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BP Series for BGEE, BG2 and BG2EE


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#1 horred the plague

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Posted 10 December 2012 - 12:45 PM

You read the title correctly. BPSeries for BGEE is now available in WeiDu format! This will add strings to your dialog.tlk file, so that the mod reads properly. No more funny strings taken from BGEE! (It's possible I missed a couple, so please let me know if you spot any). It will also update your scrpdesc.2da so that you can read the script descriptions in-game.

The most difficult thing I encountered was in converting the STATES.ids entries over. In particular, those nice custom bitwises we made to pack many states into 1 entry (e.g., STATE_ENCHANTED). BGEE actually reads these and decompiles them as a textual line. So, something like STATE_NON_VISIBLE (0x400010) is decompiled as:
STATE_INVISIBLE | STATE_IMPROVEDINVISIBILITY

This part wasn't so bad, weidu can handle lower-value coverted to hex or decimal, but the really big ones like STATE_OUT_OF_ACTION (0x8014202d) had to be split up and re-combobulated before weidu would recognize them.

Other thing is, weidu has to have the copy of dialog.tlk next to your chitin.key file--it can't handle the BGEE/Data/00766/lang folder. I'm guessing these are some of the things being worked on in the new weidu for BGEE. But this is no different than using any other mod I've seen posted about on the BGEE forums. So, copy the dialog.tlk file of choice from your BGEE/Data/00766/lang/(your language) folder into your BGEE/Data/00766 folder.

Other than that, just extract the zip file contents to your BGEE/Data/00766 folder, double-click the Setup-BPSeries.exe file, and you're ready to go.

Enjoy!
--Horred

Current Version:

http://www.shsforums...ripts-for-bgee/


Archived Versions:
Attached File  BPSeries WeiDu v0.1010.zip   1.14MB   1133 downloads
Attached File  BPSeries WeiDu v0.1005.zip   800.68K   328 downloads

Edited by horred the plague, 15 December 2012 - 09:06 PM.


#2 horred the plague

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Posted 10 December 2012 - 01:06 PM

Now that WeiDu has been added to the mix, maybe I'll try to incorporate the DS package next, and return the advanced intelligence capabilities to this set of scripts. :)

#3 horred the plague

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Posted 10 December 2012 - 09:45 PM

And, it's a done Deal. New WeiDu package v0.1010 contains the Detectable Stats package. It's a seperate component, yet required for the BPSeries scripts. It will detect whether DS has already been installed or not (as I don't think anybody else has added it yet, you should be fine either way).

Also added was a whole bunch of missing IDS entries from a few files. Some were classic modder-additions, but most were straight from the ToB IDS files. Shame, shame.... I purposely left out the HLA's because they won't be required in BGEE until BG2EE exists.

Naturally, the advanced intelligence was re-inserted into the BP Series scripts. Your party will be the most intelligent casters/combatants in the game (by FAR, I've checked some scripts) --at least until SCS gets converted. :)


For modders: I did have to do a few changes to get the DS package working, feel feel to grab what I did and use it (or, make corrections if I screwed something up). The STATE.ids file bitwise additions I included will be particularily useful, as I was describing in the top thread. In earlier tested, I had dropped a "loaded" STATE.ids file into the override before installing, and installation went just peachy. Give weidu an IDS line to read, it won't have to think to much and choke on you.

#4 Lisandro

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Posted 11 December 2012 - 05:36 AM

could I make the spanish translation?

#5 horred the plague

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Posted 11 December 2012 - 11:45 AM

could I make the spanish translation?


You most certainly may! Are you familar with making translations in BG-land, or will you need instructions?

#6 Lisandro

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Posted 11 December 2012 - 12:56 PM

Ok. thanks... I have contributed with Dlan and Reo sometimes so I think it is the same for BGEE, isn't it?

#7 Graoumf

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Posted 11 December 2012 - 02:17 PM

I'm going to update the french version.

Edited by Graoumf, 11 December 2012 - 02:19 PM.


#8 horred the plague

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Posted 11 December 2012 - 02:25 PM

Ok. thanks... I have contributed with Dlan and Reo sometimes so I think it is the same for BGEE, isn't it?

Yep, 100% the same--and the only TRA file is Language/%language%/Setup.tra


And thanks Graoumf! It's been a while since any translator looked at these TRA's, and a few strings have been added since (Im sure if you used the scripts in-game, you saw that right away).

