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Crash in Friendly Arm Inn, BGT-Big World full 11.3

big world 11.3 friendly arm inn ctd crash to desktop

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#1 ofryak

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Posted 27 March 2013 - 05:55 AM

Hello all. Sorry for my BAD english, because it foreign language for me :)

 

I installed Baldur's Gate Trilogy The Big World 11.3 in expert version.

 

Attached File  Baldur.log   1.32K   122 downloads

 

Attached File  TobEx.log   82bytes   111 downloads

 

Attached File  WeiDU.log   115.75K   122 downloads

 

I have CTD  when going by party: I, Imoen, Xzar, Montaron and my wolf (from Candlekeep Inn, added by one of mods) into Friendly Arm Inn (ARE6800).

Can you help me? Thanks.



#2 Jarno Mikkola

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Posted 27 March 2013 - 06:25 AM

:devil:
 
I have CTD when going by party: I, Imoen, Xzar, Montaron and my wolf (from Candlekeep Inn, added by one of mods) into Friendly Arm Inn (ARE6800).
Can you help me? Thanks.
Is there more that you can say about when the crash happens ?
For example, from which area do you go there to, or does it matter ?
When exactly does the crash happen, if the crash happens during the area loading phase, how much in percentage does the load screen load of it ? A rough guess is all that's needed...
And have you been in the area before ? Can you go there with a new game or does it crash even then? etc,

The more you can give glues on what is going on, the better.

Yep, edited the post....

Baldur.log:
Spoiler

 
Weidu.log:
Spoiler

Edited by Jarno Mikkola, 27 March 2013 - 10:38 AM.

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#3 ofryak

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Posted 27 March 2013 - 06:31 AM

Thank you... can anyone help me with this?



#4 Jarno Mikkola

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Posted 27 March 2013 - 06:40 AM

Thank you... can anyone help me with this?
Will try... I edited the post above, so you have some answers to give.

Edited by Jarno Mikkola, 27 March 2013 - 06:40 AM.

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#5 Kulyok

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Posted 27 March 2013 - 06:54 AM

Sometimes it's the case of not copying movies from your BG1 CDs/BG1 installation to your BGT data/movies folder. 



#6 ofryak

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Posted 27 March 2013 - 06:59 AM

I going (BG1, 2nd chapter) from area "Coast Way" (AR6900).

Crash happened after full load, movie of start 3rd chapter, and near 1-2 seconds of "normal" playing.

I never been in this area before. So it is new game, after Candlekeep (done all quests), then directly went to Friendly Arm Inn. I can give savefiles, but where it need upload?



#7 ofryak

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Posted 27 March 2013 - 07:08 AM

I can give you access via Teamviewer etc to my computer :) So you can see it "in live" :)



#8 Jarno Mikkola

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Posted 27 March 2013 - 07:23 AM

I can give savefiles, but where it need upload?
Well you can upload your savegames to this forum like you did the log files, but they probably need to be in an archive file(.zip or .rar ). I cannot help you with them though as I don't have a BWS game I could use them with.

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#9 ofryak

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Posted 27 March 2013 - 07:34 AM

Saves:

 

Attached File  save.rar   5MB   92 downloads

 

 



#10 ofryak

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Posted 27 March 2013 - 10:25 AM

TobEX log with all debug options set to 1:Attached File  TobEx.log   27.29K   261 downloads

 

 



#11 Jarno Mikkola

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Posted 27 March 2013 - 10:42 AM

...

ToBEx.log:
Spoiler
The cause of the crash: [Wed 27 Mar 2013 22:22:13] Could Not Find Resource: .BAM ... :D

So there's probably a creature that does something it's lacks the animation to do...

Edited by Jarno Mikkola, 27 March 2013 - 10:43 AM.

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#12 ofryak

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Posted 27 March 2013 - 11:08 AM

...

ToBEx.log:
Spoiler
The cause of the crash: [Wed 27 Mar 2013 22:22:13] Could Not Find Resource: .BAM ... :D

So there's probably a creature that does something it's lacks the animation to do...

 

How to find this creature and delete it? (because it not .bam, open it in notepad++, you will see SOH.bam (SOH - non-printable character)



#13 ofryak

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Posted 28 March 2013 - 11:22 AM

Hello again.

 

I deleted in AR6800.BCS these strings (in start of script) and recompile it:

 

IF
    Global("W_PMULE_C","ar6800",0)
    !Global("W_PackMuleWrangler","GLOBAL",9)
THEN
    RESPONSE #100
        SetGlobal("W_MWAIT","GLOBAL",3)
        SetGlobal("W_PMULE_C","ar6800",1)
        CreateCreature("W_PWRANG",[1740.1910],14) // Stedd
        CreateCreature("W_MULE",[1825.1910],0) // Pack mule
        ChangeEnemyAlly("W_MULE",NEUTRAL)
        ApplySpellRES("W_MSHAD","W_MULE") // No such index
        ActionOverride("W_MULE",MoveToOffset([1.1]))
        Continue()
END

 

Then game not CTD in going to Friendly Arm Inn. What I should do next?



