Jump to content


NEJ dialog and crash problems!!

nej crash dialogs

  • Please log in to reply
40 replies to this topic

#1 -Mike-

-Mike-
  • Guest

Posted 08 February 2013 - 12:07 AM

After trying some mods the previous times i played BG2 i wanted to play some mega mods so i installed BWP with various mods and included NEJ. I experienced the first issue while entering Ulcaster in BG1 and giving me a journal entry about Hothgran and Imoen but i continued as it never happened. But problems started with portals and dialogs in BG2, while in CI the game was crashing when entering the first portal (i had cleaned first level) and after many attempts i went to Easthaven and played through.

While playing in some cases during dialogs the game crashed or after a conversation it gave a message: NO VALID REPLIES OR LINKS and the game continued.

This was very frustrating since after major battles (Lizard king, Talonite priestess and mother Egenia etc) a conversations is initiating and the game crashes. With some patients and retries i manage to pass but i reached a dead end and this is at Arundel's portal. Most of the times while entering portal a conversation starts and after CHARNAME, MInsc,Imoen and CHARNAME responds the game crashes. But in a couple of times after CHARNAME the picture of Shar Teel appears with the familiar NO VALID REPLIES OR LINKS  option as conversation and afterwards the portal doesn't work so i am stuck here!!

 

Any suggestions please?

 

photo from portal with conversation:  http://postimage.org/image/h7ky708ad/



#2 -Mike-

-Mike-
  • Guest

Posted 08 February 2013 - 05:43 AM

Also the WeidU log for someone who knows and understand (that is unfortunately NOT me!! hehe)

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #0 #1 // Improved Asylum Mod for BG2:ToB: v0.99
~IMPASYLUM/SETUP-IMPASYLUM.TP2~ #0 #2 // Spellhold Lich: v0.99
~SETUP-NEJ2V691.TP2~ #0 #0 // Never Ending Journey Second Edition v6.91
~SETUP-NEJ2V691.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2V691.TP2~ #0 #2 // New Imoen Portrait
~SETUP-NEJ2V691.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2V691.TP2~ #0 #4 // New Jaheira Portrait
~SETUP-NEJ2V691.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!)
~SETUP-NEJ2V691.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character)
~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)
~SETUP-NEJ2V691.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.)
~SETUP-NEJ2V691.TP2~ #0 #12 // Areas & Sounds (This component is required to play NeJ2!)
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.3.1 BWP Fix
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v3.3.1 BWP Fix
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v3.3.1 BWP Fix
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v6
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0022
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.03
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.14: v1.14
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits: v1.14
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.15 (11 Jun 12)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.8
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13_120121
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 10
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal): v2.2 BWP Fix
~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits?: v2.2 BWP Fix
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II, v1
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v12 BWP Viconia BGT Fix
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1104 // Altered spawns -> Deactivate BGT-WeiDU spawns: spawns appear once: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1300 // Coran responds to the death of a wyvern: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 11 (5 Feb 12)
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.1
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
 



#3 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 08 February 2013 - 07:04 AM

I'm sorry but your WeiDU,log shows a really messed up install :( NeJ before the BG2Fixpack? That too without the v694 patch. A reinstall would be wiser than trying to debug your bugs...

 

Get the BWS and follow jarno's instructions in this post to reinstall the mods in your WeiDU.log in the correct BWP order :) Saves will NOT be compatible though so you'll have to do a new game (which hopefully actually works this time)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#4 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 06:55 AM

Thanks for the answer Lollorian,

i am too far in the game to start over but i figured out that the problem with the dialogs were because of Shar Teel propably i have included a mod for her that is not compatible. So i just let her go and with Dar in my group all works well!!  :lol2:

 

Now that i continued to the Severed Hand i came to another question that i cannot find any answer even after a thorough search...having a walkthrough that downloaded from the forum i saw that after fixing the astrolab you can go back to future (CI) or to Kalduhar in order to give Mythal book to mage and then take Arundels portal. But actually i figured out that it is possible to go to Dorn's Deep something that the walkthough doesn't mention even in future quests and that bothers me. The journal tells me the evil is hiding there, the walkthrough doesn't even mention the place as a quest and the dialog to go there is a bit tricky as an option!!  How i am a supposed to turn back if i choose to select this option and play all this dungeon? (google search for the Deep shows Icewind Dale walkthrougs and the place looks big to just spend 2-3 days there and find a dead end :crying: )

 

Has anyone played through it? 



#5 cc4

cc4
  • Member
  • 16 posts

Posted 10 February 2013 - 08:14 AM

i went to Easthaven and played through. While playing in some cases during dialogs the game crashed or after a conversation it gave a message: NO VALID REPLIES OR LINKS and the game continued. 

