Jump to content


Photo

BiG World Setup (an attempt to update the program)


  • This topic is locked This topic is locked
5286 replies to this topic

#2401 agb1

agb1
  • Member
  • 1623 posts

Posted 13 January 2016 - 08:16 PM

Each of the CMD lines in Select.txt gets written into Tmp.bat (replacing whatever was there before) one by one and executed.  So it was undoubtedly something different at the time.

 

The IF EXIST in the line you pasted is a condition for the rest of that line.  So no harm done.  However, we could add some dependency checks to skip running more of those types of batch commands unnecessarily, just to clean up the installation a bit more.

 

I've found some code that I'm suspicious might cause a random hang, but I haven't been able to reproduce the problem locally.  I will keep looking into this over the next few days.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2402 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 13 January 2016 - 09:40 PM

To say more, baldur.bcs would be required - however those warnings appear harmless, mostly DVs that are not in your game or other resources that do not trigger. Should not cause any issue in your game. (I have more than 300 warnings in my baldur.bcs but no issue so far.)
Thanks a lot Roxanne!

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#2403 dady977

dady977
  • Member
  • 99 posts

Posted 14 January 2016 - 06:38 AM

Hey people, I just got this error in my current installation, how can I fix it, because I really want to use Randomised Items, Weidu's version:

 

NOT INSTALLED DUE TO ERRORS Randomise items -> Mode 2: Randomise with WeiDU. No items are lost
 
D:\Baldur's Gate II Enhanced Edition>
 
ERROR: cannot convert rcp_prof_0 or %rcp_prof_0% to an integer
ERROR: [amtgen01.cre] -> [override] Patching Failed (COPY) (Not_found)
ERROR: Not_found
Randomise items -> Mode 2: Randomise with WeiDU. No items are lost (Item Randomiser) was not installed due to errors.
 

Edited by dady977, 14 January 2016 - 06:38 AM.


#2404 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 14 January 2016 - 06:44 AM

Hey people, I just got this error in my current installation, how can I fix it, because I really want to use Randomised Items, Weidu's version:

Is this with Item Randomiser v7 ?

If ... well wait until it gets updated. :P


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#2405 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 06:54 AM

Dady, find amtgen01.cre in the override folder and move it out temporarily, install item randomiser, then move it back in.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2406 Quiet

Quiet
  • Member
  • 189 posts

Posted 14 January 2016 - 06:59 AM

Actually, it has been updated a few days ago.

http://gibberlings3....430#entry240720



#2407 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 07:04 AM

I'll update the BWS link to use the new version of Item Randomiser for new installs; for her current install, Dady can use the workaround of moving amtgen01.cre unless the differences between the versions seem significant enough to warrant a full reinstall of that mod.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2408 dady977

dady977
  • Member
  • 99 posts

Posted 14 January 2016 - 07:30 AM

 

Dady, find amtgen01.cre in the override folder and move it out temporarily, install item randomiser, then move it back in.

Thank you very much for the help and the quick reply.

 

I'll update the BWS link to use the new version of Item Randomiser for new installs; for her current install, Dady can use the workaround of moving amtgen01.cre unless the differences between the versions seem significant enough to warrant a full reinstall of that mod.

How can I reinstall/update the mod, since I continued through the mod and finished my BWS installation, is there anyway to update it? Or can I just download the latest version and install it again on my own without using BWS?

 

Hey people, I just got this error in my current installation, how can I fix it, because I really want to use Randomised Items, Weidu's version:

Is this with Item Randomiser v7 ?

If ... well wait until it gets updated. :P

 

I really don't know... I just used the version BWS provided me with, but I think it's version 7.


Edited by dady977, 14 January 2016 - 07:31 AM.