#14 Jarno Mikkola

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Posted 28 March 2013 - 12:40 PM

I deleted in AR6800.BCS these strings (in start of script) and recompile it:
 ...
Then game not CTD in going to Friendly Arm Inn. What I should do next?
Well, that would mean that either the w_pwrang.cre or the w_mule.cre crashes the game, use the Console and these codes and see if they crash the game:
 CLUAConsole:CreateCreature("w_pwrang") 
 CLUAConsole:CreateCreature("w_mule") 
And if either does, make a change-log out of the .cre file.

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#15 ofryak

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Posted 28 March 2013 - 01:29 PM


CTD on

 

 CLUAConsole:CreateCreature("w_mule") 

 

Change-log of W_MULE.CRE:

 

[WeiDU.exe] WeiDU version 22700
[WeiDU.exe] Using scripting style "BG2"
In state 680, I expected one of these tokens:
  [0] EOF
  [2] ~~
  [3] <<<<<<<<
  [14] DEFINE_ACTION_FUNCTION
  [26] APPEND_COL
  [28] ACTION_FOR_EACH
  [30] INCLUDE
  [33] AT_INTERACTIVE_NOW
  [36] ADD_SPELL
  [50] RANDOM_SEED
  [52] DEFINE_ACTION_MACRO
  [53] AT_EXIT
  [54] OUTER_PATCH
  [62] OUTER_TEXT_SPRINT
  [64] CLEAR_ARRAYS
  [76] ACTION_READLN
  [81] BIFF
  [84] DECOMPRESS_BIFF
  [87] COMPILE
  [91] OUTER_WHILE
  [94] REQUIRE_FILE
  [95] ADD_MUSIC
  [99] WARN
  [104] NOGLOB
  [106] ACTION_CLEAR_ARRAY
  [107] LAUNCH_ACTION_MACRO
  [116] GLOB
  [120] COPY_ALL_GAM_FILES
  [127] AT_UNINSTALL
  [128] FORBID_FILE
  [129] ADD_SECTYPE
  [132] CLEAR_MEMORY
  [133] DEFINE_PATCH_MACRO
  [142] ACTION_DEFINE_ARRAY
  [150] LAUNCH_ACTION_FUNCTION
  [159] ACTION_BASH_FOR
  [162] STRING_SET
  [169] OUTER_FOR
  [174] AT_UNINSTALL_EXIT
  [176] ALTER_TLK_LIST
  [184] CLEAR_IDS_MAP
  [190] APPEND
  [191] ADD_KIT
  [192] AT_NOW
  [202] COPY_EXISTING_REGEXP
  [209] UNINSTALL
  [217] COPY_LARGE
  [221] EXTEND_TOP
  [222] LOG
  [225] STRING_SET_EVALUATE
  [229] CLEAR_INLINED
  [233] GET_FILE_ARRAY
  [238] OUTER_SPRINT
  [240] FAIL
  [241] MKDIR
  [242] ADD_PROJECTILE
  [246] SILENT
  [251] EXTEND_BOTTOM_REGEXP
  [252] AT_INTERACTIVE_UNINSTALL_EXIT
  [253] AT_INTERACTIVE_EXIT
  [259] ACTION_MATCH
  [260] LOAD_TRA
  [262] PRINT
  [267] COPY_KIT
  [268] REINCLUDE
  [269] AT_INTERACTIVE_UNINSTALL
  [270] CLEAR_CODES
  [277] COPY
  [281] OUTER_PATCH_SAVE
  [283] MOVE
  [285] DEFINE_PATCH_FUNCTION
  [292] COPY_EXISTING
  [294] ACTION_PHP_EACH
  [298] ACTION_DEFINE_ASSOCIATIVE_ARRAY
  [300] EXTEND_BOTTOM
  [301] GET_DIRECTORY_ARRAY
  [303] ACTION_TRY
  [304] BEGIN
  [306] DISABLE_FROM_KEY
  [309] ADD_SCHOOL
  [314] COPY_RANDOM
  [334] APPEND_OUTER
  [335] STRING_SET_RANGE
  [336] CLEAR_EVERYTHING
  [337] OUTER_SET
  [340] ALTER_TLK
  [349] ACTION_RERAISE
  [351] ALTER_TLK_RANGE
  [356] WITH
  [357] VERBOSE
  [359] EXTEND_TOP_REGEXP
  [364] ACTION_IF
  [365] END
Parse error (state 680) at LPAREN

[SETUP-BGT.TP2] PARSE ERROR at line 9407 column 1-10
Near Text: (
	GLR parse error

[SETUP-BGT.TP2]  ERROR at line 9407 column 1-10
Near Text: (
	Parsing.Parse_error
ERROR: parsing [SETUP-BGT.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

 



#16 ofryak

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Posted 28 March 2013 - 01:40 PM

Will repeat change-log with last version of WeiDU (2.31)...

 

Attached File  change-log.rar   1.23K   104 downloads

 

Now I restored AR6800 original script (for checking purposes), then tried both files W_MULE.00001.CRE and W_MULE.00002.CRE put in override and rename to W_MULE.CRE.

 

Both times is crash when going to Friendly Arm Inn :(

What I need to do now?


Edited by ofryak, 28 March 2013 - 03:54 PM.


#17 ofryak

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Posted 29 March 2013 - 05:52 AM

Huh, I understood my mistake :( Where installation of BWP begins, there are my codepage was WIN-1251... then I'll reinstall the game :) and without this "mule" :)


Edited by ofryak, 29 March 2013 - 05:52 AM.






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