No crashes or invalid dialogue options on my end, but the very first dialogue upon reaching Easthaven had 3 options with the same text. Also when you embark on the expedition to Kuldahar, Hrothgar will ask you if you want him to join your party, If you choose no, he will say that he will meet you there and nothing... you are stuck in Easthaven. Also IMO the Tomb of Kresselack is little unbalanced the 'demon specters' are extremely overpowered, while the two temple guardians on second floor with nice armor are extremely weak.



#6 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 09:44 AM

Hi cc4,

 

as you can read at my 3rd quote the dialog problem was probably from Shar Teel and a mod i installed for her. When i replaced her with Dar all went smooth.

As for the demons they where extremely easy...with protection from evil cast they where standing there doing nothing while i hacked them!!! :devil:

 

Have you played through the Dorn's Deep or you just passed it and went back in time?



#7 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 10 February 2013 - 12:45 PM

Nice that you got it fixed :cheers: Grab some debugging tools like shadowkeeper and nearinfinity for when you run into more bugs though :P


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#8 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 02:12 PM

Lollorian i didn't know that such tools existed but if i face another problem i will use them.

 

What about the Dorn's Deep though...have you any idea?

 



#9 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 10 February 2013 - 02:59 PM

Lollorian i didn't know that such tools existed but if i face another problem i will use them.

 

What about the Dorn's Deep though...have you any idea?

There aren't any Dorn's Deep in NEJ. Vlad hasn't done part 3 yet (maybe never?).


Edited by micbaldur, 10 February 2013 - 03:00 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#10 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 04:56 PM

Hi micbaldur,

 

i though so because of the walkthrough i have BUT how in the nine hells i am playing the last 3 hours in Dorn's Deep? (even a cutscene was there but with a high pitch fast forword voice)

You mean that in part 3 it is planned to go there?

If there is nothing worth doing and especially no way out then i will load the save before astrolab and continue to CI.



#11 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 10 February 2013 - 05:28 PM

Hi micbaldur,
 
i though so because of the walkthrough i have BUT how in the nine hells i am playing the last 3 hours in Dorn's Deep? (even a cutscene was there but with a high pitch fast forword voice)

 Well i have played NEJ 2 times (first v6.02 and now v6. 8) from start to end and there aren't Dorn Deep (played Icewind Dale several times also). :P

Only areas Easthaven, Hills at Shore of Lake Dinneshere, Kuldahar Pass, Kuldahar, Vale of Shadows, Temple of the Forgotten God, Dragon's Eye and Severed Hand from Icewind Dale are ready in v 6.8. :lol:

But if you have v6.94 if NEJ then i may be wrong (planning to try v6.94 in my next BWP).

Out of curiosity what's the area code of your Dorn's Deep?
 

You mean that in part 3 it is planned to go there?

I don't know anything :ermm:  about part 3 (other than it's not ready :P ).
 

If there is nothing worth doing and especially no way out then i will load the save before astrolab and continue to CI.

Don't give up yet i might be wrong. :P

 

Update:

 

Sorry i'm wrong :blush:  you have v6.91 ( :blink: why not 6.94) and you are right there are more areas so Dorn's Deep is probably there.

 

Keep on playing don't stop now. :lol:

 

I tell you more after i make new BWP expert install and play it to NEJ Icewind Dale and Dorn's Deep well might take about 6 months. :P

 

You should really start using BWP. :P It's much better than anything else out here ot anywhere else (except in Poland maybe, i really want that IWD merge into BWP expert install). :(


Edited by micbaldur, 10 February 2013 - 05:55 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#12 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 05:47 PM

Hi micbaldur,
 
i though so because of the walkthrough i have BUT how in the nine hells i am playing the last 3 hours in Dorn's Deep? (even a cutscene was there but with a high pitch fast forword voice)

 Well i have played NEJ 2 times (first v6.02 and now v6. 8) from start to end and there aren't Dorn Deep (played Icewind Dale several times also). :P

Only areas Easthaven, Hills at Shore of Lake Dinneshere, Kuldahar Pass, Kuldahar, Vale of Shadows, Temple of the Forgotten God, Dragon's Eye and Severed Hand from Icewind Dale are ready in v 6.8. :lol:

But if you have v6.94 if NEJ then i may be wrong (planning to try v6.94 in my next BWP).

Out of curiosity what's the area code of your Dorn's Deep?
 

You mean that in part 3 it is planned to go there?

I don't know anything :ermm:  about part 3 (other than it's not ready :P ).
 

If there is nothing worth doing and especially no way out then i will load the save before astrolab and continue to CI.

Don't give up yet i might be wrong. :P

 

Update:

 

Sorry i'm wrong :blush:  you have v6.94 and you are right there are more areas so Dorn's Deep is probably there.

