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Dace Bugs Thread


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#41 Kaeloree

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Posted 03 July 2013 - 04:39 PM

Have you tried downloading it using a different browser? :)



#42 -Arden-

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Posted 04 July 2013 - 04:02 AM

Ok ive tried a fresh install and removed other mods, but everytime I come out of Trademeet townhall after completing the quest she disappears? any ideas she is still in the party but vanished



#43 -Barden-

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Posted 08 July 2013 - 02:04 PM

It worked! thank you so much! she is awesome by the way :lol2:



#44 -Guest-

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Posted 13 July 2013 - 10:07 PM

I'm also having the end game bug. I also tried just hitting enter quickly through the dialogue to see if I could basically "skip" the dialogue and just read it after. That left the game running and able to properly quit but Amellisan wouldn't go to the center therefore blocking me out moving forward anyway.



#45 Leonardo Watson

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Posted 04 August 2013 - 12:18 AM

I got a parse error:

 

[dace/scripts/t#dac25.baf] PARSE ERROR at line 640 column 1-10
Near Text: )
Not enough arguments to [Calm]. Recovering.

The regarding block is:

 

IF
    InParty(Myself)
    See(Player1)
    !Dead("T#Dace")
    Global("T#DaceJToBSpiders","GLOBAL",2)
    RealGlobalTimerExpired("T#DaceJToBSpidersTimer","GLOBAL")
THEN
  RESPONSE #100
    SetGlobal("T#DaceJToBSpiders","GLOBAL",3)
    Calm()
END

 

 



#46 Lollorian

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Posted 23 August 2013 - 05:33 AM

That Calm() should probably be Calm(Myself) :P


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#47 Kulyok

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Posted 25 August 2013 - 06:07 AM

There's a red light next to Dace's forum, indicating she's not available for download. But she's very much available! :D



#48 -TheStormofWar-

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Posted 12 March 2014 - 05:58 PM

Echoing the glitch in Trademeet.  When I arrived (chapter 3 to do the Mazzy quest), I knocked out the animals.  Low and behold, there's a duplicate of Dace.  Spoke to her and she ran through her intro speech like we haven't met (despite the fact she's in my party).  Left Mazzy to tend to her sister and picked up Cernd.  Did the Druid quest and turned in Ihtafeer's head to the Djinn's, then after that was done, she disappeared from the party.  Weird thing was she was still in formation?  Tried to pick her up again (damn fun NPC), and I can't add her. 



#49 jazztrane

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Posted 28 March 2014 - 10:52 AM

I also got the Trademeet bug.  Went through the rescuing Trademeet quest then after getting congratulated by the mayor when I step outside she just disappears.  Her face is still on the right hand sidebar, and it won't let me go anywhere (you must gather your party message) so it still thinks she's there, but she's not.  I had to reload and jump to another area to get out of Trademeet.  Then I got to the part of the assassinations mod where you have to go to Trademeet and as soon as I set foot in town it did it again.  Hasn't happened anywhere but there? 



#50 -tesva-

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Posted 19 April 2014 - 03:55 PM

jazztrane you're not the only one with that bug.

In my game i got the Trademeet duplicate Dace bug, and since then she doesn't speak again (you can flirt but she wouldn't start conversations with you). At least that's what has happened to me. I also got the Dace dissappearing bug after leaving the building in Trademeet, but I could solve it by killing the duplicate before entering that building. 

I don't know how to fix the bug, but by not going to Trademeet things seem to be nicely working .

 

If I can post anything so that the bug can be fixed, global variables or something like that, just ask. 

 

It's a great mod anyway, I am enjoying it a lot!

 

 



#51 Lollorian

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Posted 19 April 2014 - 05:29 PM

dace\scripts\ar2000.baf has only 2 blocks:

 

IF
    GlobalGT("chapter","GLOBAL",2)
    GlobalLT("chapter","GLOBAL",6)
    Global("T#DaceExistsTrademeet","GLOBAL",0)
THEN
  RESPONSE #100
    SetGlobal("T#DaceExistsTrademeet","GLOBAL",1)
    CreateCreature("t#dace12",[3282.2191],5)
END

This causes the duplicate Dace bug. This should probably have a Global("T#DaceJoined","GLOBAL",1) to check for Dace being in the party before spawning her.

 

IF
     Global("T#DaceExistsTrademeet","GLOBAL",1)
     Global("geniesgone","GLOBAL",1)
     !Dead("T#Dace")
THEN
  RESPONSE #100
     ActionOverride("T#Dace",DestroySelf())
END

This causes the disappearing Dace bug. I don't know enough about her story to comment on whether her disappearance is intentional or not but IMHO this block was intended to destroy Dace if she was spawned in Trademeet and you haven't recruited her so should probably contain a Global("T#DaceJoined","GLOBAL",0) check.