#2409 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 08:39 AM

You can't install it at the end of the installation if it was already installed in the middle of the installation.  Since you already finished the installation, you'd have to unwind all the way back to Item Randomiser to make any changes to it.  It would be easier to just start over with a fresh BWS install if you wanted to do that, but it is probably not worth it for your current game because there is no game-breaking problem with the version you currently have installed.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2410 Ser Elryk

Ser Elryk
  • Member
  • 157 posts

Posted 14 January 2016 - 08:55 AM

Note EE compatibility is currently hindered by this bug noted by Roxanne and posted on Beamdog forums by K4thos:

 

https://forums.beamd...uring-cutscenes

 

I'm hoping this gets fixed in 1.4 or soon after.

 

I wrote to the Beamdog Devs and linked to the above thread and Trent Oster (President) himself messaged me back saying:

 

 

We're fighting with the issues in cut scenes as we speak. It is an issue for us as well.
Thanks for reaching out to us.

 

So that's encouraging, no? :)



#2411 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 12:51 PM

* Mods:  Updated Item Randomiser download link to latest dev release (7.160110)
 
* BWS:  Select-Tree.au3 - minor bug fixes
 
* BWS:  Depend.au3 - Added validity check for whitespace in rules (shouldn't be any)
* BWS:  Implemented support for dependency rules of the form D:xxx|yyy (without any '&') -- at least one of the listed mods/components MUST be installed, if any are in Select.txt for current game type
* Added new dependency rule -- either Lolfixer #4 or Miloch's Creature Fixer must be installed
 
* BWS:  All dependency and conflict rules can now be right-click ignored, but rules that are not marked as notice/warning ('CW' or 'DW' in Game.ini) will require two things:  click-properties must be set to Expert (under Options menu at the top left of the selection-tree view) and user must click the "yes" button on the confirmation message box

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2412 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 14 January 2016 - 01:30 PM

* Mods:  Updated Item Randomiser download link to latest dev release (7.160110)
 
* BWS:  Select-Tree.au3 - minor bug fixes
 
* BWS:  Depend.au3 - Added validity check for whitespace in rules (shouldn't be any)
* BWS:  Implemented support for dependency rules of the form D:xxx|yyy (without any '&') -- at least one of the listed mods/components MUST be installed, if any are in Select.txt for current game type
* Added new dependency rule -- either Lolfixer #4 or Miloch's Creature Fixer must be installed
 
* BWS:  All dependency and conflict rules can now be right-click ignored, but rules that are not marked as notice/warning ('CW' or 'DW' in Game.ini) will require two things:  click-properties must be set to Expert (under Options menu at the top left of the selection-tree view) and user must click the "yes" button on the confirmation message box

Is there any link to where Expert install is now defined - or is there any file in the BWS download where I can find the definition?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#2413 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 01:40 PM

Do you mean that you want a complete list of which mods and components are classified as Expert?

It is determined by a combination of all lines in Select.txt containing the pre-selection bit sequence ;0001; and additionally every component of any mod whose ini file in Config\Global contains 'Type=E'. The latter overrides the pre-selection bits in Select.txt.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2414 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 14 January 2016 - 01:47 PM

Do you mean that you want a complete list of which mods and components are classified as Expert?

It is determined by a combination of all lines in Select.txt containing the pre-selection bit sequence ;0001; and additionally every component of any mod whose ini file in Config\Global contains 'Type=E'. The latter overrides the pre-selection bits in Select.txt.

No. I meant what was the final outcome of a recent discussion about criteria to say a mod is expert (testing was not agreed as category if I remember well).

With the latest feature there will now be a new class of expert installs, that are created by overwriting known incompatibilities and thus mixing it with installations that contain expert mods.

If I find some issue in an expert mod I can report it to the modder or the forum and it may be corrected.