#9 horred the plague

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Posted 15 December 2012 - 03:11 AM

I have a major update coming in for this mod later today, so please hold off on translation work at least until it's in. I don't see another update of this magnitude coming any time soon, so it's probably safe to translate after. Several new scripts, updated descriptions for legacy scripts (they still were geared to BG2:ToB), along with tons of fixes/optimizations/enhancements and a couple new features. More details in the changelog at release (I'll try to remember as much as I can :) ). I'm also going to try and get the files onto the proper SHS download site rather than loose in the forums.

#10 -sea-

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Posted 15 December 2012 - 07:06 AM

Cool. However, I was using the "quick and dirty" non-WeiDu version and now when I load up this new version into my game, I get "missing string" errors where the scripts should be.

#11 horred the plague

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Posted 15 December 2012 - 12:06 PM

Do you mean the non-wiedu version has strings off now? Or the weidu? If you mean the weidu, it's because the company just did an update and if you partook, it overwrote your dialog.tlk file (along w/ its custom strings). That's about the only minus side to the weidu version atm. Thankfully it's a short re-install. If you meant the non-weidu now has missing strings--well, that's pretty odd. It would be bad practice to delete existing strings. Correct typos, sure, but not to outright delete them.

#12 horred the plague

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Posted 15 December 2012 - 09:11 PM

The latest version of the BP Series Party AI Scripts for BGEE (weidu) is now available for download. Lots of good changes and features in this update. You can now find the mod in the Downloads section for BGEE, here at Spellhold Studios.

From the Changelog:

v0.2015 Reworked Nahal's Dweomer Support. First attempt failed due to broken Action().
---Resorted to a 3-second warnng message, to give player time to select the wild mage.
Added five new scripts to the set: BP-Mage, BPPaldin, BPRanger, BPFT-DR, BPBlkGrd.
---Reworked existing script. Scripts far more specialized and streamlined in most cases.
---Changed descriptions to match the changes, and removed the outdated BG2:ToB referrences (English Only)
---Did my best to at least make the hotkey definitions accurate in all languages (where possible)
Reworked the Party Healing system (again)
---Last system worked TOO well. It would stop healers in mid-casting sometimes
---Set up w/ a combination of shots, local vars, local timers, and a global timer. Not perfect but better
---Re-ordered blocks, accounted for <51 percent total HP w/o shout as well as w/ shout
---Seperate shout for <26 percent, given priority
Set up support for cloud-type spells (Stinking Cloud, Web, Cloudkill, etc)
---Players will try to vacate cloud if injured and not immune to the ill effects
---PC's with Zone of Sweet Air will try to clear what clouds they can
Reworked the radii for large AoE spells. Distance of 4 between enemy and party got party fried.
---Changed it so enemies must be Range > 12 and all party w/i Range 5, before cast
Fixed Undead toggle, players were breaking turn w/o a good reason
Added support for charmed party members, to not attack and also to attempt cure
Support for spells that now have differences by caster level, such as Spiritual Hammer
Removed 5HP minimum condition from final targetting block
---near-dead wimps were not getting attacked
Redid the code on the final attack blocks, help prevent charmed party members from lynching
Made some major changes in the Detectable Stats sytem.
----The BG2 standard pack was operating but not adding entries into spells--only into items.
----Reverted to the BP Detectable Stats system from BPv180c, which does work as intended
----Updated old entries to match the current DS package, made corrections to a few errors (Cloud spells were set up at wrong values)



#13 horred the plague

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Posted 15 December 2012 - 10:59 PM

A quick hotfix version in, to fix an error in the installer which made it not install. I only posted about it because two people beat me to the downloads section before I could get the fix live. :)

#14 prowler

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Posted 16 December 2012 - 12:22 PM

Russian!

Attached Files


Murloc-translator
Coordinator of the Russian BWP Translation Team
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon, Arcanecoast.ru, Aerie.ru


#15 horred the plague

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Posted 16 December 2012 - 03:32 PM

Russian!

Awesome! Thank you, prowler. I have it included for the next update, probably next weekend unless something drastic happens.

#16 -Tjuh-

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Posted 19 December 2012 - 02:23 AM

First I copied dialog.tk from C:\Games\Baldur's Gate - Enhanced Edition\lang\en_US to C:\Games\Baldur's Gate - Enhanced Edition\data\00766 then I copied the contents of BP Series v 0.2016.zip to C:\Games\Baldur's Gate - Enhanced Edition\data\00766 and ran setup-bpseries.exe but the installation process failed.