 

Keep on playing don't stop now. :lol:

 

I tell you more after i make new BWP expert install and play it to NEJ Icewind Dale and Dorn's Deep well might take about 6 months. :P

 

 

 

well the journal says after giving Heartstone gem to Larrel that the evil is at Dorn's Deep and the dialogs are heading you to either go to Kuldahar or back to CI but i was trying some dialogs and while i choose to return to CI last moment it said something about Hrothgar putting out the mysterious black box of his and one of the dialog choices was something "ok, sent us to Dorn's Deep" and now here i am.

 

 

My version is 6.91...my only concern is not to stuck there :crying:



#13 -Mike-

-Mike-
  • Guest

Posted 10 February 2013 - 05:52 PM

just show your update, why you say v6.94... my weiDU says v6.91?



#14 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 10 February 2013 - 05:59 PM

just show your update, why you say v6.94... my weiDU says v6.91?

There is parch v6.91 to v6.94 here.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#15 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 10 February 2013 - 06:02 PM

well the journal says after giving Heartstone gem to Larrel that the evil is at Dorn's Deep and the dialogs are heading you to either go to Kuldahar or back to CI but i was trying some dialogs and while i choose to return to CI last moment it said something about Hrothgar putting out the mysterious black box of his and one of the dialog choices was something "ok, sent us to Dorn's Deep" and now here i am.
 
 
My version is 6.91...my only concern is not to stuck there :crying:
 

Play on (have backup save though) and then you see how it goes. Courage my young Padawan. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#16 -maximus2001-

-maximus2001-
  • Guest

Posted 10 February 2013 - 06:46 PM

I also thought the newer version of Nej2 that was in the BWP guide did contain Dorn's Deep part.  On my last install I tried the newer version but only got ctd when I answered yes I want to be transported to Dorn's Deep.

 

So you can do the IWD part that starts in Easthaven and ends in the Astrolabe.  Then ask to be sent back (even though Hrothgar bitches a lot about it).

 

Then a week or so later you can be transported to Ulcaster to do that part.  I had a problem where I couldn't travel back to Amn again (everything on the map was greyed out because the game thought I was doing BG1 I suppose).  Ended up cluaing back to the Copper Coronet and could then move around the map normally again.

 

If you are actually playing through Dorn's Deep, you are doing better than me. :clap:



#17 -maximus2001-

-maximus2001-
  • Guest

Posted 10 February 2013 - 06:55 PM

Oh yeah, after reading micbaldur's comments I remembered I did not install-

 

~SETUP-NEJ2V691.TP2~ #0 #7 // Additional content for Part II (beta)

 

The BWP guide said this was incompatible with something or other.  A few years ago I remember Erebusant said he had made some modifications of his own to make it work in a mega install.  Either he had to check with Vlad (the mod creator) or get permission, because i never saw the modified version added to BWP.  Sadly he has not been around for a long time now.  But I think our smart german friends of the BWP are working on further compatability. :new_thumbs:

 

Tell us how it is as you finish more of the mod.  IIRC Vlad has kept most of the creatures and areas etc. untouched from IWD (of course he adds a different plot and dialogues), but it has been years since I played IWD.



#18 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 10 February 2013 - 08:48 PM

IIRC Vlad has kept most of the creatures and areas etc. untouched from IWD (of course he adds a different plot and dialogues), but it has been years since I played IWD.
Ouh right, and I am a magical rabbit with blue stripes and all.

The difference between the level 1 party beatable versions of the IWD's Easthaven Cave and the NEJBG2's is way too radical to even think that.

Deactivated account. The user today is known as The Imp.


#19 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 10 February 2013 - 08:56 PM

I know zilch about Dorn's Deep or NeJ as a whole :D (I don't play with NeJ :P)

 

It's good that micbaldur joined in though... guy's practically an encyclopedia of walkthroughs for all the big mods in the BWP :lol:

 

There does exist a part 3 of NeJ (but I think it's only in the v691/4 series though :unsure: Didn't you have the v68 one installed? :P)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#20 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 10 February 2013 - 09:38 PM

I know zilch about Dorn's Deep or NeJ as a whole :D (I don't play with NeJ :P)

Maybe you should play Icewind Dale or at least NEJ they are fun. :lol:  Even better if you port Icewind Dale to BWP like those polish modders that would be even more fun. :P

 

 
It's good that micbaldur joined in though... guy's practically an encyclopedia of walkthroughs for all the big mods in the BWP :lol:

Well maybe i know little about them. :D

 

 
There does exist a part 3 of NeJ (but I think it's only in the v691/4 series though :unsure: Didn't you have the v68 one installed? :P)

Well i did have v6.8 and no Dorn's Deep. But i did check archive of v6.91 and there is more areas. So next BWP is with v6.94. :P

As for the Part 3 all i know is from Senka (she active at Black Wyrm Lair) what she said here that it doesn't exist.


Edited by micbaldur, 10 February 2013 - 09:39 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible






Also tagged with one or more of these keywords: nej, crash, dialogs