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BiG World Setup (an attempt to update the program)


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#3421 Xaneth123

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Posted 18 December 2016 - 06:01 PM

Hi everyone,
 
I'm having a small problem with the latest BWS Installer.  
 
I'm basically using the default "Recommended" settings for a BGEE Trilogy Setup, with the only addition being Wild Mage Additions. 
 
The install always gets stuck at this one particular point.  Would be awesome if you could post some insight into my problem :P.

 

Thanks!

 

 

 

Spoiler

Attached Files



#3422 agb1

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Posted 18 December 2016 - 06:10 PM

1) Recommend Wild Mage Additions component 4 (Rhialto) be changed from Maximal to Tactical.  He's a L30 mage who is scripted to die (as opposed to defeating normally), in order to pass on his stuff (which is OP for a L1 party).  Having an opponent that you are supposed to defeat through scripting (which has failed before because of SCS and other mods), or through metaknowledge is a tactical combat, not a normal one.

Rhialto by default appears the first time the party rests outdoors.  The "haughty-pansy mode" component places Rhialto outside Candlekeep, so it is actually "easier" than the default behavior (since you can choose when you encounter him).  I believe the better solution for Rhialto is to patch the mods that break his scripts so the original author's intent can be seen.  I recently patched SCS to skip Rhialto when changing mage AI -- untested so far.

2) There's an opponent called "The Arch Druid" who appeared at the beginning of the final map of Cloakwood, don't know which mod he's from.  IMO this guy is also OP, being tougher and giving more xp than Davaeorn himself.  He appears to be L13 which, while do-able, is still too much.  If he's so tough, why hasn't he stormed the mines already?  Having a surprise opponent that's harder than the miniboss is imbalanced.  I recommend he also be moved to Tactical installation.

Highlight the NPC and press CTRL+M and your dialogue window will display some info including the resource file (ABCDEF.cre), making it easier to identify which mod added it.

3) I've been looking at some of the mods from subtledoctor, and wondering why they aren't part of the Maximal install.  I see Might and Guile is, but Scales of Balance and Tome and Blood aren't.  SOB has no comments underneath, while TAB says EET is preferred. Since I play with the original BG and not EE, I'm wondering if TAB is being ignored for EET, and then EET is not included for original, so TAB just never gets selected.

Tome and Blood was marked Expert until a few days ago.  When I incorporated subtledoctor's hotfixes into the Fixpack, I neglected to change its pre-selection settings, so it's available but not selected by default.  Just an oversight.

4) This leads to another question, is there a way to find out WHY mods are marked expert?  Sometimes I can look on bitbucket and see a reason why something is marked, but not always.  It would be helpful for those willing to playtest a mod to know what we're looking for.  For example, if a mod was marked expert because of old reports of a bug, we could install and see if the bug is still there, or if it was marked expert because of a conflict with another mod, we can see if the conflict still happens.  I've currently installed the bigg's 3E stats which were marked expert, but I dont' know why.

I created a forum thread a while ago to explore this question.  Perhaps you could revive it?  www.shsforums.net/topic/58417-why-are-these-mods-expert-mods

 

BWS is maintained mostly by ALIEN and me, and given how much work it is, we sometimes fail to fully document our changes.  Feel free to question anything that isn't clear to you, as you're doing here.  Over time, my goal is to ensure that every mod/component marked expert has a clear explanation ... although lately with my improving WeiDU skills I've taken to fixing problems directly when I can instead of marking them expert.


Edited by agb1, 18 December 2016 - 06:10 PM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3423 agb1

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Posted 18 December 2016 - 06:20 PM

Xaneth, do you have a folder named Area_Patcher in your BG2EE folder?  If yes, does it contain a file called Area_Patcher.tp2?  Do you also have a setup-Area_Patcher.exe in your BG2EE folder?

 

What we expect:

 

1. BWS copies the Area_Patcher folder from BiG World Fixpack\_Area_Patcher at the beginning of the install process, using the following command:

 

IF EXIST "BiG World Fixpack" xcopy /Y /S /E ".\BiG World Fixpack\_Area_Patcher\*.*" "."

 

2. BWS copies weidu.exe and renames it to setup-Area_Patcher.exe in the BG2EE folder just before installing Area Patcher (after EET End).


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3424 Xaneth123

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Posted 18 December 2016 - 06:32 PM

Thanks for the quick reply agb1.

 

No, my BGEE2 folder does not directly have the Area_Patcher folder, but the Big World Fixpack folder does.

 

Also, it only has the setup-Area_Patcher.exe and not the Area_Patcher.tp2 file, (I'm assuming the setup creates one?).



#3425 agb1

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Posted 18 December 2016 - 07:01 PM

The tp2 file contains the instructions for the setup-exe.  The tp2 needs to be provided; the setup-exe looks for a tp2 corresponding to the name of the exe (it's just a renamed copy of weidu.exe).

 

If you manually copy the Area_Patcher folder from the Fixpack out to your BG2EE folder then BWS should be able to proceed with the install.

 

When the BWS installation is finished, I'd appreciate if you would upload a copy of your "Big World Upload.7z" from the BG2EE folder so I can investigate why it didn't work automatically.

 

BWS will collect all of the log files from <wherever you put BWS>\BiG World Setup\Logs and zip them up as Big World Upload.7z in your BG2EE folder when the install is completed.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3426 Xaneth123

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Posted 18 December 2016 - 07:07 PM

Thank you agb1, I will give it a try right now and provide you with the files you asked for afterwards.



