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feedback on 4.01


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#1 blento

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Posted 04 April 2013 - 11:27 AM

Hi. I played on a pretty-much clean BGT + SCS install. Liked this mod and what it does, but it does seem to include some imbalanced tweaks. I'll only comment on tweaks I installed, not all:

 

Magical arrows and bolts deal bonus damage equal to their enchantment level :

This is really nice, loved it. Makes me want to use bows even on other characters, not only Kivan.

 

Restore innate disease immunity to Paladins :

Cool. I'd still give the ability to remove it to Undead Hunter, he does seem a tad underpowered compared to both Cavalier and Inquisitor.

 

Rangers' Animal Empathy improves with experience :

Ok, I guess, but does get obsolete soon.

 

PnP Fiends

Haven't met one yet, I'm afraid. :ermm:

 

PnP Undead

Epic. Loved every one of these.

 

PnP Fey creatures

Are Sirens supposed to be so tough? I fought those at Lighthouse map in BG1 at levels 5-6. Even immune to Charm, fighers couldn't touch them, they constantly run. I found this very annoying. Abilities (Fog, summons) are all ok, but their scripts could perhaps be tweaked a bit (less running around). Note: I had very little magic to fight them (2 charges on Wand of Fire).

Hamadryad - even worse, free TP at will...

 

PnP Elementals

Uber, uber strong. Example:

 

Aerial Servant

Ability Scores: STR 23, DEX 20, CON 16, INT 4, WIS 6, CHA 5
Alignment: True Neutral
Base Armor Class: 3
Movement: Fl 24 (A)
Hit Dice: 16 (128 hp)
Base THAC0: 5
Attacks per Round: 1
Base Damage: 8d4 crushing (enchantment level +4)
On-hit effects: Grab
Special Defenses: Elemental Traits; Extraplanar Traits; Hover; Natural Invisibility; immune to non-magical weapons
Resistances: None
Saving Throws: 4/6/5/4/7
XP Value: 9,000
Special abilities: None
 
128 HP, 8d4 damage :crying: , perma-invisible. Too strong, considering it's a 6th lvl spell. Hasted, 3 of these can slaughter everything in BG2. Also immune to Death spell. This may be per PnP, but it's not for BG2's spell system.
Liked the extra elemental abilities, however. I'd just like to see some of the numbers (damage and HP) lowered a bit.
 
 
Cool.
 
Very nice. Divine Wrath a bit too strong compard to "good" version (Divine Might).

 

Unbiased quest rewards

All I can say is - finally!!! :clap:

 

Overall, an exellent mod and am looking forward to the next version.

 

 



#2 Wisp

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Posted 04 April 2013 - 02:31 PM

Restore innate disease immunity to Paladins :
Cool. I'd still give the ability to remove it to Undead Hunter, he does seem a tad underpowered compared to both Cavalier and Inquisitor.
The componet is more about adding a cool ability they were supposed to have, rather than balancing the kits, I think.
 
PnP Fiends
Haven't met one yet, I'm afraid. :ermm:
Should you have? As in, was there something to make you think there's a problem with the component? 
PnP Undead
Epic. Loved every one of these.
 
Unbiased quest rewards
All I can say is - finally!!! :clap:
I'm gratified you think so and that you like the mod.

I'll give aVENGER a chance to chime in on the Feys, Elementals and Bhaalpowers before I butt in and start poking around.

#3 aVENGER

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Posted 04 April 2013 - 09:38 PM

Hi and thanks for the feedback. Glad you enjoyed the mod!
 
Restore innate disease immunity to Paladins :
Cool. I'd still give the ability to remove it to Undead Hunter, he does seem a tad underpowered compared to both Cavalier and Inquisitor.

The assignments were done per PnP i.e. as described in the Complete Paladin's Handbook. That's why Undead Hunters don't get Cure Disease.
 
PnP Fiends
Haven't met one yet, I'm afraid. :ermm:

There are very few Fiends in BG1 - Kirinhale (the Succubus in Durlag's Tower) and Aec'Letec (the Nabassu demon in Ulgoth's Beard) but aTweaks does affect both of them. Also, it will affect the Nabassu that can be summoned via Wild Surge as well as Amelia the Succubus who is introduced by the BG1 NPCs mod.
 
