Jump to content


Photo

Not compatible with GemRB / Widescreen Mod?


  • Please log in to reply
12 replies to this topic

#1 JuliusC

JuliusC
  • Member
  • 3 posts

Posted 21 October 2012 - 04:20 PM

When I first install the Widescreen Mod for GemRB, GhostDog's-PST-UI refuses to install (by saying "Widescreen Mod not detected"). Whereas if I install the Widescreen Mod for the original Infinity Engine, GhostDog's-PST-UI does install fine...

So my question is: is this mod not compatible with Widescreen Mod, GemRB version? I wanted to enable Planescape Torment in higher resolution on my tablet...

#2 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 22 October 2012 - 04:15 AM

I've never used it myself, but it seems you need to install it in "non-GemRB" mode : http://forums.gibber...showtopic=24042

#3 JuliusC

JuliusC
  • Member
  • 3 posts

Posted 22 October 2012 - 06:07 PM

.

Edited by JuliusC, 22 October 2012 - 06:13 PM.


#4 JuliusC

JuliusC
  • Member
  • 3 posts

Posted 23 October 2012 - 05:41 PM

I did some testing:
- if I install Widescreen Mod for Infinity Engine/"non-GemRB" (followed by your PST-UI), my tablet (running the game with GemRB) crashes right after the character screen...
- if I install Widescreen Mod for GemRB (which cannot be followed by your current PST-UI), then my table is able to go past the character screen... but the menu screens are of course still low-resolution (since your mod could not be applied)...

So in case you could adapt your mod so that it can be applied with Widescreen Mod/GemRB, that'd be great...

#5 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 31 October 2012 - 11:25 AM

It's not likely for me to do it. But if the GemRB guys want to adapt it, they're certainly welcome to do it :)

#6 chiv

chiv
  • Member
  • 1 posts

Posted 23 December 2012 - 08:17 AM

Ghostdog, I'm not part of the gemrb team, but I am playtesting gemrb Torment ; May I take your UI graphics and adapt them for a gemrb compatible version? I already had to make a hi-res patch for the ui, so I may as well go the whole hog, and in gemrb it can be done without exe hacking, so a different version would be more user friendly.

#7 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 06 January 2013 - 04:50 AM

Whoops sorry about the late reply. Sure, go ahead chiv.



#8 -chilvence-

-chilvence-
  • Guest

Posted 09 January 2013 - 02:53 AM

Thankyou very much, I'll report back when I have something usable. I have been busy doing a lot of gemrb testing under adverse playing conditions, there is a lot of work to be done  :). I started a status log on the gemrb wiki if anyone is interested in tracking the progress of gemrb with Torment: http://www.gemrb.org...p?id=pst_quests



#9 -Ronsen-

-Ronsen-
  • Guest

Posted 08 March 2013 - 10:00 AM

Hi,

I also would like to play PST with gemrb (linux) and the widescreen mod + ghostdog's ui changes, with some little changes at some tph scripts I have got everything installed. The widescreen (1680x1050) works fine so far but the text is still on the left side instead of centered. Has anyone an idea which scripts I have to modify?

 

Screenshot here: http://www.pic-uploa...enshot.jpg.html

 
 
 


#10 ghostdog

ghostdog
  • Modder
  • 556 posts

Posted 09 March 2013 - 09:50 AM

For all resolutions the dialog box offsets are set from the "exe_patch.tph" under the   "// Dialog :" comment.



#11 -alexskc-

-alexskc-
  • Guest

Posted 21 November 2014 - 09:11 PM

From what I understand, this isn't a problem that can be fixed just by modifying scripts. The offsets are changed by patching the .exe, which isn't really useful for GemRB.



#12 -Torment Fan-

-Torment Fan-
  • Guest

Posted 29 March 2015 - 01:48 PM

This mod is still not working... neither with the gem RB widescreen nor the regular infinity engine mode. It yields this error:

 

Widescreen Mod not detected. You must have Bigg's Widescreen Mod installed...

 

Also, it seems to be calling for the "4 CD version." Is there a 2 CD version of this mod?



#13 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 4792 posts

Posted 29 March 2015 - 02:33 PM

Also, it seems to be calling for the "4 CD version." Is there a 2 CD version of this mod?

Well, here's the checks it does, the CD version comes from:

COPY ~Torment.exe~ ~Torment.exe~
SET fail = 0
READ_SHORT 0x00293a96 ~offset_0x00293a96~
PATCH_IF (~offset_0x00293a96~ = 20992) THEN BEGIN
PATCH_PRINT ~4CD version~

READ_SHORT "0x432300" Xnew
READ_SHORT "0x432307" Ynew

SET CDver = 4

END

ELSE BEGIN
READ_SHORT 0x00289ad6 ~offset_0x00289ad6~
PATCH_IF (~offset_0x00289ad6~ = 20992) THEN BEGIN
PATCH_PRINT ~Chinese 4CD version~

READ_SHORT "0x425640" Xnew
READ_SHORT "0x425647" Ynew

SET CDver = 5

END

ELSE BEGIN
READ_SHORT 0x0056da27 ~offset_0x0056da27~
PATCH_IF (~offset_0x0056da27~ = 20992) THEN BEGIN
PATCH_PRINT ~2CD version~

READ_SHORT "0x432f60" Xnew
READ_SHORT "0x432f67" Ynew

SET CDver = 2

END ELSE BEGIN
SET fail = 1 
END END END
ACTION_IF fail = 1 BEGIN
FAIL ~Unknown version~
END

 

And the rest:

COPY ~torment.exe~ ~torment.exe~

PATCH_IF (CDver = 4) THEN BEGIN

READ_SHORT "0x432300" X
READ_SHORT "0x432307" Y

END

ELSE BEGIN
PATCH_IF (CDver = 2) THEN BEGIN

READ_SHORT "0x432f60" X
READ_SHORT "0x432f67" Y

END

ELSE BEGIN
PATCH_IF (CDver = 5) THEN BEGIN  //Chinese 4CD version

READ_SHORT "0x425640" X
READ_SHORT "0x425647" Y

END ELSE BEGIN
END END END

ACTION_IF (X < 799) BEGIN 
FAIL ~ Widescreen Mod not detected. You must have Bigg's Widescreen Mod installed with a resolution >= 800x480 pixels, prior to installing this mod. ~
END

So you have to have the officially patched PC version to play with this mod, as the other Operation Systems are not supported... PC because it modifies the torment.exe file. And also the file needs to be readable, writable and all those things that not even the Admins privileges give, if the game is installed to a wrong directory under the Windows 7 and 8.1 (as in he default directory, we here blame Microsoft), or with sandbox antivirus software. Also notice that you have to have bigger than 799 pixels wide resolution set, as the new GUI is build to be expanded from there on out.


Edited by The Imp, 29 March 2015 - 02:46 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.