#3427 Gay Lord

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Posted 18 December 2016 - 09:49 PM

Rhialto by default appears the first time the party rests outdoors.  The "haughty-pansy mode" component places Rhialto outside Candlekeep, so it is actually "easier" than the default behavior (since you can choose when you encounter him).  I believe the better solution for Rhialto is to patch the mods that break his scripts so the original author's intent can be seen.  I recently patched SCS to skip Rhialto when changing mage AI -- untested so far.

I maintain my vote to move him to tactical, but I'll do a manual install of the mod from now on and remove him for my games.

Highlight the NPC and press CTRL+M and your dialogue window will display some info including the resource file (ABCDEF.cre), making it easier to identify which mod added it.

EEKeeper IDs him as DSARCHDR.cre (easier for me than digging up the old save)

Tome and Blood was marked Expert until a few days ago.  When I incorporated subtledoctor's hotfixes into the Fixpack, I neglected to change its pre-selection settings, so it's available but not selected by default.  Just an oversight.

FYI, 0.7 TAB was just released:

Download

Beamdog forum post
chrome browser readme

I created a forum thread a while ago to explore this question.  Perhaps you could revive it?  www.shsforums.net/topic/58417-why-are-these-mods-expert-mods

I'll look and see what I can do, so long as the Athkatla watch doesn't come after me for threadomancy.  Might need a few skulls from Thalantyr first.

 

Though it may go without saying, I'm sure it is never said enough.  Thank you guys for all the work you do, all the time and effort you give to BWS so the rest of us can continue to love this game and the work of all the modders, and the help you give to us posters.  We may be simple forum folk, but we know heroes when we see 'em.



#3428 Xaneth123

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Posted 19 December 2016 - 09:26 AM

Hi agb1,

 

So I copied the _Area_Patcher folder from the Big World Fixpack into the BGEE2 directory and the same problem has come up.  It gets stuck in the same spot with the corresponding mod.  I've attached the logs from that install.

 

Edit:

 

I just realized that the Area Patcher (and Item Patcher) are missing their respective setup.exe files?  I mis-read the file name, the Setup-Area_Patcher.tp2 is present but not the exe.

 

Edit #2:

 

Fixed it, just made a copy of weidu and renamed it setup-Area_Patcher.exe

Attached Files


Edited by Xaneth123, 19 December 2016 - 09:35 AM.


#3429 agb1

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Posted 19 December 2016 - 10:04 AM

The Install log file covers just the BG1 mods and ends at the Gavin mod.  Is there a Big World Upload.7z in your BG2EE folder?


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3430 Xaneth123

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Posted 19 December 2016 - 10:18 AM

This was the only zip located in the BGEE2 directory.  I hope this is it :P.

 

 

 

Attached Files



#3431 agb1

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Posted 19 December 2016 - 10:48 AM

Thanks.  I see it skipped the step of copying Area Patcher out of the Fixpack.  Not entirely sure why.  But I restructured the commands a bit and I think it will work better next time.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3432 Xaneth123

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Posted 19 December 2016 - 01:12 PM

Thanks a lot for the help agb1, tested a brand new install and worked fine.



#3433 Creepin

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Posted 19 December 2016 - 01:13 PM

Tiny minor glitch report :rolleyes: Even with english selected as a language at the start of the latest (yesterday's) BWS, some buttons ("select" and "select mods and components" at General Adjustments screen) are still in russian for me :huh: Nothing gamebreaking obviously :)


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#3434 agb1

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Posted 19 December 2016 - 01:20 PM

Creepin, can you upload your BWS\Config\User.ini?


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3435 Creepin

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Posted 19 December 2016 - 09:35 PM

Sure, here it is :)

Spoiler


The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#3436 Xaneth123

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Posted 20 December 2016 - 05:40 PM

Hey agb1,

 

I'm not sure if I should be posting this here, but I found another bug after I completed my installation, hopefully its related to BWS.  Used just the "Recommended" installation with Wild Mage Additions. 

 

Some of class description changes, specifically from Wizard Slayer Rebalancing and Rogue Rebalancing (e.g. True Bard) are not updating (I think the actual ability changes are taking affect, like Wizard Slayer gaining Shatter, except for some reason Cloak of Mirroring is still not equip-able).

 

Thanks :)

 

 

 

 

 

 

Attached Files



#3437 RutgerHauer

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Posted 21 December 2016 - 07:39 AM

https://www.bundlest...e-complete-saga will this version work with all the mods and BGT EE?



#3438 Roxanne

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Posted 21 December 2016 - 08:10 AM

https://www.bundlest...e-complete-saga will this version work with all the mods and BGT EE?

If you mean the EET (BGT EE) ...it looks like it will. You most likely need to run modmerge for it. like for all Steam DLC downloads, otherwise it looks like it is the up-to-date full version of the game (it has no version number.in the link but steam is one of the official sources of the game, so I cannot imagine they sell old versions...)

 

BWS should support it as well.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#3439 RutgerHauer

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Posted 21 December 2016 - 09:23 AM

Thanks, anyone 100% sure it will work? You can tell by now already it will surely need modmerge?



#3440 Roxanne

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Posted 21 December 2016 - 09:41 AM

Thanks, anyone 100% sure it will work? You can tell by now already it will surely need modmerge?

This is not a special edition or anything - according to the description it is the three separate packages that steam provided (and the same that I use myself). Just a special offer if you puchase all three.

You just need to run modmerge because of the way it is packed for download ny Steam before you can install any mods, but this is trivial and many users of EE/EET mods have done this before. It is just a small additional step to install weidu mods.

There is no difference in contents between Steam or original bean dogs version of the game, only the way they deliver their downloads to you. (Steam is just a vendor distributing the game, they do not produce the software.)


Edited by Roxanne, 21 December 2016 - 09:43 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*