I'm sure K'aeloree can shed more light :cheers:


Edited by Lollorian, 19 April 2014 - 06:08 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#52 Urborg Vengrath

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Posted 20 April 2014 - 06:39 PM

First off, Dace is quite a character. Certainly interesting. I may end up writing a mini-review after my play through to share personal impressions.

 

As for bugs, I've noted one. During her "clean your face" flirt, the last half of it repeats once. Not a major bug. But it does stand out.


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#53 -tesva-

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Posted 21 April 2014 - 07:43 AM

I got that too. 

Another one is that if Dace dies, she no longer can wield Hellcat (it appears as if a fist).

 

So Lallorian, could I just change the T#DaceJoined variable so I can do the Trademeet quest without bugs? Thanks for your time ^^



#54 Sergio

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Posted 25 May 2014 - 02:40 AM

Another thing is that sometimes dialogue tends to repeat themselves.

I'm sorry I do not remember what happened because the dialogues that bugged out were the one you didn't have to join Dace; if I remember clearly there are two: the one where Dace asks you to sit down, and another one (can't remember it, maybe the one Urborg hinted already to?)

Another dialogue that repeated right now: Oh ducky ducky ducky your heart is so plaguy?? or something similar XD


Edited by Sergio, 25 May 2014 - 02:55 AM.


#55 Lollorian

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Posted 25 May 2014 - 03:39 AM

@tesva: Sorry for the laste reply but no that won't help :(

 

Do a CLUAConsole:SetGlobal("T#DaceExistsTrademeet","GLOBAL",2) for maximum Dace-ness :cheers: (and avoid the duplicate/disappearing bugs entirely)

 

@Urborg: Caught this line (bug is in t#dacej.d and t#dacej.tra) - @1141 - can't be fixed without reinstalling :P

 

@Sergio: Can't find this sitting down line you mention :(


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#56 Sergio

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Posted 25 May 2014 - 04:37 AM

@tesva: Sorry for the laste reply but no that won't help :(

 

Do a CLUAConsole:SetGlobal("T#DaceExistsTrademeet","GLOBAL",2) for maximum Dace-ness :cheers: (and avoid the duplicate/disappearing bugs entirely)

 

@Urborg: Caught this line (bug is in t#dacej.d and t#dacej.tra) - @1141 - can't be fixed without reinstalling :P

 

@Sergio: Can't find this sitting down line you mention :(

The dialogue I'm referring to is a interjection made only by her on Soa. Check for the word

Heart

or

DUCKY.

 


Edited by Sergio, 27 August 2014 - 03:16 PM.


#57 -Zerguu-

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Posted 18 June 2014 - 12:58 AM

I am playing BG2EE with Dace mod right now and there are cople of bugs:

 

1) Missing 2 *

2) Missing saving throws

 

p.s If I will reset her level to 0 via EEKeeper and level here back (to get proper * and saving throws) will this affect her in any way (dialog)? 



#58 Daxs

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Posted 05 August 2014 - 07:00 AM

I know this sounds strange, but Dace keeps using Yoshimo's lines and soundfiles, mostly in the place of reputation reactions.

 

I first thought it might've been my borked mod install order so I purged my override folder and reinstalled the game. Then I tried copying a single copy of the t#dace8 into the override folder so I could see how Near Infinity would show it now: when done like that, she has ALL of Yoshimo's lines, both in text and voice. I reinstalled and the problem persists.

 

Keep in mind this is a clear slate free of all other mods.

 

As well, I think her hurt and near death sound files might be mixed up: she goes "ow" when she's near death and "A little help, hun" when taking damage... every single hit!

 

Also, higher level variations of dace use the male thief avatar.

Attached Files


Edited by Daxs, 05 August 2014 - 09:33 AM.


#59 Kulyok

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Posted 05 August 2014 - 11:42 PM

1) Did you try to select her and press K(or whichever key the readme tells you to)?

2) Placing anything to the override folder makes no sense. You need to install the mod anew on that clean installation, so the cre file actually gets patched.



#60 Sergio

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Posted 27 August 2014 - 10:17 AM

Is this the second conversation supposed to happen in ToB, when you are romancing Dace?

In the first one she gifted me a pair of boots, and now she talks about Ill things? Which things?
BGMain_2014_08_27_20_15_32_84.jpg
 

About what is dace talking? >.<


Edited by Sergio, 27 August 2014 - 10:18 AM.