Location: United States of America
Age: 18
Gender: Male
First Baldur's Gate Game: Baldur's Gate (1), without Tales of the Sword Coast
When I First Played: When I was four or five, roughly, so...about/close to the time it came out.
Baldur's Gate Games Played: Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II, Throne of Bhaal, Baldur's Gate: Enhanced Edition
Baldur's Gate Games Beaten: Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II, Throne of Bhaal
Baldur's Gate Games Played Through Multiple Times: Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II, Throne of Bhaal
General Answer to the Modding Question:
I'm not a modder...but I am kind of a tweaker. If I feel like an item, for example, that regenerates 1 hitpoint per two rounds while equipped would be better off as 1 hitpoint per round, and such a change would not affect balance overtly, (and I would prefer it that way), then I will tweak it. If a short sword has a haste special ability that lasts for two rounds, and I feel like it should be half a turn, etc. If there's an invalid spell in my sorceress' spellbook, etc. If content from one mod was overwritten by another, I'll do my best to manually merge the best of both worlds. Stuff like that. A modder? No, I don't think so. A smalltime tweaker? Sure. Strictly speaking, I guess I fall within the category of being a modder...but I think of modding more as creating actual new content - or, alternatively, tweaking to such extremes that it can be considered new content - not making very small edits to already existing content. Applies to any and pretty much every game I play - all the Infinity Engine games, the S.T.A.L.K.E.R. series, the Total War games, etc. My "tweaking" activity is sporadic - whenever I see or feel something [that] should be different. How much I enjoy changing it depends on the tweak in question, particularly the other things it can affect. The regeneration example I gave previously, for example, like I said, shouldn't affect balance hardly at all...but that's not always strictly true, and I find sometimes changes I made need to be reverted or toned down (or toned up, depending on what I'm doing). Testing is not one of my strong suits...and yet, it's absolutely necessary. 
Downloading Mods: Absolutely.
Types of Mods Downloaded: Since I'm not sure if we're doing specific mods (presumably for Baldur's Gate), or types of mods, I'll do both. The majority of the mods I download are tweaks, fixes (which sort of fall under tweaks, but it's important to distinguish between the two), and behind the scenes new content (AI, for example). More rarely, things that introduce all new content, (very rare), graphical changes, (also rare, but something I'm more open to than the previous category), and content imported from other games, (more common than the other two, but I still place "standards" of sorts on what I accept).
The Actual Mods: Of absolute importance, of which I could not really envision myself playing Baldur's Gate (2) without anymore: ToBEx, BG2 Fixpack, BG2 Tweakpack, 1PP (both the graphical changes - I actually want to wear helmets now! - and the high quality music mods), Sword Coast Stratagems, aTweaks, Level 1 NPCS, (for the proficiency table tweaks). Mods that I almost always use, or otherwise greatly appreciate: Baldur's Gate Trilogy, Infinity Animations, Item Revisions, Spell Revisions, Rogue Rebalancing. Other mods that I usually use a few or various components of: M7 Tweaks, Poison Effect Supplement, Lolfixer, Resfixer, that one container mod by Miloch, P5 Tweaks, TB Tweaks, Thrown Hammers, D0 Tweak, Wheels of Prophecy, D0 Quest Pack, GMinion, Unfinished Business, A Mod for the Orderly, a few other small BG2 mods, and a bunch of other BGT mods that I don't currently have on hand because I currently only have a BG2 (non-BGT) game installed, (forgive me, Ascension64!).
Game Genres: Strategy (of various sorts - Total War type games, the old Age of Empires games, etc.), singleplayer first person shooters, (S.T.A.L.K.E.R., Half-Life, etc.), and...I want to say CRPGs, but honestly, I play so few these days besides the ones I've always played that I have trouble rationalizing that answer.
Moddability Affecting Purchasing: Absolutely...though it depends on the price point and the game itself. Small, cheap indie games I don't really care too much about for modding, but I'm probably not going to buy any AAA game that doesn't have at least moderate modding ability.
Games I've Played Recently: Medieval 2: Total War, Rome: Total War, Baldur's Gate II, Planescape: Torment, Age of Empires II, S.T.A.L.K.E.R.: Shadow of Chernobyl, The Legend of Zelda: Ocarina of Time, The Binding of Isaac, Audiosurf, Warcraft III, online Mario Party x. I'm a bit, uh, schizophrenic in my game playing.
Why Download Mods: Because it makes the game better, IMO. 
Lack of Mod Enjoyability: I probably would have given up most of the games I play long ago without modding...I think that says enough.
Greater Quality than Vanilla Mods: I am not entirely sure as to what this is asking...is it to identify mods that I think are of greater quality than vanilla content, or mods that fit in with vanilla content? In the latter's cases, I would say most of the ones I download fit in pretty well, especially given that most of them are derivative or build off of already existing content. In the former's case, I would prefer not to make judgement.
If you have further questions, you can ask...but I give no guarantee that I will answer them (at all or in a timely manner), and I don't really have any sort of interest in video communication. I will, however, attempt to answer any questions that seem reasonable, if any are posed. Hopefully my answers weren't completely useless.
Edited by Bartimaeus, 25 June 2013 - 07:13 AM.