SETUP-BPSERIES.DEBUG:

WeiDU v 23100 Log
C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe
[../../chitin.key] loaded, 490130 bytes
[../../chitin.key] 194 BIFFs, 34597 resources
[dialog.tlk] loaded, 4491821 bytes
[dialog.tlk] 31857 string entries
[C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe] Using scripting style "BG1"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
Choose your language:
0 [English]
1 [German]
2 [French]
3 [Italian]
4 [Russian]
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
Install Component [Detectable Stats v3.1 (required for BPSeriesScript Component)]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [Detectable Stats v3.1 (required for BPSeriesScript Component)] [v1005_alpha]
Checking for forbidden files ...
[override/cddetect.spl] not found (as desired)
Copying and patching 1 file ...
BIFF may be in hard-drive CD-path [../../cache/DATA/DEFAULT.BIF]
[../../DATA/DEFAULT.BIF] 6078612 bytes, 480 files, 0 tilesets
[BPSeries/ds/stats.2da] loaded, 1303 bytes
Copied [stats.ids] to [override]
Copying and patching 1 file ...
Copying 1 file ...
ERROR: COPY ~...ds/inline/blank~ ~override/stats.ids~ FAILED: cannot open target
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Detectable Stats v3.1 (required for BPSeriesScript Component)], rolling back to previous state
Unable to Unlink [BPSeries/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "BPSeries/backup/0/OTHER.0")
[BPSeries/backup/0/UNSETSTR.0] SET_STRING uninstall info not found
Will uninstall   2 files for [BPSERIES/SETUP-BPSERIES.TP2] component 0.
Unable to Unlink [override/stats.ids]: Unix.Unix_error(20, "unlink", "override/stats.ids")
Uninstalled	  2 files for [BPSERIES/SETUP-BPSERIES.TP2] component 0.
Unable to Unlink [BPSeries/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "BPSeries/backup/0/READLN.0")
Unable to Unlink [BPSeries/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "BPSeries/backup/0/READLN.0.TEXT")
ERROR: Sys_error("override/stats.ids: No such file or directory")
PLEASE email the file SETUP-BPSERIES.DEBUG to www.shsforums.net/forum/192-big-picture/
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
Install Component [Detectable Stats v3.1 (required for BPSeriesScript Component)]?
[I]nstall, or [N]ot Install or [Q]uit?

However if I copy the contents of BP Series v 0.2016.zip to C:\Games\Baldur's Gate - Enhanced Edition and then run setup-bpseries.exe, the installation process worked just fine, but when I try to use those custom scripts, they appear as missing strings.

What am I doing wrong here?

#17 horred the plague

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Posted 19 December 2012 - 04:59 AM

Did you make an override folder in your 00766 folder? If not, create a subfolder in 00766 folder named "override". All log evidence suggests that you did not have that folder. Files were copied there on one line, and in the very next line they did not exist. If you had an override folder already, I'll try to diagnose this further but that's where the "flashing red arrow" is pointing on this.

#18 -Tjuh-

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Posted 19 December 2012 - 05:07 AM

You were right, I did not have an override folder there. I created it and the installation process continued, but it was unable to install the BP-Series Party AI for BGEE due to some error.

SETUP-BPSERIES.DEBUG:

WeiDU v 23100 Log
C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe
[../../chitin.key] loaded, 490130 bytes
[../../chitin.key] 194 BIFFs, 34597 resources
[dialog.tlk] loaded, 4493071 bytes
[dialog.tlk] 31883 string entries
[C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe] Using scripting style "BG1"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
Choose your language:
0 [English]
1 [German]
2 [French]
3 [Italian]
4 [Russian]
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
SKIPPING: [Detectable Stats v3.1 (required for BPSeriesScript Component)]
Detectable Stats already...detected. Skipping component.
Install Component [BP-Series Party AI for BGEE]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [BP-Series Party AI for BGEE] [v1005_alpha]
Checking for required files ...
[override/cddetect.spl] found: 114 bytes
Creating 1 directory
Creating 1 directory
Creating 1 directory
Creating 1 directory
Copying 1 file ...
[BPSeries/source/AICompile.exe] loaded, 1572925 bytes
Copied [BPSeries/source/AICompile.exe] to [script compiler/AICompile.exe]
Compiling 1 script ...
BIFF may be in hard-drive CD-path [../../cache/DATA/DEFAULT.BIF]
[../../DATA/DEFAULT.BIF] 6078612 bytes, 480 files, 0 tilesets
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 4335 column 1-49
Near Text: )
[SetGlobalTimer] argument [ONE_ROUND] not found in [GTimes.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7400 column 1-35
Near Text: )
[HaveSpell] argument [TALOS_LIGHTNING_BOLT] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7420 column 1-54
Near Text: )
[Spell] argument [TALOS_LIGHTNING_BOLT] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7550 column 1-36
Near Text: )
[HaveSpell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7569 column 1-55
Near Text: )
[Spell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7721 column 1-53
Near Text: )
[SetGlobalTimer] argument [TEN_TURNS] not found in [GTimes.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7957 column 1-42
Near Text: )
[HaveSpell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7980 column 1-61
Near Text: )
[Spell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
Processing 1 dialogues/scripts ...
Copying and patching 1 file ...
[override\BPFT-CL.bcs] loaded, 499972 bytes
ERROR: COPY ~override\BPFT-CL.bcs~ ~scripts\BPFT-CL.bs~ FAILED: cannot open target
Stopping installation because of error.
ERROR Installing [BP-Series Party AI for BGEE], rolling back to previous state
Unable to Unlink [BPSeries/backup/1/OTHER.1]: Unix.Unix_error(1, "unlink", "BPSeries/backup/1/OTHER.1")
[BPSeries/backup/1/UNSETSTR.1] SET_STRING uninstall info not found
Will uninstall   3 files for [BPSERIES/SETUP-BPSERIES.TP2] component 1.
Unable to Unlink [scripts\BPFT-CL.bs]: Unix.Unix_error(20, "unlink", "scripts\\BPFT-CL.bs")
Uninstalled	  3 files for [BPSERIES/SETUP-BPSERIES.TP2] component 1.
Unable to Unlink [BPSeries/backup/1/READLN.1]: Unix.Unix_error(20, "unlink", "BPSeries/backup/1/READLN.1")
Unable to Unlink [BPSeries/backup/1/READLN.1.TEXT]: Unix.Unix_error(20, "unlink", "BPSeries/backup/1/READLN.1.TEXT")
ERROR: Sys_error("scripts\\BPFT-CL.bs: No such file or directory")
PLEASE email the file SETUP-BPSERIES.DEBUG to www.shsforums.net/forum/192-big-picture/
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
Install Component [BP-Series Party AI for BGEE]?
[I]nstall, or [N]ot Install or [Q]uit?


#19 Tjuh

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Posted 19 December 2012 - 08:26 AM

I created a scripts folder and then ran it. This time the error changed:

SETUP-BPSERIES.DEBUG:

WeiDU v 23100 Log
C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe
[../../chitin.key] loaded, 490130 bytes
[../../chitin.key] 194 BIFFs, 34597 resources
[dialog.tlk] loaded, 4493071 bytes
[dialog.tlk] 31883 string entries
[C:\Games\Baldur's Gate - Enhanced Edition\data\00766\setup-bpseries.exe] Using scripting style "BG1"
[dialog.tlk] claims to be writeable.
[dialog.tlk] claims to be a regular file.
WARNING: parsing log [WeiDU.log]: Sys_error("WeiDU.log: No such file or directory")
Choose your language:
0 [English]
1 [German]
2 [French]
3 [Italian]
4 [Russian]
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
SKIPPING: [Detectable Stats v3.1 (required for BPSeriesScript Component)]
Detectable Stats already...detected. Skipping component.
Install Component [BP-Series Party AI for BGEE]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [BP-Series Party AI for BGEE] [v1005_alpha]
Checking for required files ...
[override/cddetect.spl] found: 114 bytes
Creating 1 directory
Creating 1 directory
Creating 1 directory
Creating 1 directory
Copying 1 file ...
[BPSeries/source/AICompile.exe] loaded, 1572925 bytes
Copied [BPSeries/source/AICompile.exe] to [script compiler/AICompile.exe]
Compiling 1 script ...
BIFF may be in hard-drive CD-path [../../cache/DATA/DEFAULT.BIF]
[../../DATA/DEFAULT.BIF] 6078612 bytes, 480 files, 0 tilesets
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 4335 column 1-49
Near Text: )
[SetGlobalTimer] argument [ONE_ROUND] not found in [GTimes.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7400 column 1-35
Near Text: )
[HaveSpell] argument [TALOS_LIGHTNING_BOLT] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7420 column 1-54
Near Text: )
[Spell] argument [TALOS_LIGHTNING_BOLT] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7550 column 1-36
Near Text: )
[HaveSpell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7569 column 1-55
Near Text: )
[Spell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7721 column 1-53
Near Text: )
[SetGlobalTimer] argument [TEN_TURNS] not found in [GTimes.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7957 column 1-42
Near Text: )
[HaveSpell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
[BPSeries\source\BPFT-CL.baf] PARSE ERROR at line 7980 column 1-61
Near Text: )
[Spell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
Processing 1 dialogues/scripts ...
Copying and patching 1 file ...
[override\BPFT-CL.bcs] loaded, 499972 bytes
Copied [override\BPFT-CL.bcs] to [scripts\BPFT-CL.bs]
Compiling 1 script ...
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 3723 column 1-49
Near Text: )
[SetGlobalTimer] argument [ONE_ROUND] not found in [GTimes.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6298 column 1-36
Near Text: )
[HaveSpell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6317 column 1-55
Near Text: )
[Spell] argument [INNATE_VAMPIRIC_TOUCH] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6428 column 1-53
Near Text: )
[SetGlobalTimer] argument [TEN_TURNS] not found in [GTimes.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6458 column 1-28
Near Text: )
[HaveSpell] argument [INNATE_HORROR] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6483 column 1-47
Near Text: )
[Spell] argument [INNATE_HORROR] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6609 column 1-42
Near Text: )
[HaveSpell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6632 column 1-61
Near Text: )
[Spell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6942 column 1-42
Near Text: )
[HaveSpell] argument [INNATE_DRAW_UPON_HOLY_MIGHT] not found in [Spell.IDS]
[BPSeries\source\BPFT-DR.baf] PARSE ERROR at line 6957 column 1-49
Near Text: )
[Spell] argument [INNATE_DRAW_UPON_HOLY_MIGHT] not found in [Spell.IDS]
Processing 1 dialogues/scripts ...
Copying and patching 1 file ...
[override\BPFT-DR.bcs] loaded, 427802 bytes
Copied [override\BPFT-DR.bcs] to [scripts\BPFT-DR.bs]
Compiling 1 script ...
[BPSeries\source\BPFT-TH.baf] loaded, 115344 bytes
[tb#_compile_eval_buffer/BPSeries\source\BPFT-TH.baf] PARSE ERROR at line 3230 column 1-42
Near Text: )
[HaveSpell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
[tb#_compile_eval_buffer/BPSeries\source\BPFT-TH.baf] PARSE ERROR at line 3253 column 1-61
Near Text: )
[Spell] argument [INNATE_LARLOCHS_MINOR_DRAIN] not found in [Spell.IDS]
Processing 1 dialogues/scripts ...
Copying and patching 1 file ...
ERROR locating resource for 'COPY'
Resource [BPFT-TH.bcs] not found in KEY file:
[../../chitin.key]
Stopping installation because of error.
ERROR Installing [BP-Series Party AI for BGEE], rolling back to previous state
Unable to Unlink [BPSeries/backup/1/OTHER.1]: Unix.Unix_error(1, "unlink", "BPSeries/backup/1/OTHER.1")
[BPSeries/backup/1/UNSETSTR.1] SET_STRING uninstall info not found
Will uninstall   6 files for [BPSERIES/SETUP-BPSERIES.TP2] component 1.
Uninstalled	  6 files for [BPSERIES/SETUP-BPSERIES.TP2] component 1.
Unable to Unlink [BPSeries/backup/1/READLN.1]: Unix.Unix_error(20, "unlink", "BPSeries/backup/1/READLN.1")
Unable to Unlink [BPSeries/backup/1/READLN.1.TEXT]: Unix.Unix_error(20, "unlink", "BPSeries/backup/1/READLN.1.TEXT")
ERROR: Failure("resource [BPFT-TH.bcs] not found for 'COPY'")
PLEASE email the file SETUP-BPSERIES.DEBUG to www.shsforums.net/forum/192-big-picture/
Using Language [English]
[English] has 1 top-level TRA files
[bpseries/language/english/setup.tra] has 64 translation strings
Install Component [BP-Series Party AI for BGEE]?
[I]nstall, or [N]ot Install or [Q]uit? Saving This Log:
NOT INSTALLED DUE TO ERRORS BP-Series Party AI for BGEE


#20 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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Posted 19 December 2012 - 09:23 AM

@horred:

SKIPPING: [Detectable Stats v3.1 (required for BPSeriesScript Component)
Detectable Stats already...detected. Skipping component.

Erhm, I am pretty sure this component is required as it should extends the .ids files... why in the frell would it be "detected" and skipped when one doesn't have even the weidu.log at all ?
Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.
BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.
In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.
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