If I find issues because i have ignored the warnings about known incompatibilities - i assume that is my very own problem and I cannot expect any assistance from the mod makers of the mods involved in this case.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#2415 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 14 January 2016 - 02:04 PM

If I find issues because i have ignored the warnings about known incompatibilities - i assume that is my very own problem and I cannot expect any assistance from the mod makers of the mods involved in this case.
I wonder if BWS could add some statement on the prominent place in WeiDU.log that this certain install was done with safety overridden? Could reduce irritation of mod developers and streamline debugging.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#2416 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 14 January 2016 - 02:13 PM

If I find issues because i have ignored the warnings about known incompatibilities - i assume that is my very own problem and I cannot expect any assistance from the mod makers of the mods involved in this case.
I wonder if BWS could add some statement on the prominent place in WeiDU.log that this certain install was done with safety overridden? Could reduce irritation of mod developers and streamline debugging.

Good idea, this would be really helpful, otherwise there could be a lot of wasted effort chasing ghosts.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#2417 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 02:14 PM

Good idea Creepin. Already I coded it so that expert-ignored rules like will be logged to BiG World Debug.txt in BWS\Logs... Which should also be included automatically in the Upload.7z.

Roxanne, I wrote a definition of expert mods in the "why are these mods expert mods?" thread. Haven't updated it recently.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2418 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 14 January 2016 - 03:15 PM

Good idea Creepin. Already I coded it so that expert-ignored rules like will be logged to BiG World Debug.txt in BWS\Logs... Which should also be included automatically in the Upload.7z.

Roxanne, I wrote a definition of expert mods in the "why are these mods expert mods?" thread. Haven't updated it recently.

Thanks - I knew it was somewhere but could not find it.

PS- please take this http://www.shsforums...ng/#entry585359 into account when updating BWS next time.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#2419 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 03:30 PM

* Rule changes:
1. Scales of Balance 580 (druid tweaks) preferred over SCS #4030 (improved shapeshifting)
2. Added conflicts:  Sandrah NPC not compatible with Might and Guile #120, 180, 200
 
Selection changes:
1.  BGT:  SCS #4030 (improved shapeshifting) removed from default pre-selections

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#2420 agb1

agb1
  • Member
  • 1623 posts

Posted 14 January 2016 - 05:38 PM

* BWS:  Added a couple of newlines to BWS GUI messages in Config\Translation-EN.ini
 
* BWS: Select-Helper.au3 - Fix typo in expert/warning mods message box that could result in the same mod being listed more than once
 
* BWS:  Install.au3 - Disabled WeiDU quick-logging so incomplete installations still show components names in WeiDU.log
 
* BWS:  Install.au3 and Depend.au3 - Setup-BWS.tp2 will add lines to WeiDU log with following information as appropriate:
1. If user chose Expert click-properties, this will be logged (this might not be logged if BWS was restarted)
2. If user ignored any rules (by right-click, ignore this problem), each rule will be logged (rules with DW or CW prefix indicate notice/warning)
3. If user selection included any Expert mods or components (MODNAME.ini Type=E or component pre-selection bits = 0001 in Select.txt), each will be logged
 
Example WeiDU.log:
Spoiler
~SETUP-WEIDU.TP2~ #0 #0 // 23800
~SETUP-BWS.TP2~ #0 #0 // Expert Click-Properties Selected
~SETUP-BWS.TP2~ #0 #1 // User Ignored Rule: C:aTweaks(500)|aTweaks(502):BG2_Tweaks(3040)
~SETUP-BWS.TP2~ #0 #2 // User Ignored Rule: C:BG2_Tweaks(70):iwdification(10)
~SETUP-BWS.TP2~ #0 #3 // Expert Mod In Selection: lolfixer
~SETUP-BWS.TP2~ #0 #4 // Expert Component In Selection: aTweaks(105)
~SETUP-BWS.TP2~ #0 #5 // 20150812 - Updated by Silent (installation date Thu 01/14/2016)
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): Beta 2
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 10122015
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2 BWP Fix
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
 
* BWS:  Install-au3 - Don't log individual Expert components to WeiDU.log if the mod type itself is Expert
* BWS:  Select-Helper.au3 - Added Expert components to the "you have selected expert/warning mods" pop-up message

Edited by agb1, 14 January 2016 - 06:01 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip