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Can't stay in Porthpentyrch river cave "lobby"


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#1 kiwidoc_again

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Posted 23 October 2012 - 12:31 PM

The good news: This is my second time through this mod. I loved the first time so much, when I hit a patch of real-life being extra mean to me I decided to let Eddy-babes cheer me up. It's a truly wonderful mod :clap:

The problem:
Spoiler


I've done a few searches and read the topic names, and haven't found this problem elsewhere on the forum. My apologies if I've missed it.

I am using the latest patch - 1.5 In desperation I actually re-installed it after the problem started. The only non-Weidu mod I have installed is G3 widescreen-v3.05. I've given the Weidu log below, but I'd be happy to list the Weidu mods seperately if that would help.

Here's my Weidu log. I confess I don't know how to find my Error log :blush:

WEIDU LOG

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6

~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v5

~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA

~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v1

~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v1

~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5

~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5

~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance

~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB

~SETUP-EDWINFLIRTS.TP2~ #0 #0 // Edwin Flirts 0.1b

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs

are never angry about reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3140 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Originals from EoU

(Karzak, Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical

Mirror Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9

~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen

Mod v3.02

~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v1.5

~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v1.5


Edited by kiwidoc_again, 23 October 2012 - 12:38 PM.


#2 Yovaneth

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Posted 23 October 2012 - 01:51 PM

Surprisingly, autopause is your problem. The exit from the cave is not a normal area exit as it has to decide where to send you - unrestored Porthpentyrch or restored Porthpentyrch. Consequently, there are actually two 'trigger' areas - a trap and an information point. My guess is that autopause is causing you to stop over the trap. Try entering the cave with autopause turned off - it shouldn't cause too much of a problem because it takes a couple of seconds for the shadow fiends to realise you are there.

For v2.0 (which will be uploaded as soon as the forum upload problems are solved) I've reduced the area of that trap to the smallest possible size that will still work. Hopefully, autopause will then cease to trigger it.

-Y-

Edited by Yovaneth, 23 October 2012 - 01:53 PM.


#3 kiwidoc_again

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Posted 23 October 2012 - 03:09 PM

Thanks for the quick reply. I used Options -> Gameplay -> Autopause to turn off all the autopause triggers. Unfortunately this just meant I was expelled from the cave immediately, instead of after a pause. I tried lots of different combination of autopause triggers ... but no joy :(

btw ignore the bit about second time through - it belonged in another post :wacko: ... total brain fade on my part. I blame the pills (actually for once thats a valid excuse ;)

Edited by kiwidoc_again, 23 October 2012 - 03:38 PM.


#4 Yovaneth

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Posted 24 October 2012 - 12:45 AM

Try these - it's the updated area for v2.0. The entrance (the place the NPCs appear) is also slightly further in, so the shadow fiends may react a bit quicker. Drop the two files into your override and try again.

-Y-

Attached Files



#5 Ztartrax

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Posted 24 October 2012 - 02:52 AM

Why complicate things? I had the same problem and I just went into the cave with 2 characters at the time...

#6 Yovaneth

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Posted 24 October 2012 - 03:26 AM

I have to assume that there will be a party of six characters.

-Y-

#7 kiwidoc_again

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Posted 24 October 2012 - 03:49 PM

Success - yahoo! Many, many thanks! btw there are six of us - as I just love the interactions with the NPCs I always use as many as I can.