DRUID_ALL)~ THEN REPLY @49 + 18
+IF ~Class(PLAYER5,DRUID_ALL)~ THEN REPLY @50 + 18
+IF ~Class(PLAYER6,DRUID_ALL)~ THEN REPLY @51 + 18
 
Thus... remove the double @40 and @46 refs.
 
Sorry again, a fault of mine (sent the wrong file).


Edited by Nightfarer, 08 March 2013 - 11:08 PM.


#66 Nightfarer

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Posted 10 March 2013 - 10:07 PM

Mods available for proofreading:

 

Huple NPC, Jarls BGT Adventure Pack 0.6.1, Shar-Teel Mod, Thael NPC and Uldar NPC.



#67 Nightfarer

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Posted 13 March 2013 - 08:13 AM

Elvanshalee done and available for proofreading.

 

Next one: Les Exiles de Lunargent.


Edited by Nightfarer, 13 March 2013 - 09:42 AM.


#68 Nightfarer

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Posted 15 March 2013 - 11:32 AM

Les Exiles de Lunargent is under work.

 

The author is also working on a new version, anyway he will also release a multilanguage version of the current release once I send him english tra files (besides integrating into Textpack ENGLISH).

 

@Lollorian

I also advised the author about the creature you were saying (PxYeti in v9.0).


Edited by Nightfarer, 16 March 2013 - 06:54 AM.


#69 Nightfarer

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Posted 17 March 2013 - 09:05 AM

Malthis v2  eng tra files submitted to Leonardo and Jastey.

 

Huple NPC under proofreading.



#70 Nightfarer

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Posted 22 March 2013 - 12:48 AM

Les Exiles de Lunargent (aka Devin) done and available for proofreading.

 

It would be nice someone of French Translation Team "Les d'Oghmatiques" proofread it. ;)

 

 

Mods available for proofreading:

 

Elvanshalee, Jarls BGT Adventure Pack 0.6.1, Les Exiles de Lunargent, Shar-Teel Mod, Thael NPC and Uldar NPC.

 

Currently under proofreading: Avi Maya Project, Er'vonyrah v1.3.2, Gloran, Huple NPC, Larsha NPC, Lester NPC, Vendedor DLAN.

 

 

Next one to be done: Severian de Demerya



#71 Graoumf

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Posted 22 March 2013 - 11:21 AM

Les Exiles de Lunargent (aka Devin) done and available for proofreading.

 

It would be nice someone of French Translation Team "Les d'Oghmatiques" proofread it. ;)

Hi Nightfarer,

 

The d'Oghmatiques proofread their translations from english to french, because we are french.

The proofreading of a translation from french to english should be done by an english native speaker, because the French can't know all the fine details of a foreign language.



#72 Nightfarer

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Posted 22 March 2013 - 11:30 AM

Hello Graoumf.

 

Yes, I guessed that.

 

The idea crossed my mind just for some french sayings and words I'm not sure of.



#73 Xicloing

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Posted 22 March 2013 - 05:06 PM

@ Nightfarer

You still have the files already translated for Severian ?



#74 Nightfarer

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Posted 22 March 2013 - 07:33 PM

You still have the files already translated for Severian ?

 

Hello Xicloing.

 

Yes, I still have them here.

 

But, at the moment, I'm working on new translations made from scratch :)

It wouldn't be too difficult to integrate at a later time with the ones you sent me.

 

There are also two untraified sentences left in the tp2 setup file.



#75 Xicloing

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Posted 22 March 2013 - 08:01 PM

From scratch... why?

Severian is really huge and difficult to translate (much slang, many figurative wordings). Online translation often fails for this one.



#76 Nightfarer

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Posted 22 March 2013 - 08:16 PM

Well, you know... I can speak french :)

 

So, all in all, it's not a big deal :)



#77 Xicloing

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Posted 23 March 2013 - 09:47 AM

I speak French too. That was not the problem.

But I found it was really difficult to catch the mood of the author. And she used really long sentences contrary to most mods.

 

But I don't want to stop you. So I suggest this:

- leave the small files aside in the beginning, you can always proofread my translation or retranslate later;

- go for the 2 big files: the ToB file has not been translated at all; for the main file feel to reuse what you think useful.

 

Good luck !



#78 Nightfarer

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Posted 23 March 2013 - 09:55 AM

Ah... I see :)

 

Yes, this is very true. There are some extremely long sentences.

 

Yup, indeed... already doing that ;)

 

That's for sure... but, as I was saying, I can integrate yours and mine as well.

 

It's just that this way is more easy to keep tracks, to me, lastly :)

 

Mille fois merci :)

 

btw. new BiG World Installpack 11.3.7 and BiG World Textpack ENGLISH 11.3.3 are out.

 

AC_Questpack patch (ACQ15000.D.patch) updated and Malthis v2 added :)


Edited by Nightfarer, 23 March 2013 - 09:56 AM.


#79 Nightfarer

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Posted 24 March 2013 - 06:03 AM

Now... before anyone reports it... I am saying it in advance.  I am already aware. There is a Malthis english tra file not working.

 

dmcapt01 has an extra char at the beginning. Please remove the "E" in front of @0.

 

And since we're already here... in Malt25.tra, entry @0, please add the ">" right after CHARNAME and before the question mark.

 

Already submitted.



#80 Nightfarer

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Posted 27 March 2013 - 07:57 PM

Does it happen someone has the following mods?

 

Rukrakia
YLItems Pack