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Day 8 of 12: Dace NPC for SoA & ToB Released


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#1 Kaeloree

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Posted 03 January 2013 - 03:43 AM

This is a mod that has been on the backburner for a few years now, but Tess and I recently got back in touch and have finished it up! Dace is thoroughly fantastic and a lot of fun, so I thoroughly recommend you checking her out.

 

 

"I can see pretty easily what other people consider "good" an' "evil," and tell the difference, but I just don't understand why people get so concerned about doin' one or the other. Strikes me that the wisest thing to do is whatever the wisest thing is for whatever situation you're in, not whatever you've decided is some overarchin' truth. So I do "good" if I can profit and "evil" if I can profit and I won't get caught, and the hells can take the hindermost for all that I care which is which."

 

Dace Linton is a Chaotic Neutral human female bounty hunter, about 33 years old. She will come over and speak to your PC if you leave or enter through the lower archway of Waukeen's Promenade, where you can find her standing on the steps.

 

Dace is a slight, wiry woman with short brown hair and clothing of a decidedly nondescript colour and practical cut. She speaks in an unremarkable contralto voice, clipping some words strangely and finishing others with a slight lilt. She has a somewhat crooked grin, as though some emotion other than amusement always manages to twist her smile slightly at the last minute. Dace seems very fond of the notion of practicality but doesn't always practice what she preaches, and occasionally shows a streak of whimsicality that borders on ridiculousness. Ninety percent of the time she is operating on Full-Sarcastic, Half-Obnoxious mode, but she is also capable of brief moments of unique insight and kindness.

 

 

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#2 Oracle

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Posted 03 January 2013 - 04:48 AM

Congrats on the release its nice to see her finshed

"Men cry not for themselves, but for their comrades."


#3 Cal Jones

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Posted 03 January 2013 - 04:58 AM

Excellent stuff! These 12 days have been very bountiful so far!



#4 SerpentCoil

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Posted 03 January 2013 - 06:05 PM

Am I doing something wrong or am I just blind... I installed Dace just like any other mod. She just doesn't seem to appear to the lower archway (the one with mapnote saying tunnel out of Promenade, I think you ment that exit, I have tried them all, exiting and entering) and she doesn't seem to be standing anywhere either. I have tried entering from all different directions (and night and day) and started a new game but even then nothing happens. Is there just some trigger that I poor old sod just miss?


"When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken"

#5 Kaeloree

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Posted 03 January 2013 - 06:06 PM

Look closer to the Adventurer's Mart. :)



#6 SerpentCoil

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Posted 03 January 2013 - 06:57 PM

Ah yes, I seem to have followed the instructions to the letter. :) (A bad habit of mine)

 

So thanks for clarifying that out. Anyhow, back to that adventuring business!


"When a mind does not know itself, it is flawed. When a mind is flawed, the man is flawed. When a man is flawed, that which he touches is flawed. It is said that what a flawed man sees, his hands make broken"

#7 Kulyok

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Posted 04 January 2013 - 01:53 AM

I remember the day the mod appeared as a concept. I feel old. 

 

Added this and Neera to the modlist; and folks, you're very welcome to add your own submissions if you've got a minute, since I'm bound to miss lots of stuff, especially misc mods like AI scripts or items(for larger mods, I watch G3 news, but since they're not active...).

 

 

P.S. Another NPC that misses all the "g's" in verbs and gerunds, and I'm starting a witch hunt. With Morrigan.


Edited by Kulyok, 04 January 2013 - 01:55 AM.




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