Are Sirens supposed to be so tough? I fought those at Lighthouse map in BG1 at levels 5-6. Even immune to Charm, fighers couldn't touch them, they constantly run. I found this very annoying. Abilities (Fog, summons) are all ok, but their scripts could perhaps be tweaked a bit (less running around). Note: I had very little magic to fight them (2 charges on Wand of Fire).
Hamadryad - even worse, free TP at will...

Sirines and Dryads are not melee fighters. In a close combat situation, their natural instinct is to flee. This is intended behavior and per PnP.
  
PnP Elementals
Aerial Servant
Liked the extra elemental abilities, however. I'd just like to see some of the numbers (damage and HP) lowered a bit.

The Aerial Servants' stats and abilities are all per PnP, but they are not supposed to be summoned by just any cleric (only by Priests of Cyric in PnP). They are indeed very powerful for their spell level but that is PnP accurate.
  
Revised Bhaalpowers
Very nice. Divine Wrath a bit too strong compard to "good" version (Divine Might).

I guess this depends on the class on your main character. If the protagonist is a melee fighter, I suppose Divine Might could be more useful.
Overall, an exellent mod and am looking forward to the next version.

Thanks for the kind words. In closing, perhaps one more thing should be noted. aTweaks is primarily aimed at players who want the game to be as close to PnP as possible. OTOH, those who are looking for a more streamlined experience might want to try the Spell Revisions + SCS combo instead.

Edited by aVENGER, 04 April 2013 - 10:05 PM.


#4 The Imp

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Posted 05 April 2013 - 02:57 AM


PnP Elementals
Aerial Servant
Liked the extra elemental abilities, however. I'd just like to see some of the numbers (damage and HP) lowered a bit.

The Aerial Servants' stats and abilities are all per PnP... They are indeed very powerful for their spell level but that is PnP accurate.


Can you guess why that is ? Yes, the same point of view is plaguing the SCS & Spell Revision and to a lesser extend the aTweaks...

The only good explanation is that the base of the games(PnP vs BG2) and thus also the rules are different, it's that there's only one primary character and a sidekick, not a party of 6 in PnP.
I would recommend that you would give an option to use near original BG2 stat, or the (other option) to use the original PnP stats. It will also tie the players and the enemy's summons together so it is a rule for both, without making either overpowered like it's in my eyes now.

Edited by The Imp, 05 April 2013 - 03:04 AM.

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#5 blento

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Posted 05 April 2013 - 08:49 AM


PnP Fiends
Haven't met one yet, I'm afraid. :ermm:

Should you have? As in, was there something to make you think there's a problem with the component? 




No, no problem...but I did install that component so..

Edited by blento, 05 April 2013 - 08:51 AM.


#6 blento

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Posted 05 April 2013 - 09:02 AM

The thing (about PnP) is basically - BG2 is far away from true PnP RPG. I really like how you enhanced some (previously really pathetic) creatures like Undead. However, PnP Elementals are something else. But even in true PnP world, you'd have limitations on them - as Avenger said, only Cyric Priests could summon Aerial Servants. Perhaps moving the spell to lvl 7, to compete with Greater Restoration, Regeneration and the like? Still don't know how to handle Druids, however, given their broken EXP table and how fast they gain lvl6 spells..
Anyway, as I said, love the mod.
A quick question if I may - is there a chance that you would be inplementing "PnP kits for BG"? I know there's a project on G3 but it does seem to have stoped.

Edited by blento, 05 April 2013 - 09:02 AM.


#7 Wisp

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Posted 05 April 2013 - 02:52 PM

No, no problem...but I did install that component so..
I'll look into it when I have the opportunity. Maybe the compatibility with SCS has slipped.

#8 blento

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Posted 05 April 2013 - 09:47 PM


No, no problem...but I did install that component so..

I'll look into it when I have the opportunity. Maybe the compatibility with SCS has slipped.
 



I think u misunderstud me....I just haven't seen one in game, given that BG1 isn't loaded with demons. It installed correctly. (I read mod readme's). I simply can't say if they are balanced for my game since I haven't fought